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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

tonschk 07-26-11 05:45 PM

Quote:

Originally Posted by skyhawkz (Post 1712045)
Are you using the stock shadows? because my shadows dont look anything like that. =(

I modified those settings of the dynamic shadows to fit my own taste :salute:,also I increased the resolution for the shadows

Magic1111 07-27-11 06:53 AM

Quote:

Originally Posted by tonschk (Post 1713696)
I modified those settings of the dynamic shadows to fit my own taste :salute:,also I increased the resolution for the shadows

Hi tonschk !

Is it possible that you upload the needed files to test your personal-version please ?:D

Best regards,
Magic:salute:

tonschk 08-06-11 06:53 AM

Quote:

Originally Posted by Magic1111 (Post 1714076)
Hi tonschk !

Is it possible that you upload the needed files to test your personal-version please ?:D

Best regards,
Magic:salute:

I am sorry for the late answer :oops:, I am still studing how to control the SH5 Dynamic shadows settings, there are many of those shadows settings and I cannot yet understand and therefore control properly all of them (more research is needed), probably the first adjustment is to increase the " HighResolution=1536 " to somewhere below a top maximum of " 5000 " (if your video card is powerful enough to afford such increased resolution), this will reduce the exagerated blurred Dynamic shadows of SH5, I was messing around also with the " Split " and " FilterSizeSplit " settings but apparently I made a mistake because I review/reconsidered the stock original SH5 Split and FilterSizeSplit and after a few more research I have found that were not too bad. I am almost sure is necessary to reduce the [Bridge] " DepthBias=0.002 " to 0.00002

As you can see is a matter of try test and research if you want the shadows settings I currently use I can send you if you want but those settings are not perfect yet and depend a lot of which graphic card you use :salute:


[Shadows]
NumCascades=3
LowResolution=1024
HighResolution=1536

[Interior]
FarPlane=1.0
ExtrudeCamera=5.0
DepthBias=0.0005
DepthSlopeBias=1.0
Split0=0.07
Split1=0.27
Split2=1.0
FilterSizeSplit0=1
FilterSizeSplit1=1
FilterSizeSplit2=1

[Bridge]
FarPlane=15.0
ExtrudeCamera=12.0
DepthBias=0.002
DepthSlopeBias=2.0
Split0=0.07
Split1=0.3
Split2=1.0
FilterSizeSplit0=2
FilterSizeSplit1=1
FilterSizeSplit2=1

[Exterior]
FarPlane=160.0
ExtrudeCamera=50.0
DepthBias=0.0015
DepthSlopeBias=1.0
Split0=0.1
Split1=0.33
Split2=1.0
FilterSizeSplit0=2
FilterSizeSplit1=1
FilterSizeSplit2=1

0rpheus 08-08-11 03:33 PM

Just started using Hurricane Waves along with Stoianm's pitch & roll, which is absolutely awesome... but just wanted to ask if it was normal to get this sort of polarised effect on very dark areas of water:

http://imageshack.us/photo/my-images...819283487.jpg/

cheers! :salute:

0rpheus 08-11-11 04:38 PM

Hurricane waves is amazing but I've stopped using it as the sub comes so far out of the water, looking like it's flying... quite a bit and it's immersion jarring. Is there any way to fix it, or to reduce the hurricane level so the boat doesn't leave the water quite so much?

Normal looks great too but in high storms in the North sea doesn't quite cut it after you've seen the amazing titanic waves of the hurricane version.. how easy is it to modify it so the normal mod has huge hurricane like waves only in heavy storms/winds? I guess both questions will yield similar results.. but interested to know. Thanks for an excellent mod!

:salute:

Poacher886 08-19-11 05:55 AM

Does this mod work with W_Clears Environmental mod?? and which to install first??

Thanks

stoianm 08-19-11 06:32 AM

it is a stand allone mod... use one or other... both are good:)

Silent Steel 08-19-11 09:22 AM

Quote:

Originally Posted by Poacher886 (Post 1731288)
Does this mod work with W_Clears Environmental mod?? and which to install first??

Thanks

I recommend the Dynamic Environment by Stoianm & Gap.
IMO the best one around here.

:up:

pascal4541 08-20-11 07:48 AM

Absolutely Silent Steel

Poacher886 08-21-11 07:03 AM

So far this mod seems excellent....the clouds look as real as i've seen in any game anywhere!!...my only question, is that im still making my way out to the north sea (near Norway) and the water colour is the normal green looking colour in the day.

Why have you chosen not to use you more blue water colour?

stoianm 08-21-11 07:27 AM

Must to be the 'upweeling'' efect that is near lands in general:03:... gap choice to be acurate like in reality
Quote:

Originally Posted by Poacher886 (Post 1732930)
So far this mod seems excellent....the clouds look as real as i've seen in any game anywhere!!...my only question, is that im still making my way out to the north sea (near Norway) and the water colour is the normal green looking colour in the day.

