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Hell Yes:rock:
I shall be testing this at the weekend. WooHoo |
There must be a problem with the "DD_TypeVII_OpenHatch_V1.0.rar" file because the files were in the data\intertior folder, the NSS_Uboat7 folder was totally missed! Anyway it is now corrected & works.
Now who stuck the observation periscope right in front of the open hatch, is this correct?:D I also assume that you can't click on the hatch to enter it anymore?:-? But ... I can live with that!:yep: It is still one very cool mod!:up: Thanks again!:rock: |
Great job matey :rock: ....just hope it works with GWX v1.03 (fingers crossed) :up:
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Very cool mod:up: :up: :up: , but does anyone know how to get high res radio and sonar room working with this mod?
Mikael |
I assume this is correct:
http://i66.photobucket.com/albums/h2.../OpenHatch.jpg however why delete the old folder, JSGME replaces all the files in there except NSS_Uboat7_RR.dat, and I just created a file with notepad that has 0 bytes and gave it the same name, then placed this in with the other mod files, now I can just enable/disable the mod, no renaming, certainly seems to work ok!:yep: Edit: What amazes me is that we all wanted an open hatch, now they place a damn periscope in front of it to cover it up!!! |
That is where the observation periscope is supposed to be though in a Type VII U-boat. Its historically accurate. :) Though, historically accurate isn't always a good thing! LOL But the physics of it make more sense in relation to where the Oberservation periscope emerges from the Conning tower.
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Yup, everytime I watch Das Boot I'd tell myself "Hey that's not where the periscope is locatedin SHIII!"
Thks DD for this mod and delivering right on time too! :rock: |
Have installed mod right now and I must say that this is a very cool mod:sunny: Only I will like to have a high res radio and hydrophone but maybe It will be in next release so I'll be waiting for that. Keep up the good work!:up:
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Now only two things are missing: the attack periscope housing which is a very large tube right behind the conning tower ladder, and the helmsman who should be seated right under those controls at the front of the control room.
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2 problems in GWX, the radio room gauges are still stock resolution and i cant move from the control room to the radio room and vice versa by clicking it with the mouse cursor:-? .
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Moin,
1. Problem seems that I´ve made a mistake creating the folder structure to be JSGME compatible. Check the TypeVII_OpenHatch folder that comes with this package for it´s structure. It should be: data\interior\NSS_Uboat7\...
I´ve forgotten to put in the HiRes Textures for the radio room. As soon as I´m back at home I´ll upload an corrected version that will be JSGME compatible as announced and will contain all textures needed. Sorry for the inconvenience. Regards, DD |
Will the radio room accept a texture repack?
edit: what am i talking about the RR.dat isnt even in the mod. will the CONTROL room accept a texture repack? Using ubisofts DatTexExtract.exe ? |
Moin,
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If you wait a few hours I´ll upload the corrected version containing all textures. Regards, DD |
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