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You're supposed to if they are low enough. My SD radar has been picking up aircraft and the ones skimming the waves have shown up on SJ as well.
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Humm these ones were a couple hundreths of metres high :hmmm:, I watched them in external view. At first when I got the contact I thought it was a ship, then saw how quickly it moved and that could be nothing except an airplane. Or an UFO :88)
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The width is not all that narrow of the beam and it does follow the ship as it rocks back and forth. I think tracking planes up in the region of 2000' at range is not wrong. You'd have to compare the radar pattern height in the sensors vs. some real world data.
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Fred you have a point there, but I was not questioning if it is real or not. If the RFB guys put it there intentionally, I can be sure it is realistic. What I actually wanted to know is just if it only happened to me, or if it happened to everyone and if it was intentional :88)
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Is anyone having any problems with deaf hydrophone operators? My sonar guy doesn't pick up and report ships until we're practically underneath them. When I take the trouble to report a ship myself the operator will then follow the contact, but only for a few minutes until he declares that he's lost it. This happens with the watch officer assisting in the Conning Tower.
I've played a fair few patrols with RFB now, but I've taken to manning the hydrophones every hour when underwater which really shouldn't be necessary. Is anyone else experiencing this? I'm running RFB2 + the patch + the fog fix + RSRD + the patch Fantastic mod by the way. :up: |
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What I don't understand is the range of detection of my operator. He reports contacts when they are approximatively at 3800 yards. Is that a historical range ? Sometimes it works better, sometimes worse. Is there a relation with the sea state ? What can affect the detection by hydrophone ? Thanks guys for your help. |
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I've isolated the problem with hydrophone operator not picking up contacts like he should and have a new patch uploading right now that will fix the problem. It'll be up soon.
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The updated patch file is listed now in the first post. This fixes the problem with the soundman not picking up sound contacts like he should be. In addition, the effects of the submarine's speed and the intensity of the waves is now more properly accounted for. Along with that, the skill level of the soundman should now play a more relevant role.
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Thanks Luke. Does this patch contain the fog fix?
I will enable it once I finish my current patrol, in port. |
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