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-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

coronas 12-19-07 05:45 AM

I tried 2.03 last night. New features are awesome. Great work RB!

ryoga_77 12-19-07 08:05 AM

Can you add a screaming sound when you have ships on fire or when firing upon them with the cannon or the flak gun?

P.S maybe the screaming sound used by the sh3 when the u-boat is hit and the cap is on the deck can do nicely

linerkiller 12-19-07 08:28 AM

The only thing that I would really import from sh4 into sh3 is the water colour, especially after long missions with the Leovampire's ROW collection on....probably this is an impossible task, but, I would really sail into a ROW-style sea with my VIIC!:up:

mengle 12-19-07 11:18 AM

racerboy , thanks for the hard work

WEITER SO:arrgh!:

lutzow 12-19-07 01:01 PM

http://i7.photobucket.com/albums/y28...MessWithMe.jpg
Carotio - do you released this skin for VIIB and the rest of u-boat types?:ping:
I'm waiting for this super skinpack;)

Carotio 12-19-07 01:36 PM

Quote:

Originally Posted by lutzow
Carotio - do you released this skin for VIIB and the rest of u-boat types?:ping:
I'm waiting for this super skinpack;)

Nope, not yet.
The II types and the XXI don't pull the TGAs from the textures folder automatically, so I've been working on making an edition for each mod, like one for GWX2 and one for WAC2.15. Meaning I'm using the DATs from those mod, putting the TGAs inside there.
I know skins in DATs aren't the most popular way, but they will work with the pure GWX2 and WAC2.15, providing no other mods have been added to modify the particular DATs.
But I'm still doing some final polish.

To stay on topic for this thread, then I have tried editing all the eqp files for each ship, and while I afterwards looked in the museum, I saw transparent guns on top of ships. Very odd to see...
I wonder if I have missunderstood something about the manual editing of these files.
So if I have a warship, which I want to add both sounds and the starshell gun, then according to the readme I had to add the info to NodeName=M96 for both. Obviously, I couldn't do that so I did this:

Warships - both sounds and gun

;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M96
LinkName=scm_1_gun <--- I put the sound info here for all ships
StartDate=19380101
EndDate=19451231

;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M97
LinkName=NULL
StartDate=19380101
EndDate=19451231

;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M98
LinkName=5InchStarShellGun <--- I put the gun info here for ships, in all cases
StartDate=19380101
EndDate=19451231

;SH4 effects (and more) for SH3
;below reserved for AI torps
[Equipment xx]
NodeName=M99
LinkName=NULL
StartDate=19380101
EndDate=19451231

RB, I hope to get this clarified, when you're back! :yep:

Carotio 12-19-07 01:41 PM

To show what I mean:

;SH4 effects (and more) for SH3
[Equipment 1]
NodeName=M96
LinkName=scc_1_gun
StartDate=19380101
EndDate=19451231
;SH4 effects (and more) for SH3
[Equipment 2]
NodeName=M97
LinkName=NULL
StartDate=19380101
EndDate=19451231
;SH4 effects (and more) for SH3
[Equipment 3]
NodeName=M98
LinkName=NULL
StartDate=19380101
EndDate=19451231
;SH4 effects (and more) for SH3
;below reserved for AI torps
[Equipment 4]
NodeName=M99
LinkName=NULL
StartDate=19380101
EndDate=19451231

http://i7.photobucket.com/albums/y28...tio/Guns-3.jpg

Carotio 12-19-07 01:49 PM

Two more:

Merchants - both sounds and gun
;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M96
LinkName=scc_1_gun
StartDate=19380101
EndDate=19451231
;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M97
LinkName=NULL
StartDate=19380101
EndDate=19451231
;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M98
LinkName=5InchStarShellGun
StartDate=19380101
EndDate=19451231
;SH4 effects (and more) for SH3
;below reserved for AI torps
[Equipment xx]
NodeName=M99
LinkName=NULL
StartDate=19380101
EndDate=19451231

http://i7.photobucket.com/albums/y28...tio/Guns-2.jpg

Warships - both sounds and gun
;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M96
LinkName=scm_1_gun
StartDate=19380101
EndDate=19451231
;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M97
LinkName=NULL
StartDate=19380101
EndDate=19451231
;SH4 effects (and more) for SH3
[Equipment xx]
NodeName=M98
LinkName=5InchStarShellGun
StartDate=19380101
EndDate=19451231
;SH4 effects (and more) for SH3
;below reserved for AI torps
[Equipment xx]
NodeName=M99
LinkName=NULL
StartDate=19380101
EndDate=19451231

http://i7.photobucket.com/albums/y28...tio/Guns-1.jpg

Stealth Hunter 12-19-07 08:26 PM

Got a problem with the latest download link.

Attempted to download and I got a message from FileFront that my download had failed because "You are not a member of the access group . . ."

What gives? I downloaded it before, but these stupid bastards aren't letting me download again.:stare:

Capitan_Viejo 12-20-07 01:38 AM

Problem with the link
 
Hi, i have a problem with the download link, "Your download has failed. The file you are attempting to download is restricted to an access group of which you are not a member." I canīt wait to play with your well-looking mod but I can't because of this. I need help!!!

mic1184 12-20-07 02:22 AM

Quote:

Originally Posted by Capitan_Viejo
Hi, i have a problem with the download link, "Your download has failed. The file you are attempting to download is restricted to an access group of which you are not a member." I canīt wait to play with your well-looking mod but I can't because of this. I need help!!!

yep, same here:

Quote:

Originally Posted by stupid Filefront
Your download has failed. The file you are attempting to download is restricted to an access group of which you are not a member.

would be cool if the download was mirrored, it's not the first time i have trouble with filefront

Castout 12-20-07 03:02 AM

RB I love the new smoke much more realistic as they are now denser and higher than ever. Is it possible to make them even denser. In RL smoke would typically cover at least a third of the ship. On many occasions it cover as much as half the ship or even the whole length engulfed in one big smoke colum. I prefer to have one very big and dense smoke column rtaher than to have several smaller ones:D.


Nice job Thank you Mr FX.

Vinny Jones 12-20-07 02:20 PM

DL broken

tommyk 12-20-07 02:38 PM

Quote:

Originally Posted by Vinny Jones
DL broken

which one? Did you try here?
http://www.subsim.com/radioroom/show...68&postcount=1

Vinny Jones 12-20-07 02:54 PM

Quote:

Originally Posted by tommyk
Quote:

Originally Posted by Vinny Jones
DL broken

which one? Did you try here?
http://www.subsim.com/radioroom/show...68&postcount=1


this one
http://dodownload.filefront.com/9272...01efeffbc68972

Your download has failed. The file you are attempting to download is restricted to an access group of which you are not a member.


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