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-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   New Interface for Uboats (https://www.subsim.com/radioroom/showthread.php?t=152590)

Hitman 04-13-10 02:21 PM

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The problem is that a lot of people feel comfortable with the Notepad (or, better said, don't know how to use the AOBF)
And a lot more do not and prefer the KIUB everywhere :D

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Plus, in the game, the Obs Scope and the Attack Scope are exactly the same with no penalty for the bigger wake
Yeah, but you can give them different light characteristics, as I did in my optics mod.

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And surface attacks are quite rare.
Not in early war

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And unlike in SH3, the UZO doesn't have a stabilizer
Which is quite realistic after all, and in any case the UZO has nothing but a crosshair as it is intended to be just a sight like transmitter.

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Sorry, had to tell someone
Congrats for your progress, really looks like fun stuff :up: But beware, if you convert your hobby in your job, you lose the hobby ;)

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So Hitman and the rest of you guys, don't wait for silly permissions from me, go ahead, mod the rest of the screens
Will do somewhen. Need to break down everything and understand it correctly before.:hmmm: Thanks for leaving notes here and there :up:

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you now also have the SH5 Menu Editor
Does it work with SH4? I don't have Sh5, so I can't use it anyway.

karamazovnew 04-14-10 11:32 AM

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Congrats for your progress, really looks like fun stuff :up: But beware, if you convert your hobby in your job, you lose the hobby ;)
Well, it's fun when you do it in a warm closed pool. And it's more of a job that slowly turned into a hobby. I decided a few years ago that I don't want to spend 8 hours a day in a cubicle for a tenth of the money. I was quite reluctant at first and I actually started playing SH because ship sims are crappy. :haha: Thank god the game is fun because as far as naval simulators go, SH is worse than a paper/pen Battleships.

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Will do somewhen. Need to break down everything and understand it correctly before.:hmmm: Thanks for leaving notes here and there :up:
Does it work with SH4? I don't have Sh5, so I can't use it anyway.
http://www.subsim.com/radioroom/showthread.php?t=163118

Both SH4 and SH5 have exactly the same method of placing and defining objects. However, pages are saved in different files. But it still beats my Excel tables and writing everything in Notepad :D You might say that SH5 is worth every penny for a SH4 interface modder.

col_Kurtz 05-09-10 11:03 AM

Hum...
 
Hello Karamazov...

It`s me again... me and my problem the same, almost same:oops:

Have a look on this screenshot. IXD2, lovely, pretty, shiny... and

http://naforum.zapodaj.net/thumbs/a0edd72da340.jpg

karamazovnew 05-17-10 01:02 PM

Maybe Lurker is messing around with the tube settings. Or they differ from one type of IX to another. No idea. It was also fine the first time, I did them after the objects in the game. Anyway, trust the bulbs not the dial. The selector plate is easy to fix in photoshop (it's one of the TGA files, I can't remember which). That file only has the plates for Type VII and Type IX. My crappy laptop can't handle it or the game so I can't fix it :wah:

reaper7 05-17-10 06:19 PM

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Originally Posted by karamazovnew (Post 1359475)
Both SH4 and SH5 have exactly the same method of placing and defining objects. However, pages are saved in different files. But it still beats my Excel tables and writing everything in Notepad :D You might say that SH5 is worth every penny for a SH4 interface modder.

Hi Karamazovnew, just popped over from the SH5 Forum to say thanks again for the insperation and use of yor KiUB Mod in creating my own version.

Just a few screenies to show how its progressing:

http://i236.photobucket.com/albums/f...od/RecMan3.jpg

http://i236.photobucket.com/albums/f...0UI/Image2.jpg

http://i236.photobucket.com/albums/f...0UI/Night2.jpg

http://i236.photobucket.com/albums/f...0UI/Night1.jpg

Also a request as well: would it be ok to re-work your tutorials for the RAOBF and attack disc that you did for KiUB for inclusion with my mod.

Thanks karamazovnew. :up:

lurker_hlb3 05-17-10 06:30 PM

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Originally Posted by karamazovnew (Post 1395472)
Maybe Lurker is messing around with the tube settings.

Lurker hasn't changed anything.

col_Kurtz 05-18-10 10:21 AM

@Karamazov and Lurker...

Okay, thanks a lot...

karamazovnew 05-18-10 02:29 PM

@Reaper7: go ahead, take anything you need :up: Btw, your interface is amazing, almost makes me enjoy SH5 :haha:

@lurker_hlb3 and col_Kurtz: to be honest, I never use the salvo settings :haha:. It's possible that the salvo settings differ from one subtype to another. Lurker, maybe you can check that out, I have no idea where to look. I remember seeing something somewhere in those files. Plus, I don't have the game on this laptop :cry:

GhengasCon 06-11-10 06:31 PM

Help!
 
I hope that I am posting at the correct place..here goes...
I have installed Lurkers' graphics mod that includes your AOB finder on the periscope view. My problem is that I cannot get the right side button that lowers the AOB wheels to work. I have tried a complete fresh install of SHIV, patched and modded as recommended. Have you heard of this problem before? All other aspects of the game seem to work fine. i am only attempting to play the U-boat missions. Mods are installed with JGSME in the following order:
OM V 705
OM V705 to 720
OM V720 patch 4
OMEGU V 300
OMEGU V300 patch 6
I have enjoyed using the AOB wheels on the periscope in SHIII for sometime and would love to use them here as well. Any suggestions??

Dani 06-12-10 05:54 PM

If you on auto targeting then the wheel will not come down.
In the gameplay options you must choose manual targeting.

Royale-Adio 06-19-10 09:23 PM

Would be nice if you could make an interface like that for the american side!

karamazovnew 06-23-10 12:33 PM

@GhengasCon, as Dani said...sorry for the very late response. There is no way to make the AOBF appear when using Automatic Targeting.

@Royale... I've never played much in the American Campaign mainly because of the PK. I hate using it, particularly when attacking convoys. But it's so hard-coded that it's impossible to improve on it more than current mods already have done. On the bright side, the PK is much more functional than the default german notepad (due to the speed reset thing).

Gorshkov 06-23-10 07:39 PM

After reading tutorial it seems to me that manual targeting with this interface is harder than with OLC GUI in SH3. Am I right?

Royale-Adio 06-23-10 08:24 PM

Oh yes, a lot harder but so much more realistic. I'm still learning how to use it ATM and I have to admit, the complexity of it still confuses me!

Gorshkov 06-24-10 07:09 AM

Does any video tutorial exist showing targeting technique used in Karamazov's mod?


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