Why have you chosen not to use you more blue water colour?


Poacher886 08-21-11 10:50 AM

Quote:

Originally Posted by stoianm (Post 1732946)
Must to be the 'upweeling'' efect that is near lands in general:03:... gap choice to be acurate like in reality

Perhaps i spoke to soon, it has now changed to a blue coming nearer to England.....excellent this is really impressive!!

Thanks

Admiral Von Gerlach 08-24-11 10:51 PM

Thank you very much for this remarkable work..

can you tell me please which cfg the shadow settings go to? is it in the Environment folder?

tonschk 08-25-11 02:52 AM

Ubisoft/Silent Hunter 5/data/Cfg/Shadows

Obelix 10-11-11 06:22 AM

Hi guys!
In the process of building a unified mod of a few mods faced with the fact that water in the north of Scandinavia has now a color: (this is a mission of "PQ17")
http://www.subsim.com/radioroom/pict...pictureid=5003
The search led to this fashion. Installed only Dynamic Environment SH5 Basemod (realistic version) V2.1
Edit hdr_underwater.cfg result does not. In a file you can change the color? I'm not sure that the water in the northern waters is so saturated with color.

Best regards!
Obelix!

stoianm 10-12-11 03:20 AM

in data/env you have some files like EnvColors_Polar etc - inside you have some parameters that combined results the water and underwater colors and saturation:

UnderwaterUpColor=0099FF0
UnderwaterUpAlpha=0.450000
UnderwaterDownColor=1131600

play with this and look in the ClimateZones.cfg to find the name of the file that the game execute in that area where you have the mission.. i can not help you more atm.. ... sorry
Quote:

Originally Posted by Obelix (Post 1765016)
Hi guys!
In the process of building a unified mod of a few mods faced with the fact that water in the north of Scandinavia has now a color: (this is a mission of "PQ17")
http://www.subsim.com/radioroom/pict...pictureid=5003
The search led to this fashion. Installed only Dynamic Environment SH5 Basemod (realistic version) V2.1
Edit hdr_underwater.cfg result does not. In a file you can change the color? I'm not sure that the water in the northern waters is so saturated with color.

Best regards!
Obelix!


Silent Steel 10-12-11 04:19 AM

Quote:

Originally Posted by stoianm (Post 1765715)
UnderwaterUpColor=0099FF0
UnderwaterUpAlpha=0.450000
UnderwaterDownColor=1131600
play with this and look in the ClimateZones.cfg to find the name of the file that the game execute in that area where you have the mission.. i can not help you more atm.. ... sorry

Hi Stoianm,
This is strange, I've not seen this anywhere.
BTW - have you had any time to check my PM from Oct 10th?

Obelix 10-12-11 05:30 AM

Quote:

Originally Posted by stoianm (Post 1765715)
in data/env you have some files like EnvColors_Polar etc - ...

Hi stoianm, thank you!:salute:

kylania 10-13-11 10:49 PM

I think I might be having trouble with this mod. I don't seem to have any blue skies anymore. Even with no visible clouds the skybox is just a uniform grey slight gradient and there's god rays coming from the sun through light fog, constantly. Sometimes clouds will move in and it looks like a normal storm, but when it's clear the sky is simply grey from horizon to sky top.

Of course my weather reports are "Clouds clear, fog none" and it's still just... gray. Didn't see anything in this thread about it.

If I remove the mod I'm back to blue skies.

This is using this mod loadout:

Quote:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

antilag
Accurate German Flags
AttackScopeWire1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Dooms Decks for VIIABC 1.3
Enhanced FunelSmoke_by HanSolo78
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SAS special abilities simplified V1 (MCCD) SH5
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
NewUIs_TDC_6_8_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
NewUIs_TDC_6_8_0_New_radio_messages_German
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
NewUIs_TDC_6_8_0_Real_Navigation
EQuaTool 01.01 by AvM - Large Style
Church's Compass Dials Mod v2.2 - Option Two
MyPinup_by_kylania
BRF 1.3 full
Reboot's Hot Soup 1.0
SubFlags_0_0_8_byTheDarkWraith
Krauters Automated Scripts (v5_0_0 compatible)
And
Atlantic Floor V2.1
Basemod realistic v2.1
Undersea (temperate and polar)
Waves (realistic v2.1)

Here's a link to what it looks like.

Silent Steel 10-14-11 12:45 AM

Quote:

Originally Posted by kylania (Post 1766964)
I don't seem to have any blue skies anymore. Even with no visible clouds the skybox is just a uniform grey, constantly. Sometimes clouds will move in and it looks like a normal storm, but when it's clear the sky is simply grey from horizon to sky top.
...weather reports are "Clouds clear, fog none" and it's still just... gray.If I remove the mod I'm back to blue skies.

Have you tried this optional one;
Dynamic Environmental SH5 Vivid Colors V2.1
'vivid colors (increased saturation for blue component)'

Give it a try and let's see what result you get.

:hmmm:


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