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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

coronas 10-05-07 12:51 PM

Take a breath.
Some pictures while we wait
http://img406.imageshack.us/img406/5...ture009qz4.jpg
Secondary explosion. The sound is terrifying!!
http://img77.imageshack.us/img77/5307/picture011ey0.jpg
Flare
http://img413.imageshack.us/img413/4...ture004ru4.jpg
Funnel smoke, secondary explosions and debris

Greetings!

A6Intruder 10-05-07 01:21 PM

Something new about a second Beta for testers?:yep:
Kind regards

sh3rules 10-05-07 01:38 PM

Nice explosions.

http://planetsmilies.net/happy-smiley-611.gif

rascal101 10-05-07 04:05 PM

Can any one tell me where to hget this perescope view mod, also is it more historically accurate?


Thanks
Rascal

Quote:

Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.http://i153.photobucket.com/albums/s...lly/Image2.jpg

http://i153.photobucket.com/albums/s...lly/Image1.jpg

Thanks , and sorry if already addressed:oops:

Yes swapped attack and Obs scopes to reflect outer view of scopes.


Jhereg 10-05-07 05:02 PM

Its Church's Observation periscope, and I will upload it to my FF http://hosted.filefront.com/TheJhereg/
It should be there, just remember this alters your 1024x768.ini so if you have other mods that use that you will need to manually input the mod.:up:
Yes it is accurate for the Obs Peri.

nikbear 10-05-07 10:22 PM

Found some problems with the mod while playing,some debris floats just above the the surface when looked at through the periscope,splinters,that sort of thing,also shot down 3 swordfish in a patrol,2 where at a distance so can't comment but the third kindly pancaked by the turm so I went to have a look,what I thought was debris turned out to be air crew,about 20-25 of them lying in the water with mae west's on:nope: don't think that was supposed to happen;) hope this helps,apart from that it looks pretty awesome:up:

TheDarkWraith 10-05-07 10:28 PM

Quote:

Originally Posted by nikbear
Found some problems with the mod while playing,some debris floats just above the the surface when looked at through the periscope,splinters,that sort of thing,also shot down 3 swordfish in a patrol,2 where at a distance so can't comment but the third kindly pancaked by the turm so I went to have a look,what I thought was debris turned out to be air crew,about 20-25 of them lying in the water with mae west's on:nope: don't think that was supposed to happen;) hope this helps,apart from that it looks pretty awesome:up:

Did you happen to catch some screenies so I could see what you're talking about? Screenies really help me pinpoint problems.

TheDarkWraith 10-05-07 10:37 PM

Quote:

Originally Posted by A6Intruder
Something new about a second Beta for testers?:yep:
Kind regards

revised v2.00 BETA will be 'shipping' here soon as soon as it's done uploading for my BETA testers. I've redone all the smokes to eliminate the yellow and orange colors, to make them more FPS friendly, and to change the colors (thick black smoke for oil, black to grey fade for big smoke, and grey to light grey fade for small smoke). All the fires have been redone (including the oil_fire again - I think you'll find them very pleasing along with their respective smokes). Adjusted the life on all the smokes so they don't seem so disproportioned. Smoke has 'hang time' after it's fire goes out - you'll see it drifting in the wind while slowly fading away.
Removed the secondary bomb explosion that was tied to torp_great_explosion due to bug reported (deals with premature torp detonations).
Ejected bodies values have been adjusted also (a little less for each explosion event)
This weekend I'll be concentrating on sounds and getting the lifeboat working.
Funnel smoke has been adjusted again also (no color change though).

Fubar2Niner 10-06-07 03:13 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by A6Intruder
Something new about a second Beta for testers?:yep:
Kind regards

revised v2.00 BETA will be 'shipping' here soon as soon as it's done uploading for my BETA testers. I've redone all the smokes to eliminate the yellow and orange colors, to make them more FPS friendly, and to change the colors (thick black smoke for oil, black to grey fade for big smoke, and grey to light grey fade for small smoke). All the fires have been redone (including the oil_fire again - I think you'll find them very pleasing along with their respective smokes). Adjusted the life on all the smokes so they don't seem so disproportioned. Smoke has 'hang time' after it's fire goes out - you'll see it drifting in the wind while slowly fading away.
Removed the secondary bomb explosion that was tied to torp_great_explosion due to bug reported (deals with premature torp detonations).
Ejected bodies values have been adjusted also (a little less for each explosion event)
This weekend I'll be concentrating on sounds and getting the lifeboat working.
Funnel smoke has been adjusted again also (no color change though).

