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made the decision from a save game where the boat was a few klicks NW of Batum, in the eastern Black Sea early 8/24. Could not make it back to Constanza before the Partisans got there so we headed straight for the Bosphorus. Ran the strait on the surface at night with light fog. Thank you. Cleared it approx 0644 on 8/26. Ran towards the Dardanelles. Same thing here. On the surface at dusk in a light fog. Entered the Aegean approx 0000 on 8/27. Salamis in Greece was still open for business so we gassed up there and headed to gibraltar. ducking convoys the whole way, made it to the straits of Gibraltar and had to submerge due to the verdampt armed trawlers. approx 2030 on 8/31 almost through the straits when BAM...CTD. that's right. D-E-D, dead. i now know how the Kaleun on U96 felt at the end of the movie.:Kaleun_Salute: well, i gave it a shot. i'm going to go take a nap and maybe start a new career up in the Baltic. Propbeanie wanted me to wander up there and test some things out. auf wiedersehen, for now.:Kaleun_Cheers: |
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What I'm thinking is that we could put the 21 & 23 at higher UpgradeClass levels, like 3 or 4, but then again, KaleunMarco went from a Type IIB, to a XXIII, bypassing the 7 and 9 series of boats altogether... :arrgh!: - He's just too good for his own good... Of course, as mentioned previously, all of the boats are set to UpgradeClass=1 anyway, so the II boats are the same as a 7 as a 9... I've got a headache now. :timeout: :har: :salute: |
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probably shouldn't have the XXIII in the Black Sea either but that is on Ubisoft not any of us-modders. |
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Under attack? Planes? Trawlers? Submerged? ...mine? Maybe too much traffic in the strait... |
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there were no planes about when i submerged. as far i know, we were undetected. if we were under attack there would have been explosions, damage, prior to the CTD. no sonar contacts. which was somewhat surprising. however, it was summer of '44 and Gibraltar was not a hot spot at that time. no explosion with resulting damage. no mines or sub nets. just puttering submerged, almost through to the western side of the Gibraltar strait. i used the term "dead" but it was a euphemism. the game CTD. |
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That’s probably a good guess.
Marco was aboard in summer 44, but the first XXIII to go out on patrol was U-2324 on 29 Jan 1945 (UBoat.net) There is some work to be done here, deleting all XXIII in Black Sea and giving them back appropriate dates and harbors assignation...:yep: (Even though i don’t like this model who will never reach other types rendering) |
Hey Fifi, it's me again.
I'm currently on a VIIc campaign and everything works like clockwork. The first time in my subsim career that i have a type VII and I can completely enjoy it. But since you are here, and doing what you do, I have yet another thing for you. I bet you came across this already: Sound. It is like turned 180*, engine sounds come from the front and when there is an explosion on starboard, you will hear it on port if you are inside the sub. I know this problem exists since release and I haven't seen any mod that fixed this so far. Is this a thing for you? :) keep up your great work! And good hunting! :Kaleun_Cheers: |
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I’ll have a look for the sound if i can do something. |
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my thought was that CTD may be related to the sim but it might be because the sim couldn't get enough memory to do something. OpM uses a LOT of memory. A lot more than Stock. anyway, i restarted at Salamis. this time through the Med there was a lot of traffic. Convoys, task forces of DD's, etc, which is not a healthy environment for my Uboat. Ran into a couple of days of fog as we passed Gibraltar. i can say with all certainty that the Allies Radar is better than the German radar detection. Several times we detected radars and dove, only to discover (hydrophone) that there were three DD'd making flank speed to our location. Whew, lady. so, we passed Gibraltar this time, early September, and started north, up the coast of Portugal. i dearly wanted to stop in Porto and pick up some of my frau's favorite port-wine, but i stifled myself :har: for obvious reasons. as we neared the Brittany coast we were fighting time and events if we were to gas up one more time. We made it to Brest before they boarded her up. with that refit we were assured of having enough fuel to make it to the Fatherland. now here is the tense part. as we were proceeding north to go around the United Kingdom, a storm hit. i consulted with my #1 and we decided that we could make it through the channel if the storm lasted a bit more than a day. so, we made a right at The Channel and made best speed to the North Sea. Fortunately, the storm intimidated the Allies such that except for a few cross-channel convoys, there was very little traffic detected. good thing too, because the channel is awfully, awfully shallow. we made it to the North Sea and the trip-saving storm was still with us when we headed south at the Heligoland Bight and sailed proudly into Wilhelmshaven. We could refit there but not end the mission, obviously. Whew, what a trip. the trip-saving storm (off Wilhelmshaven) https://i.ibb.co/XxTLTrN/SH4-Img-201...-27-25-628.png https://i.ibb.co/gZztcsB/SH4-Img-201...-28-19-398.png On to the next!:Kaleun_Cheers::Kaleun_Salute: |
:yeah: seems that was a great time sailing!
