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Installation method: Cover the environment 2.0MOD.:) |
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Environment 2.0 - the most important feature is that the scope of changes in seawater increased, shortening the distance changes, the original of only three waters, and separated by great distance, a patrol is impossible to master the different changes in the marine environment, and now I Shortened the interval from the various areas, so you can be on patrol through the different sea areas were soon to experience a different area and different environments, it gives you the game more fun. 1.Environment 2.0 increased the rate of submarine up-down drag. 2.The new 0 m to 15 m waves. 3.Lightning more bright. 4.To change the outer structure of the cloud (Thanks for @ Ailantd :AilClouds 3.0 MOD------Only use "CloudsPack.dds".)I adjusted the cloud.cfg parameters, when the sunny days when the cloud is more sense of distance. 5.Change the size of the sun to the more realistic. 6.The form and wake become more white. I made two versions of the evening, more bright and more dark.Players choose to install it.But must reach the Environment 2.0. Thank the help of my friends @Kriller2 . Just install with JSGME. Wish to have a good hunting. Note: {Lighter Night add-on MOD. Please Change Evn to Env} Download: http://www.filefront.com/16503673/En...%20SH5_1.2.rar W_clear.2010.5.16 |
Sorry going to have to give up on this one.:damn: Pity. The link says 1.2. Some of us are just not that good at sorting stuff like this out. Can it not be all put together and be given a new version number for us oldies.:yeah:
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Hope this is OK with W_clear, but I've patched and hosted his 2.2 mod as a single download, single install file:
Here's 2.2, patched: http://www.filefront.com/16577613/En...by_W_clear.7z/ Here's 2.2 with the Lighter Nights option, patched: http://www.filefront.com/16577617/En...by_W_clear.7z/ Simply download the file, open it up, drag the folder to MODS and enable via JSGME. :DL Hopefully this will help you enjoy the mod dougandtoni! |
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Thanks very much :up: |
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Thanks again w_clear for another great mod...keep them coming!
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That's a really low visual distance for 'medium' fog right? Or am I wrong? |
Noticed that very dense fog too. I also noticed that the light amount and color under the surface is very different than what you see on the surface. That's very beautiful environment on the surface, but for me the leap between those is too big.
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It's eliminate low visual distance for 'medium' fog and 'heavy 'fog |
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Nah, if that's how you intended it, it's all good. :D Would using the default FogDistances.cfg affect anything other than fog? If so, I can just swap that out, no problem. :)
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