Waiting with baited breath :up:

Best Regards.

Fubar

java`s revenge 10-06-07 05:44 AM

Quote:

Originally Posted by rascal101
Can any one tell me where to hget this perescope view mod, also is it more historically accurate?


Thanks
Rascal

Quote:

Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.http://i153.photobucket.com/albums/s...lly/Image2.jpg

http://i153.photobucket.com/albums/s...lly/Image1.jpg

Thanks , and sorry if already addressed:oops:

Yes swapped attack and Obs scopes to reflect outer view of scopes.


Since several weeks i have also this mod. It`s the greatest pericope view and other details. It was very difficult to find it.

nikbear 10-06-07 09:54 AM

The new Beta is fantastic,but you get a hell of a graphics hit when watching,in a downpour it took a real heavy hit;)

TheDarkWraith 10-06-07 10:05 AM

Quote:

Originally Posted by nikbear
The new Beta is fantastic,but you get a hell of a graphics hit when watching,in a downpour it took a real heavy hit;)

Please explain what you mean. Screenies also please! I don't like graphics hits, I purposedly spent many many hours on revising the smoke and fire to minimize FPS loss. Also another revised BETA will be 'shipping' here soon due to a bug reported from a couple testers and confirmed by myself.

D.Kruger 10-06-07 12:49 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by nikbear
The new Beta is fantastic,but you get a hell of a graphics hit when watching,in a downpour it took a real heavy hit;)

Please explain what you mean. Screenies also please! I don't like graphics hits, I purposedly spent many many hours on revising the smoke and fire to minimize FPS loss. Also another revised BETA will be 'shipping' here soon due to a bug reported from a couple testers and confirmed by myself.

Where I can take yours BETA version, I want to try. :ping:

wildchild 10-06-07 01:00 PM

@ 3jane where did you get that hud from :|\\ would like to dl that

TheDarkWraith 10-06-07 01:43 PM

Quote:

Originally Posted by D.Kruger
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by nikbear
The new Beta is fantastic,but you get a hell of a graphics hit when watching,in a downpour it took a real heavy hit;)

Please explain what you mean. Screenies also please! I don't like graphics hits, I purposedly spent many many hours on revising the smoke and fire to minimize FPS loss. Also another revised BETA will be 'shipping' here soon due to a bug reported from a couple testers and confirmed by myself.

Where I can take yours BETA version, I want to try. :ping:

IIRC you were one of the first ones to try and port the SH4 particles.dat and materials.dat no? :hmm: Did you ever finish it?

D.Kruger 10-06-07 02:19 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by D.Kruger
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by nikbear
The new Beta is fantastic,but you get a hell of a graphics hit when watching,in a downpour it took a real heavy hit;)

Please explain what you mean. Screenies also please! I don't like graphics hits, I purposedly spent many many hours on revising the smoke and fire to minimize FPS loss. Also another revised BETA will be 'shipping' here soon due to a bug reported from a couple testers and confirmed by myself.

Where I can take yours BETA version, I want to try. :ping:

IIRC you were one of the first ones to try and port the SH4 particles.dat and materials.dat no? :hmm: Did you ever finish it?

I make only skins, bat particles.dat and materials.dat have made "Kys2000" in "Attack Japan Mod"
If you like my skins, you can take them, If they should be corrected, I shall correct.

TheDarkWraith 10-06-07 02:43 PM

Quote:

Originally Posted by D.Kruger
I make only skins, bat particles.dat and materials.dat have made "Kys2000" in "Attack Japan Mod"
If you like my skins, you can take them, If they should be corrected, I shall correct.

by skins I'm assuming you mean sub skins? If not, what are you referencing it to?

D.Kruger 10-06-07 03:40 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by D.Kruger
I make only skins, bat particles.dat and materials.dat have made "Kys2000" in "Attack Japan Mod"
If you like my skins, you can take them, If they should be corrected, I shall correct.

by skins I'm assuming you mean sub skins? If not, what are you referencing it to?

I mean FX skins.

3Jane 10-06-07 04:48 PM

Quote:

Originally Posted by wildchild
@ 3jane where did you get that hud from :|\\ would like to dl that

You mean the picture?. It's a mod called 'Churche's Observation scope'. http://www.subsim.com/radioroom/show...%27s+periscope

panzer 49th 10-06-07 05:04 PM

Where did you get the mod that puts the TDC in the periscope?


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