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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

fitzcarraldo 01-28-11 03:56 PM

Quote:

Originally Posted by Myxale (Post 1585108)
I just had the pleasure of taking the final version for a spin. And I love the work you put in. It is one quite rounded up GUI. From the comparability patches to the feel of the dials and buttons!

But without having to read wall of the thread, lemme just ask: Will this work with the Widescreen MaGui? The WS is quite an achievement so if possible i don't want to give up on it!
:06:

I use WS MaGUI 3.4. The Final version donīt work with WS.

Regards.

Fitzcarraldo :salute:

Myxale 01-28-11 04:33 PM

Aye, aye Mate!

Fast response!:rock::arrgh!:

Loltak 02-02-11 09:50 AM

Great job :)
Our final version is so close to my personnal taste that i re-install SH3 :)

Here my conversion for the commands_fr.cfg to match the french keyboard layout :
http://www.filefront.com/17883011/MacGui_command_fr.7z/
I have just added a command (deep under sub keel ctrl+D)

And a JSGME ready for the fixed PATO_3000 :
http://www.filefront.com/17883013/PATO_3000.7z/

bye

makman94 02-02-11 10:18 PM

Quote:

Originally Posted by Loltak (Post 1589058)
Great job :)
Our final version is so close to my personnal taste that i re-install SH3 :)

Here my conversion for the commands_fr.cfg to match the french keyboard layout :
http://www.filefront.com/17883011/MacGui_command_fr.7z/
I have just added a command (deep under sub keel ctrl+D)

And a JSGME ready for the fixed PATO_3000 :
http://www.filefront.com/17883013/PATO_3000.7z/

bye

thank you Loltak :up:

just have in mind that Pato's images are great 'ram eaters':D and maybe will crash your game at ports that containes many subs !thats why is better to apply this image ONLY to the sub that you are using. read the readme notes for these images for more info.

bye

Vermin 02-03-11 02:01 AM

Very complete - there must be a million ways now to do the targetting! :)

Couple of quicj questions though:

1) Is ther some way to get the Watch offcier to identify he ship when it is locked in a scope? He is the one holding my nice Blue Rec Manual for me! :D

2) Was there some way to click on the ship in the UZO/Periscope and get the correct page of the Rec Manual to open automatically?

Maybe I just confused with older versions or other mods!

Thanks

Vermint

Loltak 02-03-11 01:51 PM

Quote:

Originally Posted by makman94 (Post 1589476)
thank you Loltak :up:

just have in mind that Pato's images are great 'ram eaters':D and maybe will crash your game at ports that containes many subs !thats why is better to apply this image ONLY to the sub that you are using. read the readme notes for these images for more info.

bye

Ok, my fault, i had miss something in the readme :lol: When i unzip, the readme was overwrite by an other readme, so i didn't read it :nope:
Now I understand why it was not JSGME ready ;).

Hans Witteman 02-03-11 08:39 PM

Hi mate,

I just want to say that your interface mod is simply pure work of art.

Everybody here will simply agree with my statement highly professional work:up:

Sorry if i come late to congratulate you on your fantastic work but i was busy working on a certain mod:hmmm:

Best regards Hans

padrepio 02-04-11 12:13 AM

Attack Scope with AOB rings showing :
http://i965.photobucket.com/albums/a...phere94/10.png



How do I get the AOB rings to show up? I can't find the button for accessing them. :cry: Please HELP.

Damo 02-04-11 02:51 AM

You'll see the bottom edge of the rings at the top of the peri (actually inside the lens it seems), just click on it and it will bring it down into the position shown in the image above.

Simple.

Vermin 02-04-11 06:23 AM

Sorry to sound especially dumb - but is there supposed to be sound on the tutorial videos?

Another poster remarked there was no sound and I am having the same issue - if it is an issue?

Regards

Vermin.

padrepio 02-04-11 06:32 AM

Quote:

Originally Posted by Damo (Post 1590247)
You'll see the bottom edge of the rings at the top of the peri (actually inside the lens it seems), just click on it and it will bring it down into the position shown in the image above.

Simple.

Ahoy thar,

Apparently, "Manual Targeting" option in the realism settings must be ticked in order for the AOB rings to be selectable. And I haven't done that. Still learning the ropes, you see. :D Now I'll be forced to target those infernal allied ships with my own blood, sweat and tears. And a little math, of course. :DL

No more lying in the bunk for me now. :har:

Damo 02-04-11 06:43 AM

Ok, I assumed you were using manual targeting. I personally try to set up 90 degree shots 90% of the time for which the pull out tables for the different speed torpedoes comes in handy, it also negates the need for distance to target and AOB (as you already know this will be 90 degrees). As for target speed, you'd probably do well to use the 3.15 minute rule to work this out by plotting the ships position on the map. If you have Map Contacts on you can easily work out AOB using the map too.

Believe it or not, by using manual targeting you may make your life easier, in that you can do most of your calculations from the peri view without having to switch back and forth to the map. Give it a try.

:up:

padrepio 02-04-11 10:29 AM

Aaargh! I'm still having the same problem! :damn:

Lookee here:
http://i55.tinypic.com/34pi1cw.jpg
http://i55.tinypic.com/4kthmc.jpg

Everytime I click that highlighted portion, my mouse pointer just vanishes and the periscope is selected instead. :cry: Is there any solution for this kind of problem? Assigning a command on my keyboard to access it perhaps?

A little bit of help please. This is seriously derailing my Kriegsmarine career. lol


My installed Mods:
http://i53.tinypic.com/2gyds0x.jpg


NOTE:

1. I had also had this very same problem when I tried using OLC Gui 1.2.7 and ACM Gui Reloaded. The reason I switched to MaGui Final, aside from the superb graphics, was because I wanted to check if the aforementioned problem would still occur.

2. Manual Targeting in the Realism settings has already been unticked.

3. I use SH3 Commander 3.2 to embark on a new career and launch the game.

Vermin 02-04-11 10:47 AM

I'm probably talking out of my posterior here but AFAIK, you dont need to click on the rings to bring them down. just hover your mouse over them and they will drop down autonatically,,,,, then you can click and drag the wheels around... but then again I can't even remember how to get my WO to identify the targets!

Rgds

Vermin

Damo 02-04-11 10:47 AM

Manual targeting should be ticked, not unticked.

Try disabling the KEYS-Easy sub control, and then test if it works. If it does work, please take a look in the mods data folder and tell us what files are in there, particularly if there's a menu_1024.ini file in there as this deals with the UI and may be conflicting with MAGUI, causing you to lose the required clickspot.

If that is the issue, it shouldn't be too hard to rectify, probably just a case of merging the two so they incorporate the same info. I've had to do this numerous times on my install... :doh:

@Vermin, I use MAGUI F and you do need to click the wheel to bring it up.


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