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Swat 03-08-12 06:14 PM

Quote:

Originally Posted by Ducimus (Post 1851838)
You'd have to have been on the mod scene in the earliest days to understand. To sum, what it really amounts to , is a lot of conflicts with ethics and personalities, which resulted in some long held grudges. Most of the old timer's don't talk about it anymore. Some have learned to let it go, others haven't. It's all old news really, and not worth discussing.

Well this is actually something that came on my mind, that there must be something beyond. Because-to defend myself-I seriously can not find anything wrong about my previous post. Anyway thanks for the explanation, let's just drop it then.

pedrobas 03-08-12 06:27 PM

Quote:

Originally Posted by Navuhodonosor (Post 1852021)
MMM V4
1) That double load thingy that resulted in CTD-s if you do not load autosave first = GONE
2) Fog for 2 full months (probably ATI related,looked very strange and not natural = GONE
:D:D:D
You did it!:yeah:

:rock:

bart 03-08-12 06:49 PM

I'm getting some errors when I unzip the separate parts of the p4 sounds. Is this because it's now split rather than one single part 4?

any one else getting this?

pedrobas 03-08-12 06:55 PM

Quote:

Originally Posted by bart (Post 1852053)
I'm getting some errors when I unzip the separate parts of the p4 sounds. Is this because it's now split rather than one single part 4?

any one else getting this?

I havenīt try to download, so i donīt know, if there are any errors in the rar just tell me, but at least 20 other people have downloaded it and nobody said anything. Have you tried to download that part again?
I have to cut them in parts because the max size aload to upload files in mediafire.

bart 03-08-12 07:04 PM

Ahh... I was unziping one part before the second part had finished downloading.

Ok, have I got this right. I had all 3 parts of part 4 in the same folder and selected to unzip part 1, it then seemed to unzip all three with no reported errors....I'm I correct in thinking this is what happens?

Navuhodonosor 03-08-12 07:05 PM

Quote:

Originally Posted by bart (Post 1852053)
I'm getting some errors when I unzip the separate parts of the p4 sounds. Is this because it's now split rather than one single part 4?

any one else getting this?

I believe that is windows problem,because file names (In string)are longer than 230 or so letters but it should not really be a problem ,if you check the files they are there,so no worry I had it too but no sideefects:salute:

Navuhodonosor 03-08-12 07:14 PM

Quote:

Originally Posted by bart (Post 1852062)
Ahh... I was unziping one part before the second part had finished downloading.

Ok, have I got this right. I had all 3 parts of part 4 in the same folder and selected to unzip part 1, it then seemed to unzip all three with no reported errors....I'm I correct in thinking this is what happens?

Select them all at once then extract them,then you will be on the sure side.
If u are using win7 they will end up in same folder without asking:up:

pedrobas 03-08-12 07:23 PM

Quote:

Originally Posted by bart (Post 1852062)
Ahh... I was unziping one part before the second part had finished downloading.

Ok, have I got this right. I had all 3 parts of part 4 in the same folder and selected to unzip part 1, it then seemed to unzip all three with no reported errors....I'm I correct in thinking this is what happens?

Yes, thatīs the way. :up:

bart 03-08-12 07:42 PM

Quote:

Originally Posted by pedrobas (Post 1852078)
Yes, thatīs the way. :up:

Ok, thanks pedro & Navuhodonosor....All up and running :salute:

pedrobas 03-08-12 08:07 PM

Quote:

Originally Posted by bart (Post 1852086)
Ok, thanks pedro & Navuhodonosor....All up and running :salute:

Please when you tested, tell me what do you think, Itīs running in my computer for more than 14 hours now, sunk more than 105000 tn, go into Scapa, out, etc and all is running perfect fot the moment. Iīm very proud of what i got it. So please give me your opinion.
:salute:

peebee 03-09-12 03:29 AM

Hi Pedrobas, You are deservedly proud this is awesome work, to bring so many great mods by so many great modders together in one package. My V.3 is running stable upto pt 5 medium with your recomendeded add ins. I am now downloading V.4 AIO. It was a lucky day for me when you helped me with a problem I had with my mod soup and you asked me to try your MMM as you said it would be easier for me, my friend how right you were.
Do you recomend a clean install before applying vers 4??

Best regards peebee

muhomor1971 03-09-12 05:40 AM

Advice please click on the icon "on pereskiopsis depth, ascent, plunged" once included observation pereskop

bart 03-09-12 09:47 AM

Quote:

Originally Posted by pedrobas (Post 1852092)
Please when you tested, tell me what do you think, Itīs running in my computer for more than 14 hours now, sunk more than 105000 tn, go into Scapa, out, etc and all is running perfect fot the moment. Iīm very proud of what i got it. So please give me your opinion.
:salute:

You should be proud.....this is a fantastic piece of work you're doing here pedro :up:

I've just started a new campaign using v0:4 so will report back when I've had a chance to test it fully.

peebee 03-09-12 11:32 AM

Just passing through the locks at Brunsbuttel on my first campaign using V4 AIO. No problem so far my first contact is always a test I have had CTD at this point with some mods. I didn't do another clean install just applied the mods and rebooted.

peebee

bart 03-09-12 11:46 AM

I had CTD exiting Keil harbour with part 6.2 loaded, then it started CTD during load up of game.

