Quote:
Originally Posted by gap
(Post 2054866)
Recently, I have created a simple spreadsheet for previewing various wave lenght/heights on graph and comparing them to ship sizes. If you want, I can send it your way. :up:
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Sure, could be interesting :up:
Quote:
Originally Posted by gap
Wind speed limit is actually 15 m/s, not 30.
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15m/s = 30 knots :D
I prefer knots as reference, it's much more talking to me. When i navigate for RL, we all use knots instead of m/s :)
Quote:
Originally Posted by gap
For watch crew, you can adjust Visual fog factor in Sensors.cfg. As for ship identification abilities by the officer, you should ask TDW on it.
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Well, reading his answer on the question, i'm gonna leave this alone for the moment! :haha:
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I don't know if Fifi and other players will agree with you on this point, but I would be happy enough if you put this and other (and more important) weather related issues at the last place of your todo list
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:yep: :up:
Quote:
Originally Posted by Volodya61
Another thought about Fifi's edition.. it's beautiful but.. how many days in a year can we see similar sea state like in [SeaType 0] in the Baltic? even if wind speed is 0m/sec the Baltic (and others Northern seas) doesn't looks like mirror.. I think would be much better to make several Sea mods.. for Northern waters, for Pacific waters, for Mediterranean.. like we already have several types of sea plants..
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Honestly, i think zero wind in Baltic, Arctic, Atlantic, Pacific etc...is the same zero wind rendering :yep:
Water is exactly the same, and without any wind = no waves at all = maximum water reflection in whatever earth place.
Only sea color may change, due to sea ground/depth combined to sky color and clouds overcast IMO.
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