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in_vino_vomitus 08-14-13 01:41 AM

Quote:

Originally Posted by Mikemike47 (Post 2099578)
Patch got lost somewhere. I believe I still have it archived. I will attempt to reupload to subsim within 12 hours or so from now. I'll update this thread with success or not.

Update at 11:31PM:
WDAD v100 Patch1 uploaded to subsim

Thanks :)

c13Garrison 08-20-13 06:23 PM

Vino/Bubbs, have you tried this? I have plenty of HD room for another install. What's your opinion?

in_vino_vomitus 08-21-13 03:19 AM

I'm ashamed to say this, but I've rather been obsessing over OM recently, so I haven't done much with this at all, but I'll take the old tub out for a spin shortly, and get back to you some time after tiffin......

c13Garrison 08-21-13 10:52 AM

Don't apologize over obsessing my friend, that's where good stories come from! :up:

in_vino_vomitus 08-22-13 04:48 AM

Well - I finally had a couple of excursions. Unfortunately my first Captain, obviously something of a chinless wonder, laid in a course to the patrol area from Tricomalee and retired to his bunk, not realising his course included an overland segment. I suspect his crew thought his continued command was prejudicial to their chances of surviving the war, since they obeyed their orders to the letter and ran the boat aground.

Anyway, his replacement managed to make it into the Malacca strait, where he's seen lots of aircraft and a small fishing fleet and since one does not shell fishermen, we have yet to hear shots fired in anger.

During training though, our intrepid Captain found the Deck gun to be somewhat underpowered, and the torpedoes require some care. My understanding of MkVIII***'s, is that they basically had one gyro angle setting, which was 90 degrees. in the game you can set a maximum of ten degrees each way, I think - anyway, I've decided in this game to just use zero gyro shots and cut out the TDC altogether, so I'm planning on using the vector analysis method pretty much exclusively - we'll see how that turns out.

As it stands the game has a somewhat unfinished feel to it, mainly because it hasn't been finished yet. A British Language pack would go a long way towards helping with the feel of the game, as would a better periscope screen with the British torpedo controls [whatever they were] rather than the US TDC - North Sea and Med campaigns would be nice too.

I suspect that all of the above will be made more likely with greater use of the mod, and there's enough in it already to make it interesting. We'll see what happens when and if we run into any ASW vessels in the shallow waters we're currently patrolling - Watch this space......

Kaleun 08-22-13 06:18 AM

For a more complete RN campaign download Japlance's fine work ( install it over WDAD):

http://www.subsim.com/radioroom/showthread.php?t=181770


It uses WDAD as a base layer but moves the action to the mediterrean as Lurker never contiued development of WDAD (also adds the U-class), he gave his permission for his files to be used when i asked on the author's behalf (so a kinda official continuation of Lurker's work!).

Regards

Kaleun

in_vino_vomitus 08-23-13 02:11 AM

Thanks! :)

c13Garrison 08-23-13 08:29 AM

Thanks for the review Vino. Somebody sometime should finish Lurker's work, that environment holds a lot of "hunters" promise, with the chance to perhaps intercept German raider forrays into the sea lanes. Tonnage wouldn't be the lure, it would be the game that you bagged. However English voices really would be mandatory for immersion to succeed, and furthermore salty, seafaring voices. Not "upstairs" voices, if you catch my meaning.

"I say Mr Keene, do come about to 135, I believe Jerry is having another run at us."

"Yes Sir, very good. It is 1600 hours Sir, shall we hold off on the tea service for now?"

"Oh good heavens no man, what are we in the deep bush surrounded by Zulus? Pull yourself together. Daft."

"Yes Sir. Sorry Sir. - Secure from silent running galley and make water!"

...zounds. that would be delightfully entertaining...

in_vino_vomitus 08-23-13 08:48 AM

Quite...........

Bubblehead1980 08-28-13 07:19 PM

Quote:

Originally Posted by c13Garrison (Post 2103216)
Vino/Bubbs, have you tried this? I have plenty of HD room for another install. What's your opinion?


I tried it when it first came out.Has potential but was unfinished and needed british voices for immersion. Much like u boats with non german voices, just kills immersion you know? I believe with British voices and their "fruit machine" i believe it was called, could be great. I just sunk the Ashigara in Bangka Strait in 1945, which the HMS Trenchant actually did.Quite a ballsy move patroling such shallow waters.

in_vino_vomitus 08-29-13 02:14 AM

Yes - I'm finding it difficult to stay alive in the Med campaign at the moment. seems like destroyers can spot me before I spot them, but the limitations on Gyro angle, make engagements very different from US and German boats. Still worth persevering with on that account

Bubblehead1980 08-29-13 03:33 AM

Quote:

Originally Posted by in_vino_vomitus (Post 2107124)
Yes - I'm finding it difficult to stay alive in the Med campaign at the moment. seems like destroyers can spot me before I spot them, but the limitations on Gyro angle, make engagements very different from US and German boats. Still worth persevering with on that account


Probably has RSRD's visual settings which were way to too high.RSRD's default visuals give escorts visual range of 7-8 miles on a submarine.Needs some adjusting.If I had the files for WDAD I would patch it.

in_vino_vomitus 08-30-13 03:36 AM

What files would I need to tweak and how?

Bubblehead1980 09-02-13 03:51 PM

Quote:

Originally Posted by in_vino_vomitus (Post 2107574)
What files would I need to tweak and how?


Download S3D and the AISensors.dat I believe is one of the key ones. Should see visuals for BB,CV, Escort, merchant and so on. I think some of the capitals were set to 30,000 meters lol Bring it down to about 10, should be good.

in_vino_vomitus 09-02-13 05:06 PM

Thanks! - Bit demoralising to have shells raining down around me with no clue as to where they're coming from....


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