A shame you couldn’t end patrol at Wilhelmshaven...but that wasn’t your base harbor of course. An other shame was your trip with this non re-worked model...no splashes waves in storm...old looking etc. But anyway good experience, and it proved we have traffic everywhere! That’s a good thing! So we’ll never know what caused the CTD at first try... Best is to often make saves on long trips :yep: and delete them after you think you are safe. Maybe not enough memory at some time, or a bad ship spawning...who knows. :Kaleun_Applaud: |
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Tried few things: reversed engines nodes coordinates (both diesel & electrics), tweaked the Sound/Sh.sdl (with various settings for diesel & electrics interior), tried other ingame sound settings...nothing. On other hand, i have never noticed this before. I have great difficulty to hear this reversed sounds, even playing with my headsets...full volume. In fact, it seems you are right but it’s just slightly noticeable here, and nothing like an immersion breaker or game breaker IMHO. Strange thing is sound are fine on conning deck and external camera. Just interior... Well, i think it’s gonna stay like that for the moment ... |
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more often than not, we like to blame Ubi for specious CTD's. :D i am one who is always ready, willing, and able to cast dispersions on the design and implementation team. however, in my experience testing and playing, i suspect that the Win7/10 system condition plays a large and equally unknown part in mysterious CTD's. that is why i gave it another attempt. i probably would have tried three or four times in order to be sure that it was Ubi and not the OS. anyway, having fun....which is the point.:salute: |
torpedoes not tracking to where they were aimed
i am confounded.
started a IID career out of Kiel. September 1940. (i needed a quieter billet after the Black Sea and the resulting trek back to the Fatherland.) so, second mission with the IID and the torpedos no longer track to the target. they are way out in front. i am using auto-targetting. had zero trouble in the first mission. made zero changes to the config and zero to the gameplay. it's got to be something simple. any suggestions? https://i.ibb.co/wrtLgM8/Picture0019.jpg Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SilentHunter4\MODS] 1OpsMonsun_V705 2OMv705_to_V720 3OMv720_Patch5 4OMEGU_v300 5OMEGU_v300_Patch7 6KiUB_English 7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large 8OMEGU_English 8p_Fifi Compilation for OM+OMEGU 9Fifi Compilation_Update_4B 9Fifi Compilation_Update_4Ba_Fixes 9HStock Clock for OM Enhanced |
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https://i.imgur.com/020wmmd.jpg |
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ID=TYPE_2D_TURM_1 NameDisplayable=Turmumbau I UnitPartInterval=1935-01-01, 1940-12-31 Type=2DConningTower ExternalLinkName3D=data/objects/Turm_2d_1 Find enough to shoot at? no, not really. all of the objectives are WAP missions and most of the surface contacts are the verdampt Armed Trawlers. PITA. i think the issue has something to do with these dials/switch. never used them before but they are spinning as i am lining up a shot. i am stationary and the target is moving at 6-9 kts. the green-blue light is actually a switch which allows manual control of the bottom dial. i say again, i am a firm believer in auto-targeting so i rely on my control room crew to compute an accurate firing solution.:03: https://i.ibb.co/3BCpkr2/SH4-Img-201...-25-18-588.png |
:hmmm: auto targeting is a thing i have never used in any SH... i don’t even know how it works!
The blue button is to lock/unlock all dials to enter the firing solution (speed/distance/AOB dials) |
Great to see older campaign mods getting a makeover/update.
Just wanted to say a big thank you for this Fifi:Kaleun_Applaud::Kaleun_Salute: |
Thank you :salute:
Fixed the weird lighting / reflexion of type IIB (mainly underwater) by deleting the Unified RenderControler that doesn't work well at all on my rig. I backed up the traditional Caustics/Dynamic shadows/Water Reflection that work better :yep: https://image.noelshack.com/fichiers...3-resultat.jpg https://image.noelshack.com/fichiers...6-resultat.jpg Have to adjust the deck camera while sailing in rough weather... because it’s very hard to stay on deck. The camera is tilting to command room way too fast in my opinion :yep: Trying to figure out how :hmmm: |
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