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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

Doolar 06-26-14 03:32 PM

A Question
 
Greatings From Baltimore Maryland ( CA45 ). My name is Jerry and I'm getting ready to switch to a new " Home Built Computer ". First of all , I have a " Patched 1.4 , StarForce free " version of SHIII, on DVD and would like to use the " H.sie_V16B1-Patch-Kit ". I must be doing something wrong, because my version of SHIII won't complete the patching with the " H.sie_V16B1-Patch-Kit ", I think I followed the instructions as specified in the " Read-me " but I'm not sure if I missed something or that there could be another problem . Any suggestions or help would be appreciated . Thanx

Doolar 06-27-14 10:40 AM

THANX
 
I gave it a day off and tried this morning , I'm good , and yes I had goofed the other nite . I was not reading the " Read-me " correctly " . Never mess with this stuff after 5 or 6 beers... LOL Thank u ... Jerry CA45

Oh yea in answer to your question : I received a message in a black message box with some print and the message " Not Complete " . I believe , I didn't write it down because I was going to look at it again . The second time it worked fine ... again thanx

messageboy101 07-04-14 12:40 PM

is this compatible with the steam version of SH3

desertstriker 07-04-14 12:59 PM

Yes it is compatable with the steam version.

messageboy101 07-04-14 04:05 PM

But it must be a clean .exe no 4gb patch

If so here i go to reinstale sh3 a 2nd time today

suitednate 07-06-14 09:21 AM

Is anyone here using the Conus widescreen mod in addition to these patches? It appears that there might be some conflicts.

BigWalleye 07-06-14 10:35 AM

Quote:

Originally Posted by suitednate (Post 2222520)
Is anyone here using the Conus widescreen mod in addition to these patches? It appears that there might be some conflicts.

I have used CONUS' mod with both sets of patches with no problems.

If you make changes to the menu_1024_768.ini and other files after all other mods (including CONUS' WS mod) have been activated, and if you then activate the patcher mods after all other mods, then it is not possible for the patches to conflict with any other mod. But you must make the changes to the files after all other mods are active.

suitednate 07-06-14 03:25 PM

Quote:

Originally Posted by BigWalleye (Post 2222537)
I have used CONUS' mod with both sets of patches with no problems.

If you make changes to the menu_1024_768.ini and other files after all other mods (including CONUS' WS mod) have been activated, and if you then activate the patcher mods after all other mods, then it is not possible for the patches to conflict with any other mod. But you must make the changes to the files after all other mods are active.

Well the load screens for the Conus mod won't show up. Just blackness. Game starts though. Also last night when I was taking damage from depth charges I was getting all these blank message from CE. No text on the bottom center message log. Was wondering if any of this was due to conflicts. The conus compass rose add on didn't work either.


I am running GWX with conus widescreen, conus compass rose add on, Hsie and stiebler patch.

BigWalleye 07-06-14 03:34 PM

Quote:

Originally Posted by suitednate (Post 2222612)
Well the load screens for the Conus mod won't show up. Just blackness. Game starts though. Also last night when I was taking damage from depth charges I was getting all these blank message from CE. No text on the bottom center message log. Was wondering if any of this was due to conflicts. The conus compass rose add on didn't work either.


I am running GWX with conus widescreen, conus compass rose add on, Hsie and stiebler patch.

Did you make the modifications to the files for the patchers after activating all other mods?

suitednate 07-06-14 03:58 PM

Quote:

Originally Posted by BigWalleye (Post 2222613)
Did you make the modifications to the files for the patchers after activating all other mods?

At that point no, what I have tried since then (but have not been able to test yet) is to make the stiebler changes to the files within the other mods themselves when talking about the messages and commands. But there is a conflict within the dials. Also I added the lines for the stiebler fog meter but that doesn't seem to work right with the conus widescreen either.

BigWalleye 07-06-14 04:20 PM

Quote:

Originally Posted by suitednate (Post 2222616)
At that point no, what I have tried since then (but have not been able to test yet) is to make the stiebler changes to the files within the other mods themselves when talking about the messages and commands. But there is a conflict within the dials. Also I added the lines for the stiebler fog meter but that doesn't seem to work right with the conus widescreen either.

I suggest that you follow the excellent instructions provided by both h.sie and Stiebler. Don't make changes to the files within the other mods. Leave them alone so that it will be easier to restore them if necessary.

Make sure you follow Stiebler's instructions, which make an important change to the instructions provided by h.sie. Read both sets of instructions carefully first, and make sure you understand what you are going to do. Then follow the instructions carefully. There is no need to deviate or improvise.

WAEFRTD

suitednate 07-08-14 03:20 PM

If I'm going to add SH3 commander to GWX and the Hsie and stiebler patches, should I install that after or before the hard coded fixes? And if it is before the fixes, can I just unload the patches through jsgme, then Install Sh3 commander and then reload the patches through Jsgme? Or do I have to run the batch files and edit all the files again after installing Sh3 commander?

Hope it was clear what I'm asking. :oops:

BigWalleye 07-08-14 04:09 PM

SH3 Commander is a stand-alone program, not a mod. It doesn't matter when you install it. You launch Commander, select the options you want, set up a new career (if necessary) in Commander, then launch SH3 from within Commander, by clicking the "Launch SH3!" button. Commander does its file-modding, then initializes SH3. When you exit SH3 (as you normally would), Commander restarts, and either removes the file-changes automatically or when you click the "Rollback SH3" button.

suitednate 07-08-14 05:27 PM

Quote:

Originally Posted by BigWalleye (Post 2223185)
SH3 Commander is a stand-alone program, not a mod. It doesn't matter when you install it. You launch Commander, select the options you want, set up a new career (if necessary) in Commander, then launch SH3 from within Commander, by clicking the "Launch SH3!" button. Commander does its file-modding, then initializes SH3. When you exit SH3 (as you normally would), Commander restarts, and either removes the file-changes automatically or when you click the "Rollback SH3" button.

Thanks for the info

suitednate 07-10-14 04:45 PM

After loading SH3 commander, I have found that the realistic torpedo reloading limits of the realism patch (ie, no reloading if wind speed is above 7 m/s so you have to dive to reload) seem to have been "invalidated" by sh3 commander. I was reloading at 10 m/s and also able use the deck gun at about 8m/s. Anyone know why this might have happened and what need to change?


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