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-   -   [REL] Living breathing Ocean (https://www.subsim.com/radioroom/showthread.php?t=119064)

AkbarGulag 08-23-07 09:01 AM

Quote:

Originally Posted by lorcan3
Mr. Leo,

I was very much impressed by the before and after pictures of the ocean. I downloaded your file file. Now I have the jsgme mod editor in my sh4 file. I extracted the files and the files popped up on the editor as availabe mods and I made it an active mod. Since I have done this, will the mod work?

Go to your SH4/Data directory and make sure there is not a file called Copy_of_scene.dat in there. if there is delete it. If you have done that then yes, the MOD will now work.

To those who are looking forward to using Leo's LBO MOD, if you have a problem making something run, remember, the product works. The questions you have can most likely be answered in the FAQ in this forum section. Its a sticky and can help you with just about any question you have in relation to MOD activation.

Quote:

Originally Posted by leovampire
who has noticed that even the slightest 1/2 meter per second wind change now causes your depth guage to jump? Be honest with me who has noticed it?

I will look for it, but never noticed that one :huh:

EAGLE_01 08-23-07 01:12 PM

Thank You Leo, very much. All you mod guys have made this sim a true classic.

Now to get them all on a disk for backup...:lol:

Thanks!!!


Snakeeyes 08-23-07 02:15 PM

Quote:

Originally Posted by leovampire
Snakeeyes

Okay here is a link to a tutorial hope it helps you out!


http://www.subsim.com/radioroom/show...highlight=mini

Sorry just a bit busy or I would help you myself.

going back to work on it in a few hours. wish me luck!

Snakeeyes 08-23-07 04:32 PM

Ok... have a problem...I've installed minitweeker.

I'm at the point in your instructions when you say

" Now strat up N Drifter's Mini tweeker and on the right hand side top click on
locate alternate game folder then find your new folder you made on the desk top
and click on it. Now go to the left side and click on load tweek file and find the
scene dat file for tweeker."

I do all of this but the scene file ISN'T THERE!

I go to the desktop into my_new_scene_mod\data\ and there it is!

the file in my folder is called scene.dat

WTF!!!!!!!!!!??????????????


Every night for 3 days I've tried to get mods installed but it just gets more and more complicated. Looks like I'm on hold again. UGH!!

Must be getting old.

leovampire 08-23-07 04:38 PM

snakeeye's
 
do you remember where you put the mini tweeker main file? Find it and look in the folder for tweek files and see if there is a file in there for the scene if not download this:

http://files.filefront.com/Scene+DAT.../fileinfo.html

and place that in the tweek file folder.

Then start up the mini tweeker again and do the same process and you should be goo to go for tweeking the file.

Snakeeyes 08-23-07 05:47 PM

Quote:

Originally Posted by leovampire
do you remember where you put the mini tweeker main file? Find it and look in the folder for tweek files and see if there is a file in there for the scene if not download this:

http://files.filefront.com/Scene+DAT.../fileinfo.html

and place that in the tweek file folder.

Then start up the mini tweeker again and do the same process and you should be goo to go for tweeking the file.


Mini tweaker main file is in c:\program_files\.



Okay dude. Have to wait for at least an hour. Lightning