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-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

captcrane 02-17-17 12:02 PM

I always start my American careers with an S Boat in the stock(GFO) game you can have SD radar but you must purchase it with renown pts

AVGWarhawk 02-17-17 02:44 PM

Is it just me with the orange colored sub marker on the surface when my sub is submerged? If so, how do I dispose of the marker?

cdrsubron7 02-17-17 02:55 PM

Quote:

Originally Posted by AVGWarhawk (Post 2466740)
Is it just me with the orange colored sub marker on the surface when my sub is submerged? If so, how do I dispose of the marker?

This should work for you, AVG. :D :up:

AVGWarhawk 02-17-17 03:02 PM

Quote:

Originally Posted by cdrsubron7 (Post 2466745)
This should work for you, AVG. :D :up:

Wonderful! Many thanks.

cdrsubron7 02-17-17 03:35 PM

Quote:

Originally Posted by AVGWarhawk (Post 2466746)
Wonderful! Many thanks.


My pleasure, AVG. :D :salute:

propbeanie 02-17-17 04:27 PM

Quote:

Originally Posted by captcrane (Post 2466710)
I always start my American careers with an S Boat in the stock(GFO) game you can have SD radar but you must purchase it with renown pts

Thank you captcrane... now, question is, how do ~WE~, the players, control that?...

Moonlight 02-18-17 07:00 AM

I forgot about this ship, I think I saw it somewhere in the Philippine sea south west of Corridor II, I didn't know the German navy had confiscated surface ships in that area. I had a debate with myself as to whether to sink it or not, it was a shame to send it to Davy Jones locker but my predator instincts kicked in and down to the seabed it was going.

http://i68.tinypic.com/2ibhu2x.jpg


http://i63.tinypic.com/4ptk5e.jpg

torpedobait 02-18-17 09:40 AM

Quote:

Originally Posted by cdrsubron7 (Post 2466745)
This should work for you, AVG. :D :up:

Is it for general release? I can't seem to make the link connect to anything.

CapnScurvy 02-18-17 09:41 AM

As an update, I've corrected all "Yes Sir" phrases. There should be no more repeats in its use by any crewman.

I've been successful in controlling the SD radar. I have a way of turning it off and on during game play with the sub surfaced. This will allow a player to shut it off when approaching a friendly harbor and not drop out of Time Compression due to a report of "Aircraft Spotted" coming from radar. Your watch crew will still report what it detects ships/planes but as long as the SD unit is turned off...you'll not get a message. I've had to remove the "Raise/Lower Radar Antenna" key and task button to change it to "SD On/Off". You'll still get the function of the "Radar Depth" key to put the antenna's above water level for half submerged use. I'll need to check it with all boats, plus change the Keyboard Layout, Task Buttons, and Help file to allow for the change.

As far as the Hydrophone picking up a slow moving destroyer that's traveling below half its MaxSpeed figure.......I've not been successful. What I thought could make a difference, has washed out. A ship fitting the above criteria, within easy viewing distance, will not be picked up by the Hydrophone for sound. I'll keep trying, but I'm running out of ideas.

J0313 02-18-17 09:46 AM

CapnScurvy YOU DA MAN!

cdrsubron7 02-18-17 09:58 AM

Quote:

Originally Posted by Moonlight (Post 2466860)
I forgot about this ship, I think I saw it somewhere in the Philippine sea south west of Corridor II, I didn't know the German navy had confiscated surface ships in that area. I had a debate with myself as to whether to sink it or not, it was a shame to send it to Davy Jones locker but my predator instincts kicked in and down to the seabed it was going.

http://i68.tinypic.com/2ibhu2x.jpg


http://i63.tinypic.com/4ptk5e.jpg

There are a number of German ships modeled in FOTRSU. This one pictured in your screenie is a German raider. :up:

cdrsubron7 02-18-17 10:00 AM

Quote:

Originally Posted by torpedobait (Post 2466932)
Is it for general release? I can't seem to make the link connect to anything.


In the top right hand corner you'll see a white arrow pointing downward. Click on that and you'll be able to download the UmarkRemove utility. :D :up:

propbeanie 02-18-17 01:10 PM

Quote:

Originally Posted by cdrsubron7 (Post 2466943)
In the top right hand corner you'll see a white arrow pointing downward. Click on that and you'll be able to download the UmarkRemove utility. :D :up:

It seems there might a bit of a slowdown at the Google Drive site from my perspective too... just get a spinning wheel, waiting on Google, so the download button in the upper right never activates. I've had this before, and it's almost always a firefox thing, so try MS IE whatever (or just a different browser), and see if that works any better. It did on my Windows computer...

cdrsubron7 02-18-17 01:16 PM

Quote:

Originally Posted by propbeanie (Post 2467009)
It seems there might a bit of a slowdown at the Google Drive site from my perspective too... just get a spinning wheel, waiting on Google, so the download button in the upper right never activates. I've had this before, and it's almost always a firefox thing, so try MS IE whatever (or just a different browser), and see if that works any better. It did on my Windows computer...

When I checked on it this morning it was with MS IE so maybe that's why I found it working. I'm still at work right now. :O:

propbeanie 02-18-17 01:24 PM

Quote:

Originally Posted by CapnScurvy (Post 2466933)
As an update, I've corrected all "Yes Sir" phrases. There should be no more repeats in its use by any crewman.

I've been successful in controlling the SD radar. I have a way of turning it off and on during game play with the sub surfaced. This will allow a player to shut it off when approaching a friendly harbor and not drop out of Time Compression due to a report of "Aircraft Spotted" coming from radar. Your watch crew will still report what it detects ships/planes but as long as the SD unit is turned off...you'll not get a message. I've had to remove the "Raise/Lower Radar Antenna" key and task button to change it to "SD On/Off". You'll still get the function of the "Radar Depth" key to put the antenna's above water level for half submerged use. I'll need to check it with all boats, plus change the Keyboard Layout, Task Buttons, and Help file to allow for the change.

As far as the Hydrophone picking up a slow moving destroyer that's traveling below half its MaxSpeed figure.......I've not been successful. What I thought could make a difference, has washed out. A ship fitting the above criteria, within easy viewing distance, will not be picked up by the Hydrophone for sound. I'll keep trying, but I'm running out of ideas.

Did the antenna make it above the surface when at periscope depth? I can't remember, and I'm not on the right computer here to go look. Either way though, this is fantastic news sir! Hopefully, it works the same in all of the boats.

As for the hydrophone, and ship's speed, the only place the ships' speeds come from is the Data / Sea / ShipName.CFG file, correct? I also assume that the speed there is also used by the campaign to control a convoy of particular ships and their top speed? It'd be nice to be able to "fake-out" the hydrophone settings with a lower speed setting for "problem" ships... Is that half-speed thing in there, just so that you don't hear a vessel that's in Pearl all the way from the Philippines? I do remember getting "Sonar Contact!" reports when we first started on this from like 30+ nautical miles, and then you'd "lose" and "gain" the reports off and on for a good while...


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