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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

DonZorro 01-08-11 01:49 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569610)
v0.0.1 released. See post #1 for details :|\\

It is important to note that this is just a beta version of the mod for testing/feedback purposes.

THANKS MASTER!!! YOU ARE THE SILENT GOD... :salute::yeah::rock:

dcb 01-08-11 02:05 PM

GREAT NEWS! Thanks TDW. Currently, you are the major hope of all those who hope to see SH5 the great game it should be, some day. When others are just bashing it, you give it a new life. Keep up the good work!:rock:

TheDarkWraith 01-08-11 02:08 PM

Quote:

Originally Posted by dcb (Post 1569638)
GREAT NEWS! Thanks TDW. Currently, you are the major hope of all those who hope to see SH5 the great game it should be, some day. When others are just bashing it, you give it a new life. Keep up the good work!:rock:

People will always bash SH5...those are the ones that are resistent to change. Change is bad for them - they can't handle it. Yes SH5 is a departure from what we know in SH3/4 but I welcome the change. SH5 (with mods) is much more fun to play than SH3/4. The AI is better (with mods), the graphics are stunning, and the immersion level is getting better every day :sunny:

mikaelanderlund 01-08-11 02:16 PM

:yeah::yeah::yeah:Thanks:sunny::sunny::sunny:

DonZorro 01-08-11 02:25 PM

Is this an error or I'm a stupid???
 
:timeout:

http://donzorro.hu/12345/sh5_01.jpg

Poacher886 01-08-11 02:48 PM

Ok, so i've downloaded it to my desktop...went to open it, but get an error message from WinZip, saying C:\ User \ Desktop is not a valid 7z archive??

How do i open it??

Thanks

TheDarkWraith 01-08-11 02:51 PM

Quote:

Originally Posted by Poacher886 (Post 1569674)
Ok, so i've downloaded it to my desktop...went to open it, but get an error message from WinZip, saying C:\ User \ Desktop is not a valid 7z archive??

How do i open it??

Thanks

It is zipped in the .7z format. I use ZipGenius to zip everything and you can get it from the internet (free download). I don't think WinZip can unzip .7z files.

TheDarkWraith 01-08-11 02:52 PM

Quote:

Originally Posted by DonZorro (Post 1569659)
:timeout:

Looks like a corrupt download to me. Do you have any other mods installed with this one?

Rongel 01-08-11 02:53 PM

Hi, it seems that you have the same problem with unpacking that I had with TDW's UI Mod. Try using ZipGenius (free download from internet). I'm pretty sure it helps. Winzip can't handle too long path names. :DL

DonZorro 01-08-11 02:59 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569679)
Looks like a corrupt download to me. Do you have any other mods installed with this one?

No, this MOD pack installed just... :hmmm:

TheDarkWraith 01-08-11 03:01 PM

Quote:

Originally Posted by DonZorro (Post 1569691)
No, this MOD pack installed just... :hmmm:

well let's start with the easy stuff. Edit your \documents\SH5\data\cfg\main.cfg file like below:

[DEVELOPING]
Modding=Yes
MenuEditor=No
DebugScripts=Yes

This will enable dialog boxes to show up onscreen. Run the game. If any error messages pop up take a screenshot of them and send to me please :up:

col_Kurtz 01-08-11 03:16 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569610)
v0.0.1 released. See post #1 for details :|\\

It is important to note that this is just a beta version of the mod for testing/feedback purposes.

