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No problems to report so far. |
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Ubermod v1.8 released!
Changes in this version:
:rock: I hope you enjoy the mod, Cheers, OLC :|\\ |
I just wanted to ask where the daily build remains :arrgh!:
Very nice work! :up: OLC mods are a must for me! :yep: Cheers! Mr. Fleck |
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And like I said, its finished! Disclaimer: A finished version is not necessarily the same as a final version. I never said final. ;) |
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Cheers! |
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At any rate, the point is that OLC Ubermod players can now start getting used to the mod without fear of gameplay-affecting changes happening every day. :up: |
Final version???
Lets make a bet then... I bet you're gonna go until 2.0 version, by the end of May... A box of beers on that? :lol: (just kidding) |
Many thanks for your work! :up:
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OLC,
Just a tiny bug report. When I hit Fire button in periscope view, I get a tiny red line (seems like 1 pixel wide only) just above the sign "Fire" under the button. If you need a screenshot, I can do. |
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My earlier request for this got buried in replies. OLC, could you shed light on whether or not it's possible to have something like Sergebuto's SB camera mod working in OLCE2? I've tried activating his mod with no success. I really miss having a free moving camera on the upper deck, but do not want to sacrafice OLCE to get it.
Even if you could PM me with suggested 3ditor changes I could make to my own files would be greatly appreciated. |
I agree with Shookum,
SB Camera mod is a so nice must-have IMO, it would bo great to have it working with OLC GUI. I'm still in a way that i don't know which one to sacrifice ; This is a pain. |
I couldn't be more content with OLCE2 as it is in 1.8! Thanks for this one OLC! :sunny:
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Hello,
just installed your latest mod 1.8, before my first peacetime patrol from Koenigsberg in the baltic sea. The graphics are phantastic ! Only thing i do not like is the missing magnification of the deck gun sight - i mean there was a sight to look through, and without any help you almost cannot hit a ship at the waterline, that is more than 1000 m away. The anchoring ships are not a challenge, but i needed some more practice and chose the tutorial torpedo mission you also showed in the video. Now i have seen your tutorial 2 times, and it works submerged, even if my torps seem to get a bit more to the right than i intended it. Another thing is when a ship zizags, i had no problem with the "original" manual targeting, but with the new tools it really is a challenge. However i have no idea how to set up a solution surfaced - no help in the UZO with the rings in the periscope sight, and i have a problem determining the AOB and such with the UZO. I know i could use the periscope, but i did not want to lol. So how do i find the enemy's course without use of the periscope ? Thanks and greetings, Catfish |
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