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Radar on/off is only available when surfaced. So what problems are you referring to? Oh you must be referring to the stock commands where I said don't use these. They cause very strange things to happen with automation. I found that out through testing. So what I did was create 'wrappers' for them in the form of new commands. The new commands are located below the known commands in the automation file. |
Perfect, OK I thought they caused problems like CTDs :D
So I'll just be careful with using those commands where appropriate (only when submerged/surfaced, etc) |
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And what do you mean by dialog? Clicking on an officer? I'm trying to recreate the problem but not having any success using v4.0.0 |
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I just ran v4.0.0 in campaign and was able to interact with the crew on the dock without any problems. |
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TheDarkWraith, yes it is active and turn yellow when I press it, but nothing is happening after that. Periscope does not follow my target. One more thing I did not mention. Torpedo fire button does not function either. I have to use combination shift+space to fire.
I used missioneditor2 which is provided with the game. I might be doing something wrong but have no idea what. Any advise? Thank you. |
got a new idea for v4.1.0. Decks awash. Going to try and implement it. What I'm thinking of doing is adding another icon to the left side depth bar that when pressed will take you to decks awash. It would be located under the surface icon. Because of automation I can do this BUT anyone using voice commands will have problems with it. Reason: the surface command will take you to decks awash and the new surface command via automation will take you to surfaced. What do you think?
EDIT: Think I can do this without screwing up those using voice commands. I'll just have to make you teleport to radio (it will do this automatically) when asking for anything other than surface when decks awash |
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Small bug report on 4.0.0, clicking the torpedo icons after firing no longer brings up the stop watch with the predicted time of impact.
And on the note of running with decks awash, would it actually be tactically useful (particularly when combined with IRAI) to cruise that way when near enemy ships? |
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Yes decks awash would be tactically useful. Anything that reduces your submarine's footprint above water will lower the enemy's visual range of being able to detect you. |
Hmm... I'm using 2.5.0.150 as well. I'll try another attack and see if the problem persists.
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EDIT: just found something that I didn't think would ever exist but someone managed to do it. lavr sent me his training mission that he was using that he couldn't get follow target to work. I loaded up his training mission and was immediately given python errors. This had me a bit puzzled. I tracked down the offender and it was due to the sub in his training mission not having a flak gun. It's fine that the sub doesn't have a flak gun but it's not fine that my code doesn't handle this. I've corrected it and I'll have to issue a bugfix version, v4.0.1, because of this. |
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I fear you're probably right, I will un-install and see what happens on a fresh version and report back over the weekend. Thanks very much for trying to recreate the problem your end though, the modders in this community never cease to amaze and impress me. :salute: |
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