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Results: Ships were not visible on the map at all. Airplanes were visible as the triangle symbol when within visible range, but did not appear beyond visible range. The game uses the square box for airplane radar contacts, so I didn't see a way to make them appear without also showing the ships. |
Just for the curious
In my campaign game, I've just been given command of a Gato class sub, upgraded from a Porpoise class. My new Gato has no radar (yet), but the 3D TDC does show up, and is working. At least the TDC screen is there and the dials are spinning round and round.
Just to let the folks doing early war campaigns with S-boats, Porpoises, etc. the mod will work when you get the Gato or Balao class subs. Good Hunting |
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What I was trying last night didn't work, so I poked into the files, and I found Maps.cfg. It has entries for SymbolZoom and GroupsZoom, SymbolZoom is commented as "units are drawn as symbols from this zoom up". I'm thinking: -If I remove the black spot *_shp.dds for ships, as well as the box symbol, ships will not show up. -If I replace the blank TMO airplane *_shp.dds with the black spot, airplanes will only show up as the spot, without the little airplane drawing. -If I change the SymbolZoom value to the maximum, contacts will always display the *_shp.dds graphic, which would be blank for ships and the black spot for airplanes, instead of the triangle and square symbols. Intended result: Ship contacts will not be seen on the map. Airplanes will always show up as the black spot, no matter the zoom level. Questions: -Would this work? -Does anyone have any information regarding the Maps.cfg file? -Am I crazy? |
Crazy?
Of course. You are certifiably nuts.:D
Me. I am going to wait until someone crazier makes a "Remove ships contacts Mod, TMO2.0." Calling all crazy MFs! Come See if you can handle it. |
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Good news: It seems to be the right track. I think this might just work. Bad news: -It needs cleaned up. -It's not really a clean mod to install. I have some ships that other people won't have. They'll have ships I don't have. It'll work, but it will need some mucking with files to get it to work for each individual setup. Hopefully I'll get a chance to clean it up a bit more tonight, and run a few tests. Quote:
Yeah, I wish I'd thought of that before. It should help me with the cleanup, though. |
Who do I need to talk to to be able to upload files here?
I'd like to at least get the framework of this out so people can take a look at it once I get to the point where I'm mostly satisfied. |
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razark re IGD: If that ain't calling the kettle black,...:haha: IGD to razark: Now, for sure, the inmate is loose and running the asylum:har: IGD to nisgeis. A classic mod enabler. Teasing us with his unsophisiticated, easy to master and play 3D TDC, whilst leaving the difficult mod work to the unwary gamer.:D EVERYONE TO IGD: Shut the hell up. "Give 'em hell, razark!" (adapted from "Give 'em hell, 54th," shouted on the spur of the moment by a veteran, white union soldier in the movie Glory as the 54th Mass. Inf. marched through the dunes to the beach to lead an assault on a Confederate fort.) |
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Ok, finally got around to getting this out. My company lost the bid for the followup to the contract I'm on, so I've been a bit busy getting my resume updated and other such things.
Take a look at it, and let me know how it is. It's not perfect, but I've found it does pretty much what I want it to. http://www.subsim.com/radioroom/down...o=file&id=2787 |
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I did have an idea about how to get the radar to work in 'air search' mode, which I will investigate when time permits. |
Good job razark :up:
I did start to try and make something similar myself, but gave up when I couldn't get it to work properly. I'll give this a go. |
razark
thanks!
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