SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

stoianm 05-11-11 01:51 AM

Quote:

Originally Posted by Silent Steel (Post 1661622)
Still, where do I find the 'Dynamic Environment SH5 Shallow Waters V2.0' ?
I just looked for it in my downloaded and these are the ones I find.
No 'Dynamic Environment SH5 Shallow Waters V2.0' :o

http://www.subsim.com/radioroom/pict...pictureid=4230

/

You missed this post:


Hi,

We finished Dynamic Envirnment SH5 V 2.0

1) Reworked the tga map to add the new overcast and added around 87 weather.cfg files... the game used only 3 in vanilla... we pushed at max the game engine and we want to see if he can take it easy all these... now the overcast is very well controlled... now for example in winter time in polar you will have manny days strong winds... and in combination with the realistic - waves... will be like in Hell there... you will hunt only when weather will allow you:D
Reworked also the climateszones.cfg - all these changes were made by Gap... and in a very realistic and profesional manner... so the overcast in game now is very close to the real one... Gap will make a post here soon to explain you better the new overcast in SH5

2) Added a new optional mod Dynamic Environmental SH5 shallow waters... we use the ''new pixel'' made by TDW

3) Fixed the fog and the underwater saturation and visibylity to be more realist in the realist version of the base mod

We need feedback pls... if no bug will be reported.. i will delete the first version and i will upload this one in the place


Dynamic Environment SH5 v2.0 DOWNLOAD
:|\\

Silent Steel 05-11-11 01:59 AM

Quote:

Originally Posted by stoianm (Post 1661623)
You missed this post:


Hi,

We finished Dynamic Envirnment SH5 V 2.0

1) Reworked the tga map to add the new overcast and added around 87 weather.cfg files... the game used only 3 in vanilla... we pushed at max the game engine and we want to see if he can take it easy all these... now the overcast is very well controlled... now for example in winter time in polar you will have manny days strong winds... and in combination with the realistic - waves... will be like in Hell there... you will hunt only when weather will allow you:D
Reworked also the climateszones.cfg - all these changes were made by Gap... and in a very realistic and profesional manner... so the overcast in game now is very close to the real one... Gap will make a post here soon to explain you better the new overcast in SH5

2) Added a new optional mod Dynamic Environmental SH5 shallow waters... we use the ''new pixel'' made by TDW

3) Fixed the fog and the underwater saturation and visibylity to be more realist in the realist version of the base mod

We need feedback pls... if no bug will be reported.. i will delete the first version and i will upload this one in the place


Dynamic Environment SH5 v2.0 DOWNLOAD
:|\\


:oops:
/

Gammelpreusse 05-11-11 02:39 AM

Quote:

Originally Posted by stoianm (Post 1661616)
yes... download and install 7zip from here: http://www.7-zip.org/

uncompress the mod using 7zip... this is good for decompresing files that have long folders names

bonne chance:03:


Merci beaucoup, will try that once I am home!

Kaicokid 05-11-11 02:44 AM

Hi all,sorry to sound so negative as I believe all the SH5 modders are doing a great job,but I don`t think the shallow water looks right. If you look straight down you would see the sea floor etc. But, if you look across the water you usually can not. If you could the image would be disorted and look a lot shallower than it actually is.

Sepp von Ch. 05-11-11 02:44 AM

Version 2.0 with shallow waters-mod released?:o
Thank you stoianm!:up:

I go early from work today!:D:sunny:

stoianm 05-11-11 02:58 AM

Quote:

Originally Posted by Kaicokid (Post 1661637)
Hi all,sorry to sound so negative as I believe all the SH5 modders are doing a great job,but I don`t think the shallow water looks right. If you look straight down you would see the sea floor etc. But, if you look across the water you usually can not. If you could the image would be disorted and look a lot shallower than it actually is.

