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In fotrs ultimate it is simulated the magnetic anomaly detector by 1944 like in tmo 2.5?
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Not yet, but a mod is planned...
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It can ruin your day. :) btw i found a way to reduce sub s accelleration: reduce engines power: for example in my pigboat i reduced it from 1600 to 500 (diesel) and from 1200 to 200 (eletric) and the accelleration is realistic now. But sont exagerate: if too low the boat dont reach his maximum speed
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Downloading Now!!!!
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Rockin Robbins I posted the pics of those guns and there location on Subsim's Facebook page. Great Job the the new Beta looks great so far no issues or crash to desktop.
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I notice in the command room and also on the depth dial gauge that there is no indication to what the safe diving depth is.
Is there a way of knowing what this might be or way of showing it? Peter |
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It's very scientific! :yeah: |
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S-Class - 200 ft Porpoise Class - 250 ft Salmon Class - 250 ft Sargo Class - 250 ft Tambor Class - 300 ft Gar Class - 300 ft Balao Class - 400 ft Tench Class - 400 ft. If you add an additional 50 ft of depth to each class you are still on the safe side. Later in the war I've gone as deep as 400 ft in a Gato, I've gone to 550 ft in a Balao and a Tench. During the war Richard O'Kane took the Tang to a depth of 612 ft on a test dive I believe. Hope this helps some. :D :up: |
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Here is a pic of the guns i mentioned.
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Second pic
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But beware, the game renders the physics quite well. The deeper you go, the higher the compression. The boat maneuvers slower, less capable of responding. Don't think for a minute you can pull out of a steep dive doing anything faster than Ahead 1/3....it just won't respond. It's a terrible feeling after trying to reverse engines, and blow ballast, that your efforts still have the depth gauge climbing! Welcome to what every Submariner had for nightmares. |
In the aleutian command there is only 1 mission, on the luzon strait area. Something wrong guys in the campaign files.
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Hi guys
Thanks for your replies. Peter |
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That way we can patch our private beta till the cows come home and when we release it there are more goodies and fewer gotchas. We're not real modders but we play them on TV. After awhile you gotta learn something!:har: Looks like I jumped the gun on announcing the Aleutians campaign. Propbeanie is the chemist on that one and ran into difficulty before we released v0.53. I had forgotten about that. Look for it in v0.54, coming soon to a Pacific Ocean near you! |
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