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I notice the mod version located in the link at the bottom of the first post is for version 3....does anyone have a link to the latest version (3.2) ?
Cheers, Ug. |
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I'll update that first post :yep: |
Got'em....thanks RDP!:up:
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You can download this MOD with all the fixes in one tiny (relatively) rar package here.
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should i oweriten the 3.0 with 3.2 or just activate the 3.2 and deactivate 3.0?
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I believe that the 3.1 and 3.2 updates are each just patches, so you will have to apply 3.0, then 3.1, then 3.2 for them to work right.
Alternatively, the compiled link above is a smaller file in the common rar format which only requires you to apply one mod and includes the ambient hydro sound fix. |
Ok i started the download.
Thanks |
I'm having some difficulties with Thomsen's Sound Pack - I just got it last night, and while I like it very much, I am unable to change the settings in the TDC!
The issue seems to be a conflict with the Hitman Optics Mod - there is no button to switch from manual to automatic TDC updating in this mod, you have to hit CTRL+T. Sadly, with Thomsen's mod active, I am unable to convince the TDC to do anything when I hit CTRL+T. It just stays put - can't change AOB or target speed, both of which are kind of important! Does anyone know what the issue would be, and what I need to do to fix it? I would love to keep using both mods if at all possible. |
Thomsen's pack uses commands_en.cfg which overwrites the GUI mod. Not sure what Thomsen uses that for (one is I think the engine start sound) but you can delete that file from Thomsens's mod and enable it like that.
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Thanks! I'd like to keep the start-up sequence, but I have to give the Hitman Optics precedence over that, since I'd only really be listening to it at the start of my patrol anyway.
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You probably know this but you could merge the engine startup key sequence to Hitman's commands_en.cfg they are just text files ;)
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Did anyone discover what effect removing these 3 files from Thomsen's SP has? Or maybe someone can tell me what the top two files are responsible for.
commands_en.cfg en_manu.cfg steam burst.wav Thanks. Excellent variety of hull creaks and really like the raise and lower scope sounds. Still undecided on the ambience with German voices (I know there are two alternatives). Also, small glitch that the chief engineer's speaking animation no longer matches the shortened response sound when giving orders although this is very minor. |
Thomsen's sound pack
I notice with both stock sound and Thomsens sound that when i go to different rooms like the nav room I still hear the wind blowing and then when I dive I still hear the wind blowing so I am disableing the mod until I find out why that is. If anyone know I would like to fix it thanks
Ivo |
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And return to port too;) |
And question for BillCar.
How are you able to use both FM interiors and Hitmans' GUI together? When loading my computer crashes with those mods enabled. |
This Mod sounds cool, but i've never installed any Mods for SHIII before. coud someone explain just how i go about doing this. I checked for a Mods folder in Programfiles/UBisoft/Silent Hunter, but couldn't find any. (maybe i missed something.).
[Enable it via JSGME as the original sound pack.] JSGME ?? wtf is that. i'm lost. Is there a thread to show how to install Mods. I'm new to this whole stuff. Thanks. |
Welcome aboard.
It's a sticky: http://www.subsim.com/radioroom/showthread.php?t=173324 If you intend to mod your SH3 it's highly recommended to use JSGME since it makes all easier... Cheers, SquareSteelBar |
I gave this pack a try, and really like (most of) it.
But there seems to be a recurring bug. Sometimes, when diving below 100m, a certain cracking noise caused by pressure gets stuck in an endless loop. Only way to stop it is to reload the patrol, wich takes me about 15 minutes. Anyone else experienced this? |
You don't need to reload.
Simply dive again this deep, let the loop play out by itself. And be done. This happens mostly when one uses time-compression while sound files play. In your chase diving. So don't. Keep in mind that Thomsen's files are powerful ;):rock::o:up: Oh, and if you use SH3Commander, you can adjust the time compression for all the effects when to be played or rendered.:88) |
May be not the best place to ask but I don't want to start a new thread for just a question.
So , for one more time I am asking for your help. I want to replace the sound file that comes with crash diving, the ALARM one, with the original one from Das Boot (I have that sound file already). But despite messing around with sound files, I failed. Thank you. |
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