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Hi, We finished Dynamic Envirnment SH5 V 2.0 1) Reworked the tga map to add the new overcast and added around 87 weather.cfg files... the game used only 3 in vanilla... we pushed at max the game engine and we want to see if he can take it easy all these... now the overcast is very well controlled... now for example in winter time in polar you will have manny days strong winds... and in combination with the realistic - waves... will be like in Hell there... you will hunt only when weather will allow you:D Reworked also the climateszones.cfg - all these changes were made by Gap... and in a very realistic and profesional manner... so the overcast in game now is very close to the real one... Gap will make a post here soon to explain you better the new overcast in SH5 2) Added a new optional mod Dynamic Environmental SH5 shallow waters... we use the ''new pixel'' made by TDW 3) Fixed the fog and the underwater saturation and visibylity to be more realist in the realist version of the base mod We need feedback pls... if no bug will be reported.. i will delete the first version and i will upload this one in the place Dynamic Environment SH5 v2.0 DOWNLOAD :|\\ |
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Merci beaucoup, will try that once I am home! |
Hi all,sorry to sound so negative as I believe all the SH5 modders are doing a great job,but I don`t think the shallow water looks right. If you look straight down you would see the sea floor etc. But, if you look across the water you usually can not. If you could the image would be disorted and look a lot shallower than it actually is.
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Version 2.0 with shallow waters-mod released?:o
Thank you stoianm!:up: I go early from work today!:D:sunny: |
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regards |
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:har: :haha::D Already at the conference I said that I need to fly home early for my wife and my U-552. In last days are a couple of great new mods and upgrades here!:arrgh!:Thank you! |
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As for future development, I don't think that water distortios are going to be ever possible. Maybe (just guessing) TheDarkWraith could find the a way to make caustics on the seabottom visible when looking across the water (incidentally even seaplants are currently not visible). These fx, together with a slight reduction of the sea surface trasparency could greatly improve the realism but again: 1. I am not sure the fixes that I am suggesting are technically possible. Most probably they aren't (I didn't discuss personally with TDW). 2. Even if they are possible, our TDW is busy with many other projects... so I think we must be greateful to him with what we have just now :)! P.S. I'm going out now, later I'll make a post about the climate/weather system implemented in v. 2.0. It is important you all know what you can expect fron our mod and to report here if/how it affects the gameplay, so that we can finetune it. |
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:o Awesome... Downloading now. Thanks. :salute: |
@ Stoianm
So now with the Dynamic Environment SH5-V2.0 there's no need for the Dynamic Environment SH5 Basemod (realistic version) patch ?
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I have a question. By the way - thanks for great work, I am really enjoying taking a break and go to the bridge to look around during patrol :DL.
It seems that I always have some clouds, even when I go to hist. mission like TDW torp. tutorial and making sure that there is no clouds option is checked. I mean they like passing by I still can see blue sky, but moving clouds cover at least 50% of it and darkish in color. Is this the way it intended to be? |
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