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-   -   [REL] Natural Sinking Mechanics (https://www.subsim.com/radioroom/showthread.php?t=120269)

baxter 11-30-07 08:20 PM

Thanks WernerSobe for looking into making NSM 3.3 compatable with 1.4...I love this mod!

letterboy1 11-30-07 10:32 PM

Heh heh, no offense Werner Sobe:lol: . It's hard to identify a German accent in your English (from your tutorial) . . . so I was off by quite a few kilometers. But no, I don't have that preconcieved notion about Germans that you mention. I lived there for over 15 years and got a pretty good view of the country and culture during that time (70s and 80s). On many a Saturday afternoon I saw a TV show called "Am Blauen Bock" (lots of Volksmusik). On Fridays I watched "Disco '77" mit Illja Richter. On Saturdays "Am Laufenden Band" mit Rudi Karell. On Tuesdays "Dali Dali" mit Hans Rosenthal, on Thursday "Der Grosse Preis" mit Wimm Toelke. Mainzelmaenchen, Das Aefchen und das Pferd, Barbapapa, Biene Maia, Das Feuerrote Spielmobiel, Rappelkiste . . . und so weiter.

CodyLang 11-30-07 10:38 PM

Does this mod support 1.4?

And Will I have to start a new campaign if I install it? Thanks!

ReallyDedPoet 11-30-07 10:40 PM

Quote:

Originally Posted by CodyLang
Does this mod support 1.4?

And Will I have to start a new campaign if I install it? Thanks!

WS is working on making it compatible :yep:


RDP

WernerSobe 11-30-07 10:40 PM

youve heard bavarian accent in my vedeos? :rotfl:

WernerSobe 11-30-07 10:42 PM

Quote:

Originally Posted by CodyLang
Does this mod support 1.4?

And Will I have to start a new campaign if I install it? Thanks!

1. not officialy yet still testing. But theoreticaly there shouldnt be problems. Havent seen any sofar.

2. No, but you must load your campaign in port.

CodyLang 11-30-07 11:34 PM

got ya,so you mean With the currently campaign im on...i'll just be at the port next time I load it with your mod?

WernerSobe 12-01-07 10:22 AM

you must save your campaign when in port before you istall the mod. Otherwise problems may accur

letterboy1 12-01-07 11:04 AM

Quote:

Originally Posted by WernerSobe
youve heard bavarian accent in my vedeos? :rotfl:

Yes! :lol: Here, see if you can sing this:

Mia hamms vom Sauerkraut, die Bratwurscht wurd verklaut
Und wer sich so was traut, der gehoert verhaut

ryanwigginton 12-01-07 11:30 AM

Quote:

Originally Posted by WernerSobe
youve heard bavarian accent in my vedeos? :rotfl:

As a side note... I thought your AFS tutorial was excellent. I was hardly using the sonar until I watched it, now I go to the sonar station at some point during most attacks.

padualima 12-01-07 08:40 PM

This is mod is a must-have. Thanks WernerSobe

WernerSobe 12-01-07 10:37 PM

1.4 approved!!!

Attention: Mod works on 1.4 no files but zones.cfg were touched by the patch. It can be installed on 1.4 and will work as intended. Just one flaw: Dont try to aim at large ships under the keel. When the mod was released influence detonators didnt work so damage to the keel is not modeled. I am not going to change it in this version. Instead i have started working on entirely new version that will take that in account among other new features.

ryanwigginton 12-02-07 01:51 AM

Quote:

Originally Posted by WernerSobe
Instead i have started working on entirely new version that will take that in account among other new features.

Excellent news!

CodyLang 12-02-07 01:56 AM

excelent news indeed!

Schultzy 12-02-07 02:09 AM

Quote:

Originally Posted by castorp345
scheissbollen

bayern ist nicht so schlimm!

:88)

...wenn man in Österreich aufgewachsen ist! :lol:


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