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-   -   [REL] S3D - Silent 3ditor (https://www.subsim.com/radioroom/showthread.php?t=119571)

kriller2 01-14-08 06:11 PM

So far no problems with the new build
 
Hi Skwasjer,

I have been testing your latest S3D and haven't had any issues to report, but I tried to export a model to Collada and import it into blender to correct the size of the trees and I couldn't make it work. Anyone know the exact method to import / export Collada objects?

Nice work on this :rock:

skwasjer 01-14-08 07:08 PM

I don't have Blender (I probably wouldn't understand how to use it anyway) so I haven't tested it.

Can you verify that the Collada import plugin in Blender supports Collada v.1.4.x?? Can you provide a screenshot/error message of the problem?

In Max, there's only 2 import options:
  • Import units
  • Import Up-axis
Both should be on...

Mush Martin 01-15-08 09:07 AM

Hi Skwasjer, Now might be a real good time for me to apologize
for the wisecrack on the California thread. MMMMmmm crow tastes
sooo good.


Ok so I took your advice and retried the latest s3d
I got the .net fx stuff ok and s3d installed but when
I try to initialize it I get an error report that contains this
which I do not understand.

EventType:clr20r3 P1:s3d.exe P2:1.0.0.0 P3:4786c81b
P4:dat P5:1.0.0.0 P6:1456c81d P7: 36 P8: 382
P9:system.io.filenotfoundexception



can you help?
I am trying to learn how to use it
to do a repair on the twin 40 mm

with thanks
M

skwasjer 01-15-08 09:24 AM

Quote:

Originally Posted by Mush Martin
Hi Skwasjer, Now might be a real good time for me to apologize for the wisecrack on the California thread. MMMMmmm crow tastes
sooo good.

No problem, I was only messing back at you ;) I actually laughed at your comment :up:

I'll PM you regarding the S3D problem...

[edit] The problem MM had was related to outdated DirectX. My download page makes a note about this, but he must have missed it. I will update the installer to perform a DirectX check during install process, to prevent this from happing in the future to new users/computers...

GerritJ9 01-21-08 11:15 AM

Found a VERY, VERY MINOR bug:
After opening a .sim file and proceeding to Unit_Ship -> Properties -> eng_rpm, at the bottom of the page you will find Description: Engine's max turation (rpm). This should be Engine's max ROTATION.
In no way does this affect the programme's function, so far things going smoothly:up:
Nice work indeed!

skwasjer 01-21-08 11:35 AM

Quote:

Originally Posted by GerritJ9
Found a VERY, VERY MINOR bug:
After opening a .sim file and proceeding to Unit_Ship -> Properties -> eng_rpm, at the bottom of the page you will find Description: Engine's max turation (rpm). This should be Engine's max ROTATION.
In no way does this affect the programme's function, so far things going smoothly:up:
Nice work indeed!

Actually, all descriptions are from the devs themselves, I just took it from the game files. There's more typos and small errors, but I haven't changed most of them. I hope to have some help with getting all the descriptions right from one of you guys some time (so if anyone wants to pitch in *hint* *hint*).

Thanks for the report, I'll change this one :up:

kapitan_zur_see 01-21-08 02:39 PM

Works like a charm so far for me...

Madox58 01-27-08 07:16 PM

"Actually, all descriptions are from the devs themselves, I just took it from the game files. There's more typos and small errors, but I haven't changed most of them. I hope to have some help with getting all the descriptions right from one of you guys some time (so if anyone wants to pitch in *hint* *hint*)."

Man!
That's a full time job there!
:o
Many things are in Romanian not to mention mis-spellings,
shakey translations, and such.

But Soclu means base if that helps!!
:lol:

onelifecrisis 01-30-08 06:06 AM

skwasjer, this tool is great - thank you very much! :yep: :up: :rock:

skwasjer 01-30-08 06:58 AM

Quote:

Originally Posted by privateer
Man!
That's a full time job there!
:o
Many things are in Romanian not to mention mis-spellings,
shakey translations, and such.

But Soclu means base if that helps!!
:lol:

lol, now imagine I defined 170+ controllers manually (many days, I tell ya). Correcting the descriptions is only 1% of the time it took me to do that ;) (for experienced modders anyway)

But yea it's still difficult, I know, but it's even more difficult for me. These things you only learn by actually making changes to the files and testing them. But I really don't have time for this next to S3D itself. Btw, most descriptions are in English (well in SH4 anyway), I am not referring to the labels in the dat-files etc. - of which alot are indeed Romanian - I am referring to the descriptions they left in the .act files. But true, they are messy...

Corrections like GerritJ9 suggested is what I (we all) need. The descriptions don't affect the program, they are just there to tell you what a value means. If they can be rewritten to be more clear/useful that would be awesome, for everyone.

Quote:

Originally Posted by onelifecrisis
skwasjer, this tool is great - thank you very much! :yep: :up: :rock:

Glad you like it :p

fire-fox 02-06-08 11:44 AM

what would i need to alter to change rechange rate for the battarys?:oops:

Anvart 02-14-08 06:46 AM

Hi, Skwasjer.
Any news? :o
...
No news ...
For giving assurance ...
TMAP section (sequence of indexes of textural coordinates... command: f Vi1 / VTi1 Vi2 / VTi2 Vi3 / VTi3, occ. map texture = NSS_Balao_O01.dds) for NSS_Balao obj:

http://img136.imageshack.us/img136/9548/occuvwsh7.jpg

Texture should be flipped ...

skwasjer 02-14-08 08:07 AM

Hi Anvart,

Model import is currently my highest priority and I've got it almost working. TMAP is no problem.

I am aiming for somewhere early march, but no guarantee on that. Depends on my free time... :smug:

nautilus42 02-14-08 09:29 AM

Hi skwasjer,

your Tool is the Best off all Tools. I create with this Tool -The Lock-Holtenau - for SH3! :up: :up: :up: :up: :up: THX.

greetings

nautilus42

Gotmilk 02-14-08 09:42 AM

could anyone be so kind and point me to direction where i could find exact tutorial how you import models into 3ds max so it looks like it should. I exported the model and imported it into max. And all i got was bunch of messed up geometry :(


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