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Sweet.. Can't wait. Wish it was my idea but its a great one none the less. |
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Hey TDW, I don't know if this would be possible; but I know you mentioned earlier in this thread (dont wanna go through 300 pages to find it..) that all dials in the sub were linked to a certain function.
With this in mind, would it be possible to make the TDC in the conning tower interactive? Or would this beyond the scope of this Mod or the game itself? |
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Your the man :)
Also, I remember back in the times of 2.0 to 2.6 or so you had one your ToDo list of making seperate throttle controles (port/starboard). Is this off the drawing board as not workable? |
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bah; well thanks for all the work you've done all the same :woot:
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The parser for the automation files is complete. Now I have to take the commands and break them down into their components: command, parameter 1, parameter 2, and time. Then finish the automation code :D
http://www.subsim.com/radioroom/pict...pictureid=2770 |
Automation works :rock::rock: This is going to open up a whole slew of possibilities.....I've made it so that you can define multiple scripts. All these scripts reside in a single file and are read in at game start. You will be able to select the script you want to use during the game. You'll have options to start, stop, and pause the script. You can even change scripts on the fly (say you have one running and you want to start another one now - done!).
I see the following possibilities for this: - custom evasive maneuver scripts - custom navigation scripts - scripts to automate 'daily' tasks during long distance travels (run on surface 1 hr, dive, all stop, listen for sound contacts, ahead standard, surface, repeat) There's really endless possibilities for this :D I'm going to add the teleport commands as commands available to the scripts. This will allow you to dive when surfaced (teleport to radio or hydrophone). The script currently running is stopped when you press any key. Once a script is stopped and you want to start it again it will start from the beginning. Pause can be used to stop a script midstream and then restart where it was. This is awesome :D :|\\ |
I like the idea of creating a daily schedule as in dive in the morning for a trim dive, surface, crash dive auto on plane sighting ect...
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check depth before diving .
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Hi TDW!
I really like the new UI! However, there is a problem.RAOBF calculate range not accurate! For example, RAOBF calculated range 850 meters ,nav map measured range 600 meters, RAOBF calculated range 2600 meters ,nav map measured range 1450 meters. I used RAOBF in SH3,i know use. Installed mods: Multiple UI,RAOBF patch,scope rework What's wrong? |
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- not using the correct add-on mod for RAOBF to account for different scope powers - using a scope mod that doesn't have a RAOBF graticule calibrated for it yet - not using the correct numbers off of the RAOBF graticule based on zoom level Are you using a scope mod? What are the mag powers of the scopes? |
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I do not use other scope mod. May be that other mod contain some scripts for scopes?Historical specifications,etc? I Inactivated all other mod,and try again! |
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