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Is there the probability for the ships to extinguish the fire for simulating firefighting onboard?
To avoid the situation, when, after firing the vessel up, player is just waiting and whispering "burn, baby, burn..." until the kill is counted. Perfect job anyway :up: |
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Now the question of crew extinguishing the fire no they don't/can't/wasn't coded into the game. BUT there is a solution/work around. It's not the easiest to implement but it is doable. Currently when you damage a ship and you hit a particular zone that has the effect of fire and you damage that zone enough to cause the effect to be played, the effect will continuously loop (that's how the effect was designed). Now what we can do is make some new fire effects that last only a predetermined time and substitute some of these for the continuous loop fires thus simulating crew combating the fires :yep: |
Its kinda annoying that most of the times the ships just keep sailing as nothing happened. Im using acoustic torpedoes and even I hit the ships in stern and blow up their propeller.. they just keep going. Burning like hell, exploding but still sailing. Is very rare when the hit ship will stop and get into the damaged state, need to be the very perfect shot. Silent Otto would be very pissed :P
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The secondary explosions now cause damage to the vessel also :rock:
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v0.0.12 released. See post #1 for details :|\\
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Great work :yep::up:
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Fabulous !!! :yeah:
Another indispensable !!! Thank you very much for your very impressive works !!! Take care :salute: Jean |
ohh my dear, :D ...downloading
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Thanks for your hard work TDW .. again ... and again ... :arrgh!:
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Thank you VERY much sir for this splendid update!
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