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Kind regards |
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There no need to add something that maybe could drive people away from your mod. And in fact im not downloading beta 2 for this...:damn: |
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[quote=Mikhayl][quote=WilhelmSchulz.]
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@ Mikayl, if you decide to appease the masses and make a standard menu.ini, have you heard of winmerge?
http://winmerge.org/ It allows you to see what's different in each file and make the appropriate changes. So you could compare the stock GWX 2.0 ini with your modified version and easily see what needs to be changed. |
Superb work :up:
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OLC isn't the best decision in my opinion too, because having some controls on UZO screen will be fun and profitable. Also I dislike all the GUI design, the only things I love is (really wish to have the same on GWX GUI) enlarging controls and larger angle of view in observation periscope. Of course it's a private deal of everyone - what he likes.
My idea is to combine all launching controls on UZO screen - torpedo switches, tube selection, launch etc. And maybe reduce zoom a little - down to 8x for example. It fits better for mod and actually "disable" target locking, which is more logical to schellboot warfare. Also huge GUI improvements enlarges archive size.. for damnit filefront, which often breaks downloads and modem users (yes, there are still some in Russia))) this isn't good))) But I say one more time - this mod is the most fresh and exciting experience I had in SH3 for a last year. |
I agree that the GUI needs an overhaul... and I'm not sure that OLC is the best way to go. The OLC mod is there for those U-boat commanders that want extremely accurate and methodical control over their calcualtions, which take a lot of time. This is exactly the opposites of what we need for the schnellboot.
Sorry Mikhayl... just my opinion Maybe we should have a poll on this? |
Mikhayl
Personally I like OLC's GUI. (lightened version looks best on my laptop). I agree with you the buttons you need fast access to are more accessible. Once people start playing S-Boot I think they will come round. Everything happens so quick, you don't want to be swapping screens. Well done with this release everything is going well for me. I'm playing a 1st Flotilla 1939 career with SH3 Commander. Messing about near the mouth of the Thames and causing havoc. Excellent work. |
OLC took a little bit to get used to, that's for sure. I will admit as well that it isn't my favorite thing in the world, but I get along with it. There are things I like about it and some things I don't. One issue I am having is, where does the UZO display range and speed like the old GUI? I'm also not too sure I like the monocular style viewing through the UZO and binocs. I do think the S-Boot mod should use a different GUI to differentiate it between U-Boats. I'm just not totally sure OLC is the best route to take. But like I said, I am getting used to it. I hope it doesn't sound like I am nitpicking or anything, it is just a couple personal observations. Whether S-Boot uses OLC or not, it is still an awesome mod.
Now, if only I could get HQ to stop sending me on such long patrols for an S-Boot. :dead::lol: I ignored HQ's (Does BdU command S-Boots as well?) order to patrol AM98 and paid dearly for it. I decided instead to patrol the mouth of the English Channel. Just as I am ready to head home (Wilhelmshaven) I spot a ASW trawler with two fast torpedo boats accompanying it. Apparently my watch crew didn't see it in time because because the ASW trawler started shooting at me and one of those fast torpedo boats came at me at 40 knots. I order ahead flank and run away. Then I decide to take on that little bugger. I turn around and head at him at flank speed. We are closing at a combined speed of about 80 knots! Couldn't be all that hard, right? Wrong! The little twirp eventually killed me. :dead::damn: |
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I agree with Hakahura though, I prefer the Lighter version of the OLC GUI. The darker version is for night attacks right? Couldn't the ugly greyed out effect on the screens be changed to a red mask that activates at night, like it does for the nav map? Also, i don't see why the barracks crew management screens need to be greyed out too, it just doesn't mesh well with the rest of the barracks screens. this needs to be somehow separated. So my suggestion: use the lighter OLC textures, get rid of the grey-out effects (which look really bad at daytime I think), and replace these with red masks that activate at night. |
http://img511.imageshack.us/img511/7...ootkieldy1.jpg
S Boot passing through the Kiel Canal of on patrol. Thanks Mikhayl. |
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... Also, i had another thought... Could we make controlling the boat easier by mapping the arrow keys to control the rudder and throttle? |
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