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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

nik112 04-07-20 07:33 PM

Thanks pal!!

divemonkie 04-09-20 09:46 PM

My compressor dont work and my Co2 never goes down :/\\!!
should I be able to recharge air..........

DOH!...Disregard. It working as it should. :oops:


1 New Lorient v1 - GWX3 Merged Campaign
2 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
3 New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6
4 WAC4.1 SubPen_animated_18.02.2010
5 WB's USAM v69.61.1 Part 1
6 WB's USAM v69.61.1 Part 2
7 WB's USAM 2 Rubini's GWX 3 rocket fix
8 Undersea_Mod_Reworked
9 Stiebler_EnvSim
10 Rbs1_SH4_Effects_GWX_21_204f
11 LifeBoats&Debris_v4
12 Rbs3withlifeboat
13 Rbs2withbuoyance
14 TDW's Ship Plane Fire Damage_v1.4
15 Rubini´s Underwater dust&plancton v1_no blur
16 FixAllSubGWX
17 TKSS18 German U-Boats Compilation
18 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
19 U-Boat Compilation waterstream
20 German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
21 German UBC_FuMO_Fix_SNS_GWX
22 Uboat Surface Riding Tweak v1.0
Flags_German_UBoat_Compilation_GWX
WAC MaGui for GWXv3 - 1360x768

having stacked and re-stacked so many times I've taken to just numbering the folders so's not to go blind.

Fubar2Niner 04-15-20 09:01 AM

New Version IXB IXC Type
 
@Fifi

I wonder if I may ask a favour? Details are in your pm

Many thanks and best regards.

Fubar

KSCyrus 04-26-20 07:31 AM

2 Attachment(s)
Does anybody have a fix for the Radar antenna to show up on the Type XXI?
Its not showing up on the Dat file but i dont know how to mod it in myself. Because i have a LSH installation i know it should look like in the second picture.

Anvar1061 04-26-20 11:12 AM

Quote:

Originally Posted by KSCyrus (Post 2666293)
Does anybody have a fix for the Radar antenna to show up on the Type XXI?
Its not showing up on the Dat file but i dont know how to mod it in myself. Because i have a LSH installation i know it should look like in the second picture.

It is where it should be in Sensors.dat
http://forumfiles.ru/uploads/0017/cd/0a/33/519703.jpg

Zoltar23 05-01-20 12:23 PM

NYGM
 
Hello, I was wondering if anyone has used this mod with NYGM?

Did some tests last night and it looked like it worked, however for some of the late model VIIC's, the deck was all black. Initially had installed:
NYGM Tonnage War V2.5-Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017
IABLShipsforNYGM_New_Thomsen
3rdFlotila Mod
MaGui F
MaiGui F Fix for NYGM3.4
German Images for MaiGui F
TorpedoSolutionButton for MaiGui F (NYGM-GWX-WAC)
Conus'HistoricallyAccurate U-boat Emblems 1.0
TKSS18German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
New U-Boats Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS

Later tried adding VIIB Turm 1 and the no eagle variant and no dice, even the eagles still remained on some of the towers. For now I elected to remove all the compilation mods and related ones. Is this an issue with NYGM or is there an install order that I did not do correctly?

John Pancoast 05-01-20 12:35 PM

Quote:

Originally Posted by Zoltar23 (Post 2667395)
Hello, I was wondering if anyone has used this mod with NYGM?

Did some tests last night and it looked like it worked, however for some of the late model VIIC's, the deck was all black. Initially had installed:
NYGM Tonnage War V2.5-Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017
IABLShipsforNYGM_New_Thomsen
3rdFlotila Mod
MaGui F
MaiGui F Fix for NYGM3.4
German Images for MaiGui F
TorpedoSolutionButton for MaiGui F (NYGM-GWX-WAC)
Conus'HistoricallyAccurate U-boat Emblems 1.0
TKSS18German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
New U-Boats Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS

Later tried adding VIIB Turm 1 and the no eagle variant and no dice, even the eagles still remained on some of the towers. For now I elected to remove all the compilation mods and related ones. Is this an issue with NYGM or is there an install order that I did not do correctly?

Not sure, but I don't think you need both the TKSS and the Compilation 2 mods; one or the other.
Since you have deck problems, maybe also look at the Guns Fixed mod.

There is no reason that I know of why the mod wouldn't work with NYGM.

Zoltar23 05-01-20 12:52 PM

Quote:

Originally Posted by John Pancoast (Post 2667398)
Not sure, but I don't think you need both the TKSS and the Compilation 2 mods; one or the other.
Since you have deck problems, maybe also look at the Guns Fixed mod.

There is no reason that I know of why the mod wouldn't work with NYGM.

Looks like that worked thank ya! No eagles and no black decks! Though the towers for the early war VIIB and VIIC has an odd white spot on the port side. Do have U-boat skins downloaded, may experiment with that as well. But glad to know no issues inherit with NYGM.

Fifi 05-01-20 01:26 PM

Quote:

Originally Posted by Zoltar23 (Post 2667402)
But glad to know no issues inherit with NYGM.

Of course there will be issue with NYGM, ie the sensors values of German U-Boat Compilation doesn’t match the NYGM original ones...
There are adaptations to be make for use with NYGM :yep:

Zoltar23 05-01-20 01:28 PM

Quote:

Originally Posted by Fifi (Post 2667410)
Of course there will be issue with NYGM, ie the sensors values of German U-Boat Compilation doesn’t match the NYGM original ones...
There are adaptations to be make for use with NYGM :yep:

Are this adaptations in the FuMO fix? Actually considering that is for a certain price of gear I guess not. What adaptations should I take?

Anvar1061 05-01-20 01:37 PM

Quote:

Originally Posted by Zoltar23 (Post 2667411)
Are this adaptations in the FuMO fix? Actually considering that is for a certain price of gear I guess not. What adaptations should I take?

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
Anvart_Stiebler_TurmsR01R02

Fifi 05-02-20 12:20 PM

Is it me, or it takes way longer than other mods to access the conning deck when you just surfaced?
LSH3, Ccom12, NYGM: you can access conning deck after let say around 5/10 seconds (depending the sea state)
But GWX with this mod, it can take 1 minute! :doh:
Don’t recall having this in previous installs...but can be wrong.

Baskanos 05-02-20 12:53 PM

I use it with GWX and a few other mods but don't find it takes any longer to get my watch crew on deck when I surface. I'll be interested if others are having your issues and what's causing that.

propbeanie 05-02-20 04:53 PM

What is the sufaced "depths" of the boats in their cfg file? As compared to the other mods? :salute:

Fifi 05-03-20 01:41 AM

Quote:

Originally Posted by propbeanie (Post 2667731)
What is the sufaced "depths" of the boats in their cfg file? As compared to the other mods? :salute:

https://i.goopics.net/a7vYk.png

Surface depth are same, only storm conditions are different


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