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narwhall
the narhwal in this mod is it the same as the narwhal bonus mod?
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Campaign Underway
Dec.9, 1941 departed Pearl for Eniwetok recon, then Marinas. Assigned sub is USS Thresher (SS-200) Tambor Class. Underway...
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Instance #1: Generic Mod Enabler - v2.6.0.157 [C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\FotRS-U-EN\MODS] FotRS_U v1.6 preview Preview Enlisted Fix Nippon_Maru_v_1.3 Nihon Kaigun - addon to Nippon Maru Roster for Nippon_Maru Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN New Sounds Interior-Officer Quarters mod Enhanced Sounds for SH4 International Radio mod 399_OAKsHudGauges_v1.5.Edition 452_MoonlightzSonarLines 802_TMO_torp_tex_FotRSU 851_Yel_FotRSU_Logo 901_Strategic_Map_Symbols Realistic Floor Tiles for Fleetboat interior Officers quarters 1-MM's Gramophone music mix (My own music mix) BATTLEFLAG_WARDROOM_SAURY_SS189 BATTLEFLAG_CONNING_SAURY_SS189 Instance #2: (strictly run as an S class career only.) Generic Mod Enabler - v2.6.0.157 [C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\FotRS-U - S boat Career\MODS] FotRS_U v1.6 preview Preview_EnlistedFix Nippon Maru v1.4 -A Nihon Kaigun v1.0 -B Nippon Maru & Nihon Kaigun Combined -C Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN Z01-Flaminus Add-on for FotRSU 1.46 New Sounds Interior-Officer Quarters mod Enhanced Sounds for SH4 Z3-International Radio mod 452_MoonlightzSonarLines 901_Strategic_Map_Symbols FOTRSU v1.46 Sub skins 4k Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter Sea life SH4 399_OAKsHudGauges_v1.5.Edition 851_Yel_FotRSU_Logo Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU Periscope wake splash for FOTRSU Improved gun tracers - torp damage mod vickers03 Aircraft reflections mod 302_MoreDifficultAI001 650_LotsaDudz TMO-New depth charges - Type 95 (until 08-43) 2-MM's Gramophone music mix (Of note, the 1- & 2- MM's Gramophone music mix, is a compilation, based on 1- being '41 music, 2- '42 & so on, until wars end of '45. Am working on a compilation for '39-'45 to go with We dive at Dawn SH4 mod set... has been slow going as am having fun locating strictly brit music from that time period. :hmmm:) In both instances, can see that nowhere do I have 525 stickie mod, in the mix & do not require it to do a 360 arc around the sub... :06: so why you are having to include it, am at a loss as to explain why. It could be that 1 of the supplemental add-ons, may have it included in the inner workings, would be My guess. :hmmm: M. M. :Kaleun_Salute: |
Quick Question
Hello All
I have never been able to get the 1.6 preview to download. Just wondering if there is a time line for the next version? All these Japanese aircraft are driving me crazy!!! They are on me no matter where I go.. HA!! Thanks and Great work !!! Capt RAP |
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Concerning your lack of ability to downloads, 2 things come to mind... 1. Subscriber status... meaning, donators get unlimited download ability, depending on their level of having contributed... If, you're a free subscriber, you are limited to 10 (I think, is the current download capability, at the latest... that I'm aware of.. :yep:) in a given 24 hour period.. & I think it is tied in to the last d/l attempt. If you're able to, I would recommend the Overlord one. :yep: That said... moving on to #2... 2. Browser. Not knowing what browser you're using here... this could also very well, cause issues as some, require whitelisting the site & even then, can still cause issues with d/l ability. Myself, use Opera, for downloading from subsim & have no issues with My ability to do so & have not had to "whitelist" subsim, at all. I do, however, utilize Window's "Edge" for those downloads I need... to do rapid updating with... mostly geared towards computer use. But.. that's another matter altogether. I only mention this in passing, here. Overall.. I highly suggest grabbing & utilizing "Opera", for your subsim download needs. Just a suggestion... :yep Hope this helps... :up: M. M. :Kaleun_Salute: |
Welcome back!
pmaura! after a long silent run!:Kaleun_Salute:
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how do you install trigger maru with forsu? it wants to over right things, which one do I install first?
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Those two mega-mods are not designed to run together.
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Music
Does anyone know what original tracks the in-game music was taken from. Especially Joy number 5 and the opening music when the game starts.
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I never used (yet) 1.6 preview (I have 1.46), so could you tell me if the Vickers interiors, etc., are realiy compatible with 1.6? I mean: they securely work, but I think (speculation), they ruin the modified subs of 1.6 (Vickers interiors overwrites many files). I believe you are playing an "hybrid" between 1.46 and 1.6. Repeat: only an speculation. The main post about 1.6 clearly tells Vickers & other modder should adapt their 1.46 mods for 1.6 preview. If I´m wrong, tell me, please, so I will install 1.6 with all your mod list, BTW, very similar to mine but with 1.46. Many thanks and best regards. Fitzcarraldo :Kaleun_Salute: |
Re: Ahoy...
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With the mod by vickers03, sub interiors.. yes, I can reply back that it is indeed, compatible with the preview FotRS. Have both copies set up with them in the mix & working like a swiss... car... (to quote "Nitro" from the movie "Down Periscope"... :D) M. M. :Kaleun_Salute: |
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Best regards. Fitzcarraldo :salute: |
OK folks, a small update on FotRSU:
Still doing edits (a LOT of line-by-line stuff), and we have been running into more than just mod troubles, so bear with us please. In the meantime, a re-work of the deckwatch crewing is leading to some pre-existing issues, some of which we knew of, some of which don't rear their ugly heads until the players find them... As an example, everyone has seen, at one time or another, the double-hatted watchcrew, as in: https://i.imgur.com/bnd4u5o.jpg Now, that can happen in either the mHats or the oHats (including NCO). It it nigh-on impossible to find them all, so when we get the next version out, please look for those anytime you are at battle stations. I am about 95% certain that they are all out of the 1st watch of all of the conns, but of course, not completely certain. Second & 3rd shift watches have not (and will not) all be checked. There are at least 3 conns & UnitParts files for each boat, in addition to the 3D crewmembers files, where these issues are found. Testing all possibilities is very time consuming, and it not something possible here at this time. Some "fixes" will look like this, either with no hat on the watchman, or no helmet (ignore the lack of binoculars for a minute - lol): https://i.imgur.com/gcNMpat.jpg Where not all of the watch personnel don helmets when Battle Stations is called. Now, there are several ways to look at it. #1 is that propbeanie is getting tired working on this and is just too lazy to fix it, #2 not all of the deckwatch likes complying with rules, and therefore do not don their helmets or #3, their helmet fell overboard and or was lost on the last Crash Dive. I vote for #2 or #3, because that is done purposefully on some of them. The double-hat is NOT. We do need to know which position the watch person is at, whether behind the Office of the Watch (a Jr Officer or an NCO), on the other side, or maybe at the back of the conn. We will also need the date and the type of conning tower on the boat, in addition to which boat it is. Something else to look for, though usually causing an error message or a CTD is this: https://i.imgur.com/hwQnRhC.jpg The feller lost his Navy issued binoculars, and is just pretending he has them... It is actually a missing "call" for him to pick them up, so we'll need the details, as in the double-hatted crew above. Thanks. We are hoping to be able to hand this off for a final check to s7rikeback in a few days and then release a few days later, but don't hold your breath. This has not been a very pleasant modding experience this time around, and as mentioned, in more things than just SH4... |
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