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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 08-11-10 07:01 PM

Quote:

Originally Posted by sober (Post 1465376)
Tried jsgme ver 2.5 , stillthe same . Fresh install but with out deleting the sh5 data folder in my documents didnt work . I will delete that folder and try again .

what problem are you experiencing?

THE_MASK 08-11-10 07:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1465379)
what problem are you experiencing?

When i go to the guys in the bunker to upgrade or go to the guy to get my mission orders there is that blank grey panel that says enter game , all i can do is move away from him so it dissapears . I will try to reupload your mod again .

TheDarkWraith 08-11-10 07:17 PM

Quote:

Originally Posted by sober (Post 1465388)
When i go to the guys in the bunker to upgrade or go to the guy to get my mission orders there is that blank grey panel that says enter game , all i can do is move away from him so it dissapears . I will try to reupload your mod again .

wait. I just found a major problem that has gone unnoticed for many revisions now that I just got to rear it's ugly head because of something from makman94:

the stadimeter is working fine via the dialog box of wo BUT if you use it(the stadimeter) via its button at range dial of tdc ...i think that is stopping working !(something is going messed when you activate-deactivate the tdc via its button-the one that is between the four dials of tdc). definetely is showing wrong ranges from this button!
then ,if you switch back to dialog box in order to make the stadimeter working properly again....you will see that is showing wrong ranges from there too .the strange thing is that the correct mast height is showing but stadi doesn't seem to take it .you have to manually retype the mast value ,press accept and then it is working again .
have a look at it ....if you can fix it ...it will be great !

Because of what he wrote to me I started investigating this. I found the problem he reported along with a silent killer that was just waiting to explode and cause all sorts of havoc (it would basically cause the page default hud script to stop working - major problems then). I'll be issuing v4.0.1 here very soon now.

TheDarkWraith 08-11-10 07:27 PM

okay for those of you experiencing problems with the crew dialogs in dock try this and tell me what happens:

http://rapidshare.com/files/41242659...0_0_bugfix1.7z
MD5: A8855CC86E29DDCAA28753CB965A9851

Also when in game at game start (when you're in mission) press the Q key to bring up Automation. Do you see anything listed in it? If every box is blank that will help me figure out what the problem is for those of you that can't get the crew dialog to work in the bunker.

Also with the mod enabled check your \Silent Hunter 5\data folder to see if there's a folder in it named Automation.

Quince99 08-11-10 07:35 PM

Many thanks for creating this masterpiece of a Mod - sadly haven't been able to get it working in SH5. This also may be down to not doing the right thing(s) to get it working.

First off, SH5, brand new install and patched to v1.2 EU. Used latest JGSME 2.6.xxx from the JoneSoft website, installed directly to SH5 folder.

Using v4.0.0 of your mod, I notice it contains several sub-folders: Applications, Backups, Dials, Included Mods from Others, Mods and Text. Current path is SH5/Mods/NewUIs_TDC_4_0_0_TheDarkWraith/Applications etc. Should the Mods folder contents be copied to SH5/Mods to work or should this remain nested within NewUIs_TDC... folder?

That said, I seem not to be able to get the Accurate German Flags, Steel Viking's Interior Mod (do the screens really look that good?!) and Environment 3.1 to work. I realise these mods are nothing to do with your own work and the UIs mod should have no bearing upon their working successfully, but if NONE of these is working is there something more fundamental that needs to be addressed in SH5 config?

With much confusion and thanks for listening...

TheDarkWraith 08-11-10 07:41 PM

Quote:

Originally Posted by Quince99 (Post 1465423)
Many thanks for creating this masterpiece of a Mod - sadly haven't been able to get it working in SH5. This also may be down to not doing the right thing(s) to get it working.

First off, SH5, brand new install and patched to v1.2 EU. Used latest JGSME 2.6.xxx from the JoneSoft website, installed directly to SH5 folder.

Using v4.0.0 of your mod, I notice it contains several sub-folders: Applications, Backups, Dials, Included Mods from Others, Mods and Text. Current path is SH5/Mods/NewUIs_TDC_4_0_0_TheDarkWraith/Applications etc. Should the Mods folder contents be copied to SH5/Mods to work or should this remain nested within NewUIs_TDC... folder?

That said, I seem not to be able to get the Accurate German Flags, Steel Viking's Interior Mod (do the screens really look that good?!) and Environment 3.1 to work. I realise these mods are nothing to do with your own work and the UIs mod should have no bearing upon their working successfully, but if NONE of these is working is there something more fundamental that needs to be addressed in SH5 config?

With much confusion and thanks for listening...

take the MODS folder from my mod and 'paste' it into your \Silent Hunter 5 folder (assuming your MODS folder is located in \Ubisoft\Silent Hunter 5). You don't need anything else but that MODS folder.

SeaTurtle 08-11-10 08:30 PM

Quote:

Originally Posted by TheDarkWraith (Post 1465085)
what version of the mod are you using? I remember this being a problem in v3.9.0,1, or 2.

And what do you mean by dialog? Clicking on an officer? I'm trying to recreate the problem but not having any success using v4.0.0

Thank you i'm using v3.8.1 so I will update with your latest v4 and see if it fix the journal position problem (moving up when using dialogs). I'm quite sure that's because I'm using an old version.