Does this mean...:hmmm: Here is that?:o And no more... loooong list of a lot of mods? Like thaaaat?:doh:

000 No Logo Intro Menu_Animation v. 01.00 by AvM
001 Accurate German Flags
002 Environment 4.9 MOD
003 Shadow Improvement ModLR
003a sobers base wave mechanics for SH5 V11
005 SteelViking's Interior Mod V1.2
006 Compatible Conus00's Graphic Mod+SV's work
007 No magic skills v1.5 MCCD compatible
008 MightyFine Crew Mod 1.2.1 Alt faces
008a MCCD_1.04_MFCM_1.2.1_compatible
009 Lite Campaign LC 1.2
009a FX_Update_0_0_11_ByTheDarkWraith
009b FX_Update_0_0_11_UHS_Fix
009e FX_Update_0_0_11_BARF_1_3_Full_Fix
010 NewUIs_TDC_6_3_0_ByTheDarkWraith
010a NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope
010b NewUIs_TDC_6_3_0_ERM_Reaper7_NightVision
010c NewUIs_TDC_6_3_0_ERM_Reaper7_NightVision_Black_Ski n
010d MRP_4_3_ratio
010e MRP 5x4 patch
010f NewUIs_TDC_6_3_0_ByTheDarkWraith
011 IO_StrategicMap_2_2_for_TDW_6_0_0
011a IO_MapCourseLine_sharp pencil_mod
012 IRAI_0_0_29_ByTheDarkWraith
012a IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
014 Dooms Decks for VIIABC41 1.4
015 AirTorpedoes
016 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
017 Critical hits 1.1 Torpedos
017a Critical hits v 1.2
018 Enhanced FunelSmoke_by HanSolo78
019 Cerberus62 Additional Merchant Ships 1.0 (Part 1)
019a Cerberus62 Additional Merchant Ships 1.0 (Part 2)
019b Cerberus62 Historical Ship Equipment 1.3
020 Krauters Automated Scripts (v5_0_0 compatible)
021 Patrol Routine Scripts v. 01.02 by AvM
022 U-Boat R & R
023 sobers realistic hydrophone operator SH5
023 sobers silent hud
024 sobers talking conning crew mod
025 Speech fixes and additions (german version)
026 U-Boat Ballast Tanks SFX
027 SUB_hyd_fix_SH5
028 U-Boat Propulsion SFX
029 Unterseeboot II SFX
030 German U-Boat Hydrophone SFX
030 Trevally Harbour & Kiel Canal Pilot v2.4
034 Trevally TDC Checker
035 SubFlags_0_0_6_byTheDarkWraith
DeckGunMod
Periscopes by Torpedo


I can`t believe that life will become simple.:rock::rock::rock::yeah::salute:

col_Kurtz 01-08-11 03:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569698)
well let's start with the easy stuff. Edit your \documents\SH5\data\cfg\main.cfg file like below:

[DEVELOPING]
Modding=Yes
MenuEditor=No
DebugScripts=Yes

This will enable dialog boxes to show up onscreen. Run the game. If any error messages pop up take a screenshot of them and send to me please :up:

Maybe this Man and his small guide give an answer?:)
http://www.subsim.com/radioroom/show...postcount=2299
Just trying to help:)

DonZorro 01-08-11 03:21 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569698)
well let's start with the easy stuff. Edit your \documents\SH5\data\cfg\main.cfg file like below:

[DEVELOPING]
Modding=Yes
MenuEditor=No
DebugScripts=Yes

This will enable dialog boxes to show up onscreen. Run the game. If any error messages pop up take a screenshot of them and send to me please :up:

I change the CFG file, but there isn't a pop up anywhere... :cry:
Just the linked menu picture.
I start one mission, CTD without error message... :wah:

Zedi 01-08-11 03:22 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569641)
People will always bash SH5...those are the ones that are resistent to change. Change is bad for them - they can't handle it. Yes SH5 is a departure from what we know in SH3/4 but I welcome the change. SH5 (with mods) is much more fun to play than SH3/4. The AI is better (with mods), the graphics are stunning, and the immersion level is getting better every day :sunny:

Agree, SH has the most conservative players in the world and they are very resistant to changes. We are very lucky with you here TDW and even I dont use all your mods, I consider you the best moder on susbim now. You really deserve the moder of the year title, no doubt about. :salute:


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