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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

kemeri 03-03-11 10:13 AM

Is there the probability for the ships to extinguish the fire for simulating firefighting onboard?

To avoid the situation, when, after firing the vessel up, player is just waiting and whispering "burn, baby, burn..." until the kill is counted.

Perfect job anyway :up:

TheDarkWraith 03-03-11 10:19 AM

Quote:

Originally Posted by kemeri (Post 1611184)
Is there the probability for the ships to extinguish the fire for simulating firefighting onboard?

To avoid the situation, when, after firing the vessel up, player is just waiting and whispering "burn, baby, burn..." until the kill is counted.

Perfect job anyway :up:

You are not guaranteed a kill just because the ship is burning. Sometimes it will be destroyed from fire, sometimes it won't. This is exactly what I was going for.

Now the question of crew extinguishing the fire no they don't/can't/wasn't coded into the game. BUT there is a solution/work around. It's not the easiest to implement but it is doable.

Currently when you damage a ship and you hit a particular zone that has the effect of fire and you damage that zone enough to cause the effect to be played, the effect will continuously loop (that's how the effect was designed). Now what we can do is make some new fire effects that last only a predetermined time and substitute some of these for the continuous loop fires thus simulating crew combating the fires :yep:

Zedi 03-03-11 10:27 AM

Its kinda annoying that most of the times the ships just keep sailing as nothing happened. Im using acoustic torpedoes and even I hit the ships in stern and blow up their propeller.. they just keep going. Burning like hell, exploding but still sailing. Is very rare when the hit ship will stop and get into the damaged state, need to be the very perfect shot. Silent Otto would be very pissed :P

TheDarkWraith 03-03-11 10:31 AM

Quote:

Originally Posted by Magnum (Post 1611201)
Its kinda annoying that most of the times the ships just keep sailing as nothing happened. Im using acoustic torpedoes and even I hit the ships in stern and blow up their propeller.. they just keep going. Burning like hell, exploding but still sailing. Is very rare when the hit ship will stop and get into the damaged state, need to be the very perfect shot. Silent Otto would be very pissed :P

I doubt I have the perfect setup for the fires. It'll need tweaking to get it 'just about right'. But for a start it's pretty darn good. Just the fact that the ships are taking damage due to the fires is pretty good :up:

stoianm 03-03-11 10:42 AM

Quote:

Originally Posted by TheDarkWraith (Post 1611204)
I doubt I have the perfect setup for the fires. It'll need tweaking to get it 'just about right'. But for a start it's pretty darn good. Just the fact that the ships are taking damage due to the fires is pretty good :up:

but it is not posible to make some parts of a ship much sensitive than others? - will be great if will be posible.. verry immersive... special if we will know these parts and put our torp in the juicy spot

TheDarkWraith 03-03-11 10:48 AM

Quote:

Originally Posted by stoianm (Post 1611213)
but it is not posible to make some parts of a ship much sensitive than others? - will be great if will be posible.. verry immersive... special if we will know these parts and put our torp in the juicy spot

I'm increasing the damage radius from the fires currently. Still tweaking...

stoianm 03-03-11 11:00 AM

Quote:

Originally Posted by TheDarkWraith (Post 1611217)
I'm increasing the damage radius from the fires currently. Still tweaking...

in the case you can do that then your ideea to put in your SOAN the ships parts colored diferent for the sensible ones will be a perfect match with this new ship behavior:D

TheDarkWraith 03-03-11 12:49 PM

The secondary explosions now cause damage to the vessel also :rock:

stoianm 03-03-11 12:50 PM

Quote:

Originally Posted by TheDarkWraith (Post 1611287)
The secondary explosions now cause damage to the vessel also :rock:

:D:sunny:

TheDarkWraith 03-03-11 01:58 PM

v0.0.12 released. See post #1 for details :|\\

ReallyDedPoet 03-03-11 02:14 PM

Great work :yep::up:

jean74 03-03-11 02:29 PM

Fabulous !!! :yeah:
Another indispensable !!!

Thank you very much for your very impressive works !!!

Take care :salute:

Jean

Stormfly 03-03-11 02:38 PM

ohh my dear, :D ...downloading

marleymen 03-03-11 03:31 PM

Thanks for your hard work TDW .. again ... and again ... :arrgh!:

Sepp von Ch. 03-03-11 04:15 PM

Thank you VERY much sir for this splendid update!


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