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Is that the one in the TDW patcher?
If yes, I have it installed and activated. |
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Did I discover that a "+" symbol shows up at a Spanish port next to the name of the city? The "+" references a dock icon? I do not recall at the moment. Code:
Location: Ferrol |
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Replenishments from tankers docked in Spanish ports are not available for all the OH's objectives, but only for the ones which historically required it. I think that Trevally followed strictly the scheme reported below by Mike. Quote:
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Indeed, historical accuracy is important.
This has enlightened me to this topic, thank you for your help. |
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Refuelling in Vigo
I have just checked this guys and the tanker is in Vigo for some time. The resupply option however has a narrow window 01/06/40 to 31/03/41 :arrgh!::D |
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More fuel info :D
Refuelling. Refueling and spares was one of the biggest challenges that the boat faced (other than air attacks) and OHII tries to add this. Resupply tankers are used in most objectives in the campaign, but a game limitation restricks you to one refuel only (I had always wanted to use two) per patrol (leaving and returning to dock). EDIT: Resupply is now fixed by TDW - Use his patcher to fix this bug Historical refittings from German tankers moored in Spanish ports: http://www.subsim.com/radioroom/show...postcount=2078 http://www.subsim.com/radioroom/show...postcount=2088 Historical refittings from German tankers in the Atlantic and Indian Ocean: http://www.subsim.com/radioroom/show...postcount=2158 http://www.subsim.com/radioroom/show...postcount=2159 |
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I'm positive your lighthouse and balloon will be of the same marvelous standard. Thanks for all your hard work, Gap :salute: |
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http://www.subsim.com/radioroom/show...8&postcount=31 We have enough information to model all of them (both meshes and damage), instead of being content with the three generic bombs used by all the nations in stock game. Same for mines, depth charges, gun rounds, etc. :03: Information on ordnance of the main nations involved in WWII to be found here: http://www.lexpev.nl/manuals/index.html Quote:
I am waiting for Targor to send me some missing parts of the Balloon exported from 3ds. Unfortunately, Wings 3d-exported obj files get corrupted once imported into GR2 Editor. Similarly, I am going to send Targor my lighthouse model ready for export. Fast render previews of both models are found at te following links: http://www.subsim.com/radioroom/show...postcount=3732 http://www.subsim.com/radioroom/show...8&postcount=33 Some other lighthouse models (not by me) which, with some reworks, could be used in game: http://www.subsim.com/radioroom/show...9&postcount=12 Last but not least one of my favorite, the lighthouse by Flakmonkey: :sunny: http://www.subsim.com/radioroom/show...41&postcount=7 |
Files ready for you :)
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That ordinance is stunningly beautifully done. Very very nice.
ditto the lighthouse, balloon is a nice idea they were used a great deal as barrage and Defense just about everywhere. |
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I am also tempted to model the US version of barrage balloons: http://upload.wikimedia.org/wikipedi...ac_1a35100.jpg They are nice, streamlined objects, but I am afraid that their usage wasn't as widespread as in England, especially during the first part of the conflict when U-boats were more active around the East Coast :hmm2: |
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