By the way, I'm having the depth bug, my sub is not able to keep it's depth... do you fix it in your mod and latest version ? Would be great. Damn bug. :nope:


Thank you :)

TheDarkWraith 08-12-10 01:42 AM

Here is a bug fix for v4.0.0. To use: extract and open. Copy the folder MODS to your MODS folder. Here is what it fixes:
- fixed bug of the code not handling a sub without a flak gun
- fixed bug of multiple range readings taken on a target and then new target selected and range reading taken causes unknown problems (typo of a command in the script file Page Default Hud.py by me)
- added the Automation icon to the top right bar
- set the color of LineExt, ProtractorExt, and SquareExt (map tools used on the maps) to black so they can be readable on the maps
- fixed bug discovered by makman94. This bug was when you had a target locked and identified (mast height was automatically entered for you) and then you toggled TDC on/off (or vice versa) the mast height value would be reset.

http://www.filefront.com/17194324/Ne...-0-bugfix1.7z/

nodlew 08-12-10 03:43 AM

Q key is spoken for, ain't it?
 
I thought the Q Key was for rotating the RAOBF Counter-Clockwise. So now it will bring up the Automation Screen? So now you can only rotate the RAOBF Clockwise using the E key? Any way to manually assign keys to the RAOBF to circumvent the issue?

Sepp von Ch. 08-12-10 05:54 AM

I ended yesterday "Mare nostrum" campaign and in the bunker i could not continue with your UI version 4.0.0.

After deactivation of this mod everything was fine.

http://s2.postimage.org/pYvei.jpg
http://s4.postimage.org/FycNJ.jpg

Schultzy 08-12-10 06:17 AM

Quote:

Originally Posted by TheDarkWraith (Post 1465417)
okay for those of you experiencing problems with the crew dialogs in dock try this and tell me what happens:

http://rapidshare.com/files/41242659...0_0_bugfix1.7z
MD5: A8855CC86E29DDCAA28753CB965A9851

Hi again TDW,

I re-installed SH5 and applied TDW UI 4 and the bugfix to vanilla SH5 using the latest JSGME and sadly, the latest fix didn't appear to have any effect.

The game still loads as normal, then after starting a new career in the bunker (using silentotto to get access to the happy times) I arrive in the bunker.

http://img517.imageshack.us/img517/5...1450130.th.jpg

I navigate to the officer, click on him and the same thing happens as in the picture from my previous post.
The dialog box is empty other than a non-clickable phrase "go to game" and a non-clickable message reading "injured". The only thing I noticed that may offer a clue? Is that if I hover over the magnifying glass, there is a tooltip saying ‘Abilities Panel’.

http://img441.imageshack.us/img441/6...1471409.th.jpg

To exit dialog screen you have to wasd away from the character.

Quote:

Originally Posted by TheDarkWraith (Post 1465417)
Also when in game at game start (when you're in mission) press the Q key to bring up Automation. Do you see anything listed in it? If every box is blank that will help me figure out what the problem is for those of you that can't get the crew dialog to work in the bunker.

I can't actually get into a game, as I can't ask the officer for a mission but I tried to press q in the dock screen and nothing happened at all. I also clicked on the different toggle buttons of the UI and I noticed there were no crew faces but rather silver white boxes.

http://img822.imageshack.us/img822/835/crewboxes.th.jpg

Quote:

Originally Posted by TheDarkWraith (Post 1465417)
Also with the mod enabled check your \Silent Hunter 5\data folder to see if there's a folder in it named Automation.

Yes, it’s there and there are four files inside:

Submerged_Scripts.sha
Surfaced_Scripts.sha
TDW_Automation.sha
Testing_Scripts.sha

Thanks for looking into this problem.

THE_MASK 08-12-10 06:35 AM

I use silentotto as well and have the same problem , probably unrelated though .

TheDarkWraith 08-12-10 09:56 AM

I am very puzzled as to why the latest version is causing so many problems for many people, especially this crew dialog one. I have no problems and I can't get the problem to manifest so trying to troubleshoot it is challenging to say the least.
There's only one way I can think of to try and troubleshoot and narrow down the problem some of you are experiencing - I have to enable little pieces of v4.0.0 into v3.9.3 and release test versions for you all to try until the problem manifests itself :yep:

PL_Andrev 08-12-10 10:50 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1465624)
I ended yesterday "Mare nostrum" campaign and in the bunker i could not continue with your UI version 4.0.0.

What mods do you use, excluded UI 4.0.0?

TheDarkWraith 08-12-10 12:04 PM

Quote:

Originally Posted by Antar (Post 1465827)
What mods do you use, excluded UI 4.0.0?

I take it you have no problems also Antar?

For those of you experiencing problems with the crew dialog box with v4.0.0 here is a test version of v3.9.3 with some parts of v4.0.0 added to it. I'm looking to see if the crew dialog works or not now. This is test version 1: http://www.filefront.com/17195380/Ne...Wraith-tv1.7z/

if test version 1 works then try test version 2: http://www.filefront.com/17195445/Ne...Wraith-tv2.7z/

if test version 2 works then try test version 3: http://www.filefront.com/17195577/Ne...Wraith-tv3.7z/

if test version 3 works then try test version 4: http://www.filefront.com/17195627/Ne...Wraith-tv4.7z/

if test version 4 works then you just used v4.0.1 in its entirety.

Has anyone made it through all 4 test versions?


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