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Second of all, "No, we do not have another download link for the pack". What is happening when you attempt to download it? Did you get the FotRSU mod downloaded OK? If you are getting an error message when attempting downloads, pay attention to the message at the top of the downloads page FotRSU146_AddInz_v2: "If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.Barring that, you may have exceeded the day's bandwidth limit, but will gain it back again in 24 hours. Some of that add-in pack is in the Preview version of the mod. Don't forget the EnlistedFix for the Preview version, else you will crewmen running around in unauthorized uniforms... :roll: |
Is there a way to "restore" the positions of the crew in the control room to how it is in vanilla? Unless something is broken in my game the crew in the control room of my fleet boats (this does not happen on S-boats) are all enlisted crew unless I swap the positions of the officer to the second slot, so that they are at their usual position at the little chart table, in the roster and there is never a helmsman.
EDIT: Also is there any campaign events around Guadalcanal or other major events. It's August 9, 1942 for me in my current career and I was hoping to perhaps engage the Japanese before they got to Savo Island. |
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:Kaleun_Thumbs_Up: |
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As for Guadalcanal and when the IJN ships in the troops, no we do not have that "modeled" exactly, but you will see the occasional transport and freighter coming through, and then you will see a ramp up in traffic from Palau and Truk to Rabaul / Kavieng, and then down to Shortland, and Guadalcanal and points in between... We don't want to make anything like a "I know that convoy xyz came through here at 1403 hours on 2nd May, 1942, so I will just wait and ambush them"... Same holds for the Marshalls and Gilberts. The traffic is there, it is not scheduled though. :salute: |
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Makes sense that having ship formations exactly where they were at the exact time historically would make things a bit too easy if you know the dates and times etc. No complaints from me, I was just curious if I would run into them since I was patrolling in that area at the time of the Battle of Savo Island. Enjoying the mod a lot though makes things feel a lot more immersive! :Kaleun_Cheers: |
welcome aboard!
Art_124!:Kaleun_Salute:
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welcome back!
Ludwig van Hursh!:Kaleun_Salute: after a four year 'silent run'!:up:
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The Ghost Ship
Good Evening Gentlemen,
I was out on patrol, When I came across the Ghost ship in FOTRSH Preview 16. The ship was moving fast Strait toward me. https://www.subsim.com/radioroom/pic...ictureid=12012 I turned and gave chase. The specter was fast, but I caught up https://www.subsim.com/radioroom/pic...ictureid=12013 I stayed with her for a bit, Then moved on to finish my patrol https://www.subsim.com/radioroom/pic...ictureid=12014 I thought it was cool to find her again. So I thought I would share while teaching myself how to post the pictures. Thanks Comder |
NICE! :up:
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Did you notice the crew and passengers on deck, as well as in the rigging? If you see them encounter a Japanese Task Force, they might do battle... We haven't tested it lately to see if the guns work again or not... but the IJN definitely tries to sink it:
https://www.youtube.com/watch?v=Ek0fGalxLLQ That's an old vid, done after we broke the guns... sigh |
Good Evening Gentleman,
Propbeanie, yes I have close ups of the crew on the ship. Diffidently Ghosts. They float not walk. Their poses are interesting if you pause and look closely. I remember the first time I came across them I was using an Uboat. I can almost swear they were firing at me. This has always been a fun easter egg. Thanks Comder |
Yes, they are Dutch, and as such, were bound to the crown to fight for the Allies... lol
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