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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

arrow 04-01-06 01:26 PM

Well I had to get credit for sinking that ship...I've just started a new career and sunk a 6450 medium merchant ship (the same one as in the mission where it was neutral), but this time it was enemy ship (british). After successful return to base and completing all objectives I've received 658.950012 renown, so it was the same as by sinking the neutral ship. Something has to be wrong.

Commander1980 04-01-06 02:49 PM

Grey Wolves is outstanding!

I have just reinstalled SH3 after being absent for some month and what i saw when i started the Grey Wolves, makes me very sad, because i have currently no time for playing it :(

Nevertheless, now, i know what i do, when i have passed my examination :cool:


(there is a small mistake regarding the Flottenbegleiter. In data/sea in englishnames and germannames txt the entry is named NDE_FTboot=Flottenbegleiter, and therefor the ship is not identified correct. Just Change the entry to FTboot=Flottenbegleiter and it should work ;) )

Captain Wreckless 04-01-06 06:39 PM

Quote:

Originally Posted by CWorth
Quote:

Originally Posted by midshipsnake
Are you going to put back AP round again? (Please do so)

Well according to Uboataces.com site the Uboats did in fact carry HE,AP,and Star Burst rounds..

With an experienced crew, the rate of fire was between 15 to 18 rounds per minute. Three types of ammunition could be fired; armor piercing, high explosive and star burst (flare).

When conducting a deck gun attack, the best position for the U-boat is to be pointed towards the target. This not only presents a smaller target to the enemy, but it also reduces the effects of roll and pitch which would undermine accuracy. An attack could be aimed at the target’s bridge, waterline or weapon systems. Attacking the bridge will hinder the victim’s steering ability, while attacking at the hull’s waterline would quickly sink the ship. Attacking the weapon’s systems will hinder the victim’s ability to fire back, but it takes just one unlucky shell to penetrate the U-boat’s hull which will make diving impossible. Armor piercing shells are better suited to hull attacks, while high explosive could be used against other targets.

I just found this same info and posted it in another forum about the AP/HE/SS load out of UBoats.

CW :ahoy:

zzsteven 04-01-06 10:52 PM

Quote:

Originally Posted by Commander1980

(there is a small mistake regarding the Flottenbegleiter. In data/sea in englishnames and germannames txt the entry is named NDE_FTboot=Flottenbegleiter, and therefor the ship is not identified correct. Just Change the entry to FTboot=Flottenbegleiter and it should work ;) )

Ahh so that is why it shows up as FTboot. Thanks.

zz

JScones 04-02-06 01:50 AM

Kpt Lehmann, can you pls have a squiz at http://www.subsim.com/phpBB/viewtopi...=481144#481144 . Perhaps you can implement the fix for this "de-syncing"?

Gassoff 04-02-06 03:58 AM

Awesome, downloading right now.

SH3 with no mods installed works fine on my PC(1600XP, 512 RAM, GeForce 3 Ti 200), I've wonder if with the Grey Wolves Mod installed, the performance will be affected ?

Angrykirill 04-02-06 05:49 AM

Hmm, took my first real patrol yesterday.

Went to scapa, sank a troop transport, got out of scapa, found a medium cargo, sank it, 15.000 tons, used 7 torps trying to hit a merchant at 9 knots :down:

Was fun. I got around 500 renown. I didnt go to my patrol grid or visit it for 24h, but I got home. BTW how does the game give you credit for coming to port? I entered my submarine pen, and ended the mission. Is that the correct way?

CWorth 04-02-06 09:31 AM

Quote:

Originally Posted by Angrykirill
Hmm, took my first real patrol yesterday.

Went to scapa, sank a troop transport, got out of scapa, found a medium cargo, sank it, 15.000 tons, used 7 torps trying to hit a merchant at 9 knots :down:

Was fun. I got around 500 renown. I didnt go to my patrol grid or visit it for 24h, but I got home. BTW how does the game give you credit for coming to port? I entered my submarine pen, and ended the mission. Is that the correct way?

Yes...you get 100 points for completeing your patrol by returning to base.However because you did not do your 24 hr patrol or even go to the patrol area you missed out on 400 more renown points that would have been awarded.

You do not need to even go back and dock.All you need to do is get within 30Km of your base and you can then end the mission with the dock at:(base name here) order when you hit the ESC key.

Kpt. Lehmann 04-02-06 03:06 PM

Quote:

Originally Posted by JScones
Kpt Lehmann, can you pls have a squiz at http://www.subsim.com/phpBB/viewtopi...=481144#481144 . Perhaps you can implement the fix for this "de-syncing"?

I will be happy to sir. It will be in our update in a few weeks. :up:

Kpt. Lehmann 04-02-06 03:07 PM

Quote:

Originally Posted by Gassoff
Awesome, downloading right now.

SH3 with no mods installed works fine on my PC(1600XP, 512 RAM, GeForce 3 Ti 200), I've wonder if with the Grey Wolves Mod installed, the performance will be affected ?

You really REALLY need a total of 1 gig RAM sir.

Kpt. Lehmann 04-02-06 03:08 PM

Quote:

Originally Posted by Commander1980
Grey Wolves is outstanding!

I have just reinstalled SH3 after being absent for some month and what i saw when i started the Grey Wolves, makes me very sad, because i have currently no time for playing it :(

Nevertheless, now, i know what i do, when i have passed my examination :cool:


(there is a small mistake regarding the Flottenbegleiter. In data/sea in englishnames and germannames txt the entry is named NDE_FTboot=Flottenbegleiter, and therefor the ship is not identified correct. Just Change the entry to FTboot=Flottenbegleiter and it should work ;) )

No problem sir... consider it done. :up:

ironkross 04-02-06 06:39 PM

Quote:

Originally Posted by Georg_Unterberg
ironkross,

does the sound-file for the dive sequence play normally in a simple media player?? ( the file is \data\sound\Dive sequence.wav )

First, sorry for the delay in responding. I just got back in this weekend. OK, I played the sequence and it played fine just out of the file. I didn't hear any of the stuttering that I heard "in the game."

NiKuTa 04-02-06 08:01 PM

Hello
I question is:
Why there are no luftwaffe bases - new mod and still the same, no luftwaffe AB ?

Kpt. Lehmann 04-02-06 08:12 PM

Quote:

Originally Posted by NiKuTa
Hello
I question is:
Why there are no luftwaffe bases - new mod and still the same, no luftwaffe AB ?

From the GW Readme: (Quoting Rubini:O)

7. I placed new airbases to better fit the historical allied and german air cover. Four allied airbase were added in the Americas (including the missing USA airbase in Natal, Brazil). Six German airbases were added to France, Germany, and Norway. I also repositioned some Italian and German airbases in the Mediterranean.

NiKuTa 04-02-06 10:11 PM

Sry my mistake :( - i'm so stupid. I want to write this in other mod :]


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