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-   -   Silent Hunter 5 Announced? (https://www.subsim.com/radioroom/showthread.php?t=142624)

Rockin Robbins 12-05-08 08:14 AM

<pokes head up> It isn't dead yet?:doh:

Satch 12-10-08 05:02 AM

cant find the convoys
 
Been playing over a week now with RFB 1.52. Cant seem to intercept a single convoy or task force. Pin pointing the lat long is extremely difficult and projecting a course of SE at 9knots on a 4 hour intercept I get there and not a ship in sight. I keep going back to Midway to refuel and then back to Honshu areas to follow a search pattern hoping to accidentally sight something with zero success.

obviously there is something I don't understand.
The radio log has no time marks on received messages, the parallel ruler isn't really a parallel ruler and I am sorely frustrated. I have no way of knowing exactly where I am other than the dot on the map.

Any suggestions would be greatly appreciated. I love the wave action. It is by far the best I've ever seen in a ship simulation.

John Channing 12-10-08 08:01 AM

Quote:

Originally Posted by Rockin Robbins
<pokes head up> It isn't dead yet?:doh:

nope

Sailor Steve 12-10-08 01:27 PM

Quote:

Originally Posted by Satch
Been playing over a week now with RFB 1.52. Cant seem to intercept a single convoy or task force. Pin pointing the lat long is extremely difficult and projecting a course of SE at 9knots on a 4 hour intercept I get there and not a ship in sight. I keep going back to Midway to refuel and then back to Honshu areas to follow a search pattern hoping to accidentally sight something with zero success.

obviously there is something I don't understand.
The radio log has no time marks on received messages, the parallel ruler isn't really a parallel ruler and I am sorely frustrated. I have no way of knowing exactly where I am other than the dot on the map.

Any suggestions would be greatly appreciated. I love the wave action. It is by far the best I've ever seen in a ship simulation.

Probably better to post this in one of the RFB threads on the SH4 Mods page, or even start your own. This thread is for idle and useless speculation about the upcoming (or not) SH5.
:rotfl:

WELCOME ABOARD!:sunny:

me262 12-21-08 11:13 AM

will ubisoft release it on the Wii:D

Alex 12-21-08 11:15 AM

Quote:

Originally Posted by CaptainHaplo
One more thing SH5 needs - a record (and credit) for DAMAGING an enemy ship!

Hey, not a bad idea... :hmm:

:yep: :up:

Rockin Robbins 12-21-08 01:33 PM

<pokes head up> It still lives?:hulk:

Jimbuna 12-21-08 04:33 PM

Quote:

Originally Posted by Rockin Robbins
<pokes head up> It still lives?:hulk:

Of course it does....news is eagerly awaited by so many.

Sailor Steve 12-21-08 05:06 PM

Quote:

Originally Posted by me262
will ubisoft release it on the Wii:D

You know, that question was actually discussed at the Subsim Meeting. Dan asked if anybody wanted to see it on a console. I won't tell you what the consensus was, but it was somewhere in the ballpark of the answer given by General McAuliffe.

Hylander_1314 12-21-08 08:28 PM

I like the damged ship credits idea. Realistic enviormentals, with different cloud layers, and squalls. Thunderheads and the like. If in northern waters above a certain longitude, at night seeing the aurora borealis. Also, flags that are affected by wind direction, and signal flags on ships. If the wind is strong enough to blow the smoke from the stacks at oblique angles to the direction of travel then it should blow the flag[s] that direction too.

When pulling in to port after the end of a patrol, little flags indicating ships sunk or damaged displayed from the rigging.

Rip 12-21-08 09:57 PM

Discussion in another thread made me think about this one.

Crew fatigue should diminish more rapidly the longer you have been on patrol and recover slower. This would help discourage the refit mania that some use to push patrols beyond reasonable lengths.

Jimbuna 12-22-08 07:39 AM

Quote:

Originally Posted by Hylander_1314

When pulling in to port after the end of a patrol, little flags indicating ships sunk or damaged displayed from the rigging.

That part has already been modded I believe....pennants from the extended periscope anyway.

Sailor Steve 12-22-08 12:55 PM

Quote:

Originally Posted by Rip
Discussion in another thread made me think about this one.

Crew fatigue should diminish more rapidly the longer you have been on patrol and recover slower. This would help discourage the refit mania that some use to push patrols beyond reasonable lengths.

And once again Rip comes up with an idea no one else seems to have thought of. That's exactly the way to do it!:sunny:

Orion2012 12-22-08 09:08 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by me262
will ubisoft release it on the Wii:D

You know, that question was actually discussed at the Subsim Meeting. Dan asked if anybody wanted to see it on a console. I won't tell you what the consensus was, but it was somewhere in the ballpark of the answer given by General McAuliffe.

You mean, that's "nuts!"

Sims don't translate well to home consoles. Plus no modding.

TinCanWolf 12-23-08 01:07 PM

I would love to see surface ships included as a playable option in the next installment. It's been so long since I've been behind the helm of a cruiser in an actual simulation it makes me want to vomit.

Hell, just updating Great Naval Battles with better graphics at this point would be a huge improvement. To an extint I don't know why no one hasn't done something along the lines of what GNBs did. BattleStations: Midway was cool, but it wasn't a simulation.

I'd love for Ubi to start a series that worked with SHIV or SHV that added surface naval combat with a multiplayer aspect. IMO they should start off the surface series with the start of the war and do the war in installments or "Episodes" like Half Life 2, where major parts of the story would be added in a linear for a small fee (19.99) as they were finished until they completed the Campaign.


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