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-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

tommyk 12-20-07 03:00 PM

Quote:

Originally Posted by Vinny Jones
Quote:

Originally Posted by tommyk
Quote:

Originally Posted by Vinny Jones
DL broken

which one? Did you try here?
http://www.subsim.com/radioroom/show...68&postcount=1


this one
http://dodownload.filefront.com/9272...01efeffbc68972

Your download has failed. The file you are attempting to download is restricted to an access group of which you are not a member.

did you try this already?
http://dodownload.filefront.com/9272...01efeffbc68972

Vinny Jones 12-20-07 03:04 PM

Quote:

Originally Posted by tommyk
Quote:

Originally Posted by Vinny Jones
Quote:

Originally Posted by tommyk
Quote:

Originally Posted by Vinny Jones
DL broken

which one? Did you try here?
http://www.subsim.com/radioroom/show...68&postcount=1


this one
http://dodownload.filefront.com/9272...01efeffbc68972

Your download has failed. The file you are attempting to download is restricted to an access group of which you are not a member.

did you try this already?
http://dodownload.filefront.com/9272...01efeffbc68972

yes, same result

tommyk 12-20-07 03:06 PM

argn, I posted same link, sorry!

sometimes now I get "Your download has failed. You have an invalid session set. Click here to try your download again.

"very strange indeed

Vinny Jones 12-20-07 03:11 PM

Quote:

Originally Posted by tommyk
argn, I posted same link, sorry!

sometimes now I get "Your download has failed. You have an invalid session set. Click here to try your download again.

"very strange indeed

possibility to share on rapidshare or something else?

tommyk 12-20-07 03:35 PM

Quote:

Originally Posted by Vinny Jones
possibility to share on rapidshare or something else?

uploading...

tommyk 12-20-07 03:55 PM

here go...

RB_SH4_Effects_for_SH3_2_03.7z.html

I killed this link. please get the new version from link in first post!

Vinny Jones 12-20-07 04:21 PM

Quote:

Originally Posted by tommyk

Thanks

gruss aus wien

Stealth Hunter 12-21-07 03:38 AM

What he said.:rotfl:




:up:

Carotio 12-21-07 06:15 AM

Quote:

Originally Posted by Vinny Jones
gruss aus wien

Servus ;)

Carotio 12-21-07 08:06 PM

I was asked by Racerboy that his latest version wasn't mirrored, since it contains the bug I showed in my screens. The guns are not supposed to show. He will correct it.

That is the reason why the mod on RBs FF is disabled! ;)

I was also asked to ask you who have got it, which settings you have tried?

Madox58 12-21-07 08:16 PM

You do know he was released from the brig 2 days ago?

Carotio 12-21-07 08:25 PM

Quote:

Originally Posted by privateer
You do know he was released from the brig 2 days ago?

Yes, I know, and I told him so in my mail to him. I guess he haven't found out himself yet :lol:
But a promise is a promise so I forwarded his message...

Madox58 12-21-07 08:35 PM

:lol:

TheDarkWraith 12-22-07 12:32 AM

I'm back!! Anyone miss me?? ;)

Well let's get the bug fixed first. Ok, the error was on my part. I had the 'guns' unshowable but crossed the files between release version and test version :oops: So, for those who downloaded and enabled the live_AI_ships part of the mod only to see guns floating above the ships like Carotio posted then you need this file:
http://dodownload.filefront.com/9300...9bad71f9c07173
This will make the guns invisible. Disable the mod, place this file in \MODS\Racerboy_SH4_effects_for_SH3_v2_03\data\Libr ary, re-enable the mod. Bug fixed.

A new link has been posted on post #1 of this thread that gives the new download for this mod with the bug corrected. Please feel free to mirror it now if you so desire.

Some users have questioned whether they have setup their new sounds correctly. I've made a tweak file that will allow you to enable the gun (make it visible) and also another .txt file to use for troubleshooting. With these files you'll be able to tell if you setup the .eqp files for the ships correctly or not:

http://dodownload.filefront.com/9300...9bad71f9c07173

The new link posted on post #1 of this thread contains the files above already.

I'm also interested in the custom sounds you all are using. If you would like to share your sounds for the ships please post them here. Thanks :up:

TheDarkWraith 12-22-07 12:52 AM

Quote:

Originally Posted by Carotio
I wonder if I have missunderstood something about the manual editing of these files.
So if I have a warship, which I want to add both sounds and the starshell gun, then according to the readme I had to add the info to NodeName=M96 for both. Obviously, I couldn't do that so I did this:

Warships - both sounds and gun

;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M96
LinkName=scm_1_gun <--- I put the sound info here for all ships (excellent :up: )
StartDate=19380101
EndDate=19451231

;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M97
LinkName=NULL
StartDate=19380101
EndDate=19451231

;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M98
LinkName=5InchStarShellGun <--- I put the gun info here for ships, in all cases (excellent :up: )
StartDate=19380101
EndDate=19451231

;SH4 effects (and more) for SH3
;below reserved for AI torps
[Equipment xx]
NodeName=M99
LinkName=NULL
StartDate=19380101
EndDate=19451231

RB, I hope to get this clarified, when you're back! :yep:

Most excellent :up: Yes, I should've clarified that any of the nodes M96-M98 can be used for either sound or the starshell. In fact, you could even have 3 starshell guns if you wanted to. But all 3 nodes (M96-M98) are located in the exact same location.
And your opinion of my live_AI_ships idea thus far (disregarding the now fixed visible gun bug)? Are you using your own custom sounds?


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