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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

volodya61 09-28-13 08:50 AM

Hej Silent :salute:

All I can say is - all the EUF mods should be enabled before NewUIs and REM :yep:..

Trevally. 09-28-13 08:58 AM

hmmm that's two users crashing when getting the type C :hmm2:

Can you please test again with only OHII v2.2 installed:06:

Thanks:sunny:

Stormfly 09-28-13 09:29 AM

i got also a ctd while using "silentotto" and campaign Mare Nostrum.

...if i start the campaign regulary, all went ok, but this could also be a mod soup problem, not shure yet.

EDIT: found it, this CTD is R.S.D. - Reworked Submarine Damage v4 by vdr1981 related !

plj 09-28-13 09:59 AM

Quote:

Originally Posted by Trevally. (Post 2120395)
hmmm that's two users crashing when getting the type C :hmm2:

Can you please test again with only OHII v2.2 installed:06:

Thanks:sunny:

It loads fine with only OHII v2.2 installed. So it's a mod conflict somewhere I guess. Is this the part where trial and error in loading order commences ?

Trevally. 09-28-13 10:42 AM

Quote:

Originally Posted by plj (Post 2120425)
It loads fine with only OHII v2.2 installed. So it's a mod conflict somewhere I guess. Is this the part where trial and error in loading order commences ?

Quote:

Originally Posted by Stormfly (Post 2120404)
EDIT: found it, this CTD is R.S.D. - Reworked Submarine Damage v4 by vdr1981 related !

Thanks for the help guys:yeah:

Mikemike47 09-28-13 11:53 AM

Thanks Silent Steel. I am going to add your post #3864 for the newbies on the JSGME thread I created. I have seen you post this all over the SH series.

vdr1981 09-28-13 12:59 PM

Quote:

Originally Posted by Stormfly (Post 2120404)

EDIT: found it, this CTD is R.S.D. - Reworked Submarine Damage v4 by vdr1981 related !

:hmmm: http://www.subsim.com/radioroom/show...&postcount=191

Do you use Magui or TDW UI's?

When you add RSD to your modlist , do you actually overwrite any other mod except:
Code:

Compatibility:
This mod uses files from and it's fully compatible with folowing mods :
- FX_Update_0_0_22_ByTheDarkWraith
- SH5 Longer Repairs v.1
- Equipment_Upgrades_Fix_v1_4_byTheBeast
- IRAI_0_0_39
- OPEN HORIZONS II_full v2.2
I will do my best to maintain compatibility with newer versions of this mods.

Quote:

Originally Posted by vdr1981 (Post 2120532)
RSD update + continued campaign=CTD
RSD update + new campaign= No CTD

Can you guys confirm this?

plj 09-28-13 01:46 PM

Quote:

Originally Posted by vdr1981
Can you guys confirm this?

A new campaign without silentotto = No CTD
A new campaign with silentotto started at Mare Nostrum = CTD

Havent got a save to start from anywhere near there .. so no idea what it does on my system once I get there, bet given the previous mentioning of a CTD when loading and accepting the new sub, I suspect I would do no better.

Silent Steel 09-29-13 03:57 AM

Quote:

Originally Posted by volodya61 (Post 2120392)
Hej Silent :salute:

All I can say is - all the EUF mods should be enabled before NewUIs and REM :yep:..

Болшое СРАСИБО за сведение :up:
Забыл :oops:

Silent Steel 09-29-13 04:10 AM

Quote:

Originally Posted by plj (Post 2120391)
I'm an absolute and total nubcake myself. 3 weeks ago I never installed a mod for sh5 before ;) I'll test this in an hour or two .. kids demanding attention :p

You, know there is an easy way to edit your mod list - just;

1. Open your current mod list up in e.g. Note Pad and do whatever changes you want. Move them around, replace them with new ones. Whatever.
2. Save this edited file in a new name in the same folder where you keep your .mep (JSGME profiles) files

Just make sure you save it in .mep format.
In Note Pad that is, when you save it do it by 'Save as' and then in Note Pad choose 'All files' format. Not the default .txt format.
Like this; 'your chosen file name'.mep

Right?

Then you can load it the normal way in JSGME.

If you add some mods to your list this way > make sure those new mods are present in JSGME. I.e. in your C:\Ubisoft\Silent Hunter 5\MODS folder
If they're not, JSGME won't find any possibly newly added mods and the list won't load properly.

http://www.subsim.com/radioroom/pict...pictureid=7008

Silent Steel 09-29-13 04:27 AM

Quote:

Originally Posted by Mikemike47 (Post 2120477)
Thanks Silent Steel. I am going to add your post #3864 for the newbies on the JSGME thread I created. I have seen you post this all over the SH series.

:D

N.B. what Volodya told us; '...all the EUF mods should be enabled before NewUIs and REM'
Which would mean this mod list should look like this;

Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
sobers multi color mod V5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
Fuel Gauge WoGaDi_SteelViking's Interior
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober

AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
SH5_7A_Conning_Fix
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
OPEN HORIZONS II_full v2.2
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
Expanded Navies by Cybermat47 v.1.0.01
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
RPM Hydrophone v2.2.1
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option One
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
sobers deck crew always whispering v2 SH5
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1


Considering what Stormy found, I've removed the 'R.S.D. - Reworked Submarine Damage v4 by vdr1981'

volodya61 09-29-13 05:36 AM

Quote:

Originally Posted by Silent Steel (Post 2120819)
..Which would mean this mod list should look like this..

Just one small remark -

EUF_UBoat_FX_v0_0_3_ byTheBeast should be enabled after the EUF group :up:

vdr1981 09-29-13 06:49 AM

I'm really sorry guys but i just cant reproduce that bug,even with R.S.D. v4 (CTD with "silentotto" - mare nostrum)...:hmmm:. Once again, i started a new campaign with type VIIc without any problems. You must give me some answers:

- Did you make any equipment upgrade before the first mission?
- Do you use TDW or Magui UI's?
- Did you overwrite RSD files with ANY other mod?
- Do you have this mods installed in your modlist before RSD in this particular order:
Code:

    - Equipment_Upgrades_Fix_v1_4_byTheBeast
    - Equipment_Upgrades_Fix_v1_4_Patch_1
    - #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
    - Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober

    - SH5 Longer Repairs v.1

    - FX_Update_0_0_22_ByTheDarkWraith

    - IRAI_0_0_39

    - OPEN HORIZONS II_full v2.2

Did you actually overwrite ANY other mod with RSD?

Silent Steel 09-29-13 07:36 AM

Quote:

Originally Posted by volodya61 (Post 2120825)
Just one small remark -

EUF_UBoat_FX_v0_0_3_ byTheBeast should be enabled after the EUF group :up:

nag, nag, nag :O:

Quote:

Originally Posted by vdr1981 (Post 2120841)
- Do you use TDW or Magui UI's?[/B]

Parts Magui :up:

vdr1981 09-29-13 07:52 AM

Quote:

Originally Posted by Silent Steel (Post 2120868)
Parts Magui :up:

Could you be more specific? What about other questions? I'm trying to help here but i can't do it without your assistance... Can someone give me the link for "magui parts"?


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