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This GUI is great! :rock:
Have one problem tho. In the attack periscope the stadimeter thing where it supposed to read "range" it reads "entfernung" or something like that. It's hard to read the range because the german word is too long and is blocking the reading. I use german voice, but english text. Do you have any idea what's causing this and more importantly what do I have to fix so I can change "entfernung" to "range" so I can see the measurement reading? Hope this makes sense Thanks |
Hi, this mod is damn awesome, but I have a question or two...
where can I find the visibility icon which shows detection by another ship ? And also, where can I find the range (in metres) of a locked on target ? |
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http://img816.imageshack.us/img816/8885/stadi1.png |
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disable any mod that you have enabled AFTER MaGui F and jsgme is warning you that is conflicting with MaGui F's files. Quote:
range ,in case that you are using the auto targeting, can be read on the range dial (it is always updating). note:there is no range digits ps: thank you Wolfstriked for answering the first part bye |
dragable chrono is not clickable on the nav. map.it starts only via periscope watches.how can I do it clickable on nav. map
SORRY FOR MY BAD ENG. |
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You can't , clock starts only via scopes and uzo |
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Dear Makman94!
Tell, where it is possible to download your SH3-mods. On your filefront page http://www.gamefront.com/files/user/makman94 they aren't present. Me things interest mod: WideScreen MaGui v3.4 Probably you send these mod to me on mail Sereda_R:cool:mail.ru Thanks! P.S. Sorry for my bad English. |
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ftp://hartmuthaas.no-ip.org/Volume_2...MODS/MAKMAN94/ Username & Password in my Signature!!! So Long Maik |
Hi Makman,
A fantastic mod indeed! :yeah: I have one question: is there a way to enable the stadimeter in the UZO? Rik |
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yes it can be done but need a lot of work and it is not easy to start typing what must be done...it would be an endless post. sorry |
Looks really good
Am intending to install this GUI for my "search for realism" patrols. Just getting back into SH3 after a few years break, and wanted a challenge.
Might try fiddling with some widescreen mods too as my current monitor is 1920x1200. Not much luck so far, though. Good hunting |
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Best regards Fubar2Niner |
optics reticles scales?
Hi guys,
i've just installed MaGui - looks neat:yeah: But i have the hard time figuring out reticle scales for different optical devices (UZO, OP, AP). It appears that for OP, AP scale marks are at 1° for x1.5, but scales are not switched with zoom change. In case of UZO i can't relate reticle marks to any angular unit i know :shifty: . Is there the way to solve OP/AP reticle scale/zoom problem? Maybe there is a reticle pack or something for MaGui? Thanks |
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yes you are right , at AP and OP the marks are at 1° for x1.5 and yes you are right ...scales are not switched with zoom change .this can't be other way becuase is hardcoded,i mean that sh3's engine doesn't switch the scales with zoom changes. for how to use the optics ...all that you need to know are written in the readme called ''Manos Optics'' (you will find it in the ''documents for the tools of MaGui F'') about uzo : you will find in the ''Manos Optics'' instructions of how to use the scales there . each mark at calculations (for the formula that i give you there) is ''1'' . (in degrees...each mark is located at about 0,141 degrees) |
I would imagine that scale shouldn't change with zoom level.
In real life wouldn't the scale of being etched into the back of the glass in the optics. :hmmm: I would imagine that the Captain would have done the conversion between zoom levels the same as we are doing in SH3 |
How do you access the deeper depth dial? Thanks
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