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what does the hardcore torp mod do and are people using it along with nsm? does it simply make torps less reliable? if this is what it does doesnt rfb and tm do the same things.
the read me doesnt explain anything about it |
yes this sums it up. It makes early war mk14s fail in about 70%. Historicaly mk14s were flawed in the beginning. Sometimes boats returned home without tonnage because all their torpedoes has failed.
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have you hit different spots? as i have said in readme - you must hit a ship in different compartments. Hiting an already flooded compartment will not make it flood more. |
what is the ETA on the new version? I imagine the new keel damage system will take a bit of work - are you planning to model breaking a ships back?
I will be happy to test, but first I have to RMA my motherboard. |
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Werner, take as long as you need bud. I'm still useing 1.3, until I get the word that all the mods I use are 1.4 OK. Basicly use ROW, NSM, RFB for ROW, and RSRD for RFB. RFB and RSRD are good to go, bet since Leo is still recooping from his procedure and has not had a chance to look over his mod with 1.4, and you're working too improve your NSM, I could wait. I would rather install all the correct, up to date mods at once.:yep: |
@fish youre missing alot. The 20km visibility is awesome. First time we can use our advantage of seing ships before they see us. All your mods should be running on 1.4 btw...
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I have keel damage working.
To my surprise, it hasnt been modeled in stock game. You can now use magnetic detonators but they dont actualy do more damage then normal hull hit. Ive found a way however how to cast a devastating explosion underneath a ship and rip it in two. Its awesome, you will love it ;-) |
This mod work very well:up:
Job well done mate:rock: many thanks:know: |
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Werner, just to be clear, you're still working on this or has a new version been released? |
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Just want to join the cheering section and let Werner Sobe know that I'm looking forward to his next NSM version. I even promise to stop singing Bavarian Bier drinking songs.;)
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Cool Werner. When you say that a magnetic detonation does no more damage than a normal one what do you mean? I guess it would be hard to get a keel shot with a contact torpedo no? Can this even be done.
Will you be able to break the keel in different places or just the centre? Does the mod affect how your sub responds depth pressure in any way? Also I don't know if this is relevant but http://www.tomshardware.co.uk/forum/...xplosive-force |
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Didn't mean too sound like a moron:damn: I know Werner said it was gonna take time, but it seemed like he made quicker then expected progress. My apologies for the misunderstanding;) |
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