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So far no problems with the new build
Hi Skwasjer,
I have been testing your latest S3D and haven't had any issues to report, but I tried to export a model to Collada and import it into blender to correct the size of the trees and I couldn't make it work. Anyone know the exact method to import / export Collada objects? Nice work on this :rock: |
I don't have Blender (I probably wouldn't understand how to use it anyway) so I haven't tested it.
Can you verify that the Collada import plugin in Blender supports Collada v.1.4.x?? Can you provide a screenshot/error message of the problem? In Max, there's only 2 import options:
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Hi Skwasjer, Now might be a real good time for me to apologize
for the wisecrack on the California thread. MMMMmmm crow tastes sooo good. Ok so I took your advice and retried the latest s3d I got the .net fx stuff ok and s3d installed but when I try to initialize it I get an error report that contains this which I do not understand. EventType:clr20r3 P1:s3d.exe P2:1.0.0.0 P3:4786c81b P4:dat P5:1.0.0.0 P6:1456c81d P7: 36 P8: 382 P9:system.io.filenotfoundexception can you help? I am trying to learn how to use it to do a repair on the twin 40 mm with thanks M |
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I'll PM you regarding the S3D problem... [edit] The problem MM had was related to outdated DirectX. My download page makes a note about this, but he must have missed it. I will update the installer to perform a DirectX check during install process, to prevent this from happing in the future to new users/computers... |
Found a VERY, VERY MINOR bug:
After opening a .sim file and proceeding to Unit_Ship -> Properties -> eng_rpm, at the bottom of the page you will find Description: Engine's max turation (rpm). This should be Engine's max ROTATION. In no way does this affect the programme's function, so far things going smoothly:up: Nice work indeed! |
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Thanks for the report, I'll change this one :up: |
Works like a charm so far for me...
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"Actually, all descriptions are from the devs themselves, I just took it from the game files. There's more typos and small errors, but I haven't changed most of them. I hope to have some help with getting all the descriptions right from one of you guys some time (so if anyone wants to pitch in *hint* *hint*)."
Man! That's a full time job there! :o Many things are in Romanian not to mention mis-spellings, shakey translations, and such. But Soclu means base if that helps!! :lol: |
skwasjer, this tool is great - thank you very much! :yep: :up: :rock:
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But yea it's still difficult, I know, but it's even more difficult for me. These things you only learn by actually making changes to the files and testing them. But I really don't have time for this next to S3D itself. Btw, most descriptions are in English (well in SH4 anyway), I am not referring to the labels in the dat-files etc. - of which alot are indeed Romanian - I am referring to the descriptions they left in the .act files. But true, they are messy... Corrections like GerritJ9 suggested is what I (we all) need. The descriptions don't affect the program, they are just there to tell you what a value means. If they can be rewritten to be more clear/useful that would be awesome, for everyone. Quote:
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what would i need to alter to change rechange rate for the battarys?:oops:
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Hi, Skwasjer.
Any news? :o ... No news ... For giving assurance ... TMAP section (sequence of indexes of textural coordinates... command: f Vi1 / VTi1 Vi2 / VTi2 Vi3 / VTi3, occ. map texture = NSS_Balao_O01.dds) for NSS_Balao obj: http://img136.imageshack.us/img136/9548/occuvwsh7.jpg Texture should be flipped ... |
Hi Anvart,
Model import is currently my highest priority and I've got it almost working. TMAP is no problem. I am aiming for somewhere early march, but no guarantee on that. Depends on my free time... :smug: |
Hi skwasjer,
your Tool is the Best off all Tools. I create with this Tool -The Lock-Holtenau - for SH3! :up: :up: :up: :up: :up: THX. greetings nautilus42 |
could anyone be so kind and point me to direction where i could find exact tutorial how you import models into 3ds max so it looks like it should. I exported the model and imported it into max. And all i got was bunch of messed up geometry :(
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