Installed part 6.1 and it seems ok.

One thing I noticed though was on selecting "show charts" from the right hand side the flags and speed charts are there but no recognition manual. Did you take this out of v0.4?

peebee 03-09-12 01:31 PM

I have the offset problem on my map tools I have seen another post about this now the Keil pilots going in the wrong direction but my tools have gone ok?? Was ist los

peebee 03-09-12 02:07 PM

Here is my mod soup for my newly installed V.4 AIO
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Antilag
GramophoneShuffler
Grossdeutscher Rundfunk
Radio Deutschland
Radio USA
MMM v0.4 Base Mod
MMM p6.2 - Base Mod v0.4
Manos Scopes-patch for 8x5
sobers see thru wake fix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships 1_0b
No magic skills v1.5 MMM v0.4 compatible
Date & No Renown Cost

I have made my way from the bunker at Keil to a position just short of Cuxhaven useing the Keil pilot script all went well when I checked my map tools I had just read a post where one user had found a problem with on offset when using the map tools see here http://www.subsim.com/radioroom/show...=193225&page=2

I too found I had a similar problem where the protractor and ruler went to a point approx 10mm below my curser on the navmap view. I set a course which the boat followed but when I came to restart the Keil pilot he ordered a reverse course to where he should be going, I stopped the script and restarted it and the Keil pilot ordered a course of 073 which was taking me into the northern shoreline. I stopped the script then I found the map tools were working ok. But the Keil pilot was lost. I cruised out beyond Cuxhaven and saved game then quit I will remove all mods and re apply them start in the bunker then load my saved game to sell if it has cleared the problem. Other then that many hours of sight seeing along the Keil Canal listening to George Formby, Henry Hall and the like without a CTD.
peebee

pedrobas 03-09-12 03:58 PM

Quote:

Originally Posted by peebee (Post 1852480)
Here is my mod soup for my newly installed V.4 AIO
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Antilag
GramophoneShuffler
Grossdeutscher Rundfunk
Radio Deutschland
Radio USA
MMM v0.4 Base Mod
MMM p6.2 - Base Mod v0.4 <= donīt need this, already included in AIO
Manos Scopes-patch for 8x5
sobers see thru wake fix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships 1_0b
No magic skills v1.5 MMM v0.4 compatible
Date & No Renown Cost

I have made my way from the bunker at Keil to a position just short of Cuxhaven useing the Keil pilot script all went well when I checked my map tools I had just read a post where one user had found a problem with on offset when using the map tools see here http://www.subsim.com/radioroom/show...=193225&page=2

I too found I had a similar problem where the protractor and ruler went to a point approx 10mm below my curser on the navmap view. I set a course which the boat followed but when I came to restart the Keil pilot he ordered a reverse course to where he should be going, I stopped the script and restarted it and the Keil pilot ordered a course of 073 which was taking me into the northern shoreline. I stopped the script then I found the map tools were working ok. But the Keil pilot was lost. I cruised out beyond Cuxhaven and saved game then quit I will remove all mods and re apply them start in the bunker then load my saved game to sell if it has cleared the problem. Other then that many hours of sight seeing along the Keil Canal listening to George Formby, Henry Hall and the like without a CTD.
peebee

The ruler and protractor thing is a corrupted installation , there are some files left over that shouldnīt be there. Try over a clean SH5 install.

pedrobas 03-09-12 04:02 PM

Quote:

Originally Posted by peebee (Post 1852455)
I have the offset problem on my map tools I have seen another post about this now the Keil pilots going in the wrong direction but my tools have gone ok?? Was ist los

The harbour pilot tries to continue with next waypoint stored, if it is a little behind it goes baclwards, when does happen best thing to do is turnoff the pilot go further forward by yourself and enable pilot again, when it "get" the right next waypoint it continuos ok.

peebee 03-09-12 05:44 PM

Thank you Pedrobas the tool offset thing has disapeared on its own I will remember your advice if it should re appear.I have removed the pt6.2 as you advise. I didn't know it was already included. If I wanted the viic41 for later in the campaigns would I install the mmm pt 7?? here is my upto date soup

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Antilag
GramophoneShuffler
Grossdeutscher Rundfunk
Radio Deutschland
Radio USA
MMM v0.4 Base Mod
Manos Scopes-patch for 8x5
sobers see thru wake fix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships 1_0b
No magic skills v1.5 MMM v0.4 compatible
Date & No Renown Cost

Something I forgot to ask I have no SOAN is this perhaps a corrupt file?

Peebee


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