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-   -   [REL]Lifeboats for SH3!(Update V4.0, Dec. 27, 2008) (https://www.subsim.com/radioroom/showthread.php?t=134988)

Catfish 05-02-08 02:19 PM

Hello Iambecomelife,
thanks for the links, there is so much hearsay that it is good to see some real evidence. And while in one link the sinking was 1944, the other already happened in 1940. Hmm for what i have read most commanders would have refrained from sinking a ship executing a rescue, but certainly not all.
What i meant is that at a temperature of the atlantic, in any other than summer conditions, swimming survivors would be dead by hypothermia before they could be rescued - speaking of minutes here - even if there were rescue ships.
Greetings,
Catfish

iambecomelife 05-02-08 02:24 PM

Quote:

Originally Posted by Catfish
Hello Iambecomelife,
thanks for the links, there is so much hearsay that it is good to see some real evidence. And while in one link the sinking was 1944, the other already happened in 1940. Hmm for what i have read most commanders would have refrained from sinking a ship executing a rescue, but certainly not all.
What i meant is that at a temperature of the atlantic, in any other than summer conditions, swimming survivors would be dead by hypothermia before they could be rescued - speaking of minutes here - even if there were rescue ships.
Greetings,
Catfish

Agreed. I don't consider it to be an atrocity or anything; they were legitimate targets unless they were displaying Red Cross or other protected insignia.

Rubini 05-02-08 03:12 PM

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by Sailor Steve
On the subject of the dead bodies: I don't mind a few, but it would be nice to also see some live ones in the water.

Agreed. :up:

@Dowly, SSteve,

The motive that I didnīt put they there is about that bad floating behaviour problem...they donīt looks well...but isnt a close matter obviously.:up:

Jimbuna 05-02-08 03:20 PM

Quote:

Originally Posted by Catfish
Hello Iambecomelife,
thanks for the links, there is so much hearsay that it is good to see some real evidence. And while in one link the sinking was 1944, the other already happened in 1940. Hmm for what i have read most commanders would have refrained from sinking a ship executing a rescue, but certainly not all.
What i meant is that at a temperature of the atlantic, in any other than summer conditions, swimming survivors would be dead by hypothermia before they could be rescued - speaking of minutes here - even if there were rescue ships.
Greetings,
Catfish

That is very true....and my source is my father who witnessed such terrible events.

Madox58 05-03-08 03:07 PM

A little preview of WIP.
;)


http://www.youtube.com/watch?v=qwyI6Js0Cds

Jimbuna 05-03-08 03:15 PM

Coolio http://www.psionguild.org/forums/ima...s/thumbsup.gif

Ivan Putski 05-03-08 03:18 PM

Very nice indeed.:up:

Yorktown_Class 05-03-08 03:34 PM

:up:

Myxale 05-03-08 03:39 PM

:up: It's really possible then! Kudos to you guys!:rock:

Webchessie 05-03-08 06:16 PM

Great job. Love the "help me" . . .

Madox58 05-03-08 08:00 PM

Here's a bit more progress.

http://www.youtube.com/watch?v=eCaC7LU_dao

i_b_spectre 05-03-08 08:28 PM

Fantastic! Every update is more impressive than the last :rock:

Madox58 05-03-08 08:52 PM

The animated men dat file is only 966 KB in size at the moment.
That's 4 animated men and 4 skins.
Impact on system resources seems negligable and I
run on a Notebook that is not top of the line.
:up:
Thunder is reviewing the animated characters now in game.
Should he feel he could tweak them a bit?
I'm all for it.

Although I have not built the files yet,
I'm positive I can get the guys in the boats
to turn in your direction as they wave.

Seems there is a character like that in GWX 2.X
;)

But you have to find him!!
:rotfl:

Rubini 05-03-08 09:05 PM

Quote:

Originally Posted by privateer
The animated men dat file is only 966 KB in size at the moment.
That's 4 animated men and 4 skins.
Impact on system resources seems negligable and I
run on a Notebook that is not top of the line.
:up:
Thunder is reviewing the animated characters now in game.
Should he feel he could tweak them a bit?
I'm all for it.

Although I have not built the files yet,
I'm positive I can get the guys in the boats
to turn in your direction as they wave.

Seems there is a character like that in GWX 2.X
;)

But you have to find him!!
:rotfl:

Wonderful Privateer and Thunder.
Like I said me and PT are already working on adjusting all the ship .val files to spawn LBs a bit before ships sinks. The implementation of all this together is already guaranteed. Will be easy as cake to have also the animations on the end. So, go ahead and make your best on the animations!:up:

Aleksandar the Great 05-04-08 01:10 AM

Excelent work!


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