It is ok... you are not negative... i like positive criticisme... yes i agree with you ... the efect it is not realist 100%... but it is eye candy... and because of that the mod it is optional... i did not puted in the base mod because i did not wanted force you to use.... people tastes are not discutable... some are for eye candy... some are for realism.... unfortunately the game parameters do not allow us to make the game 100% close to reality

regards

stoianm 05-11-11 03:08 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1661638)
Version 2.0 with shallow waters-mod released?:o
Thank you stoianm!:up:

I go early from work today!:D:sunny:

:salute:Commodore Josef von Posorschitz... i puted a good word to Doenitz for you and i see he advanced you... so you are now Commodore:DL

Sepp von Ch. 05-11-11 03:13 AM

Quote:

Originally Posted by stoianm (Post 1661646)
:salute:Commodore Josef von Posorschitz... i puted a good word to Doenitz for you and i see he advanced you... so you are now Commodore:DL


:har: :haha::D


Already at the conference I said that I need to fly home early for my wife and my U-552. In last days are a couple of great new mods and upgrades here!:arrgh!:Thank you!

gap 05-11-11 03:26 AM

Quote:

Originally Posted by Kaicokid (Post 1661637)
Hi all,sorry to sound so negative as I believe all the SH5 modders are doing a great job,but I don`t think the shallow water looks right. If you look straight down you would see the sea floor etc. But, if you look across the water you usually can not. If you could the image would be disorted and look a lot shallower than it actually is.

Yes, there are some shortcomings with the use of the new shader made by the TDW. It is a bit experimental and that's why we made it optional.

As for future development, I don't think that water distortios are going to be ever possible. Maybe (just guessing) TheDarkWraith could find the a way to make caustics on the seabottom visible when looking across the water (incidentally even seaplants are currently not visible). These fx, together with a slight reduction of the sea surface trasparency could greatly improve the realism but again:

1. I am not sure the fixes that I am suggesting are technically possible. Most probably they aren't (I didn't discuss personally with TDW).
2. Even if they are possible, our TDW is busy with many other projects...

so I think we must be greateful to him with what we have just now :)!

P.S. I'm going out now, later I'll make a post about the climate/weather system implemented in v. 2.0. It is important you all know what you can expect fron our mod and to report here if/how it affects the gameplay, so that we can finetune it.

stoianm 05-11-11 03:32 AM

Quote:

Originally Posted by gap (Post 1661654)
P.S. I'm going out now, later I'll make a post about the climate/weather system implemented in v. 2.0.

:nope:... lazy as usual... maybe you will find time to post until christmas.. no need to rush:O:

jwilliams 05-11-11 04:06 AM

Quote:

Originally Posted by stoianm (Post 1661623)
Hi,
We finished Dynamic Envirnment SH5 V 2.0
Dynamic Environment SH5 v2.0 DOWNLOAD
:|\\


:o Awesome...

Downloading now.

Thanks.
:salute:

Silent Steel 05-11-11 06:25 AM

@ Stoianm
 
So now with the Dynamic Environment SH5-V2.0 there's no need for the Dynamic Environment SH5 Basemod (realistic version) patch ?
/

stoianm 05-11-11 06:25 AM

Quote:

Originally Posted by Silent Steel (Post 1661733)
So now with the Dynamic Environment SH5-V2.0 there's no need for the Dynamic Environment SH5 Basemod (realistic version) patch ?
/

yes... no need

Xrundel 05-11-11 08:56 AM

I have a question. By the way - thanks for great work, I am really enjoying taking a break and go to the bridge to look around during patrol :DL.

It seems that I always have some clouds, even when I go to hist. mission like TDW torp. tutorial and making sure that there is no clouds option is checked. I mean they like passing by I still can see blue sky, but moving clouds cover at least 50% of it and darkish in color. Is this the way it intended to be?

stoianm 05-11-11 08:58 AM

Quote:

Originally Posted by Xrundel (Post 1661797)
I have a question. By the way - thanks for great work, I am really enjoying taking a break and go to the bridge to look around during patrol :DL.

It seems that I always have some clouds, even when I go to hist. mission like TDW torp. tutorial and making sure that there is no clouds option is checked. I mean they like passing by I still can see blue sky, but moving clouds cover at least 50% of it and darkish in color. Is this the way it intended to be?

Even you choose not clouds not mean you will not have clouds at all... when will be cloudy you will see the diference in colors very easy


All times are GMT -5. The time now is 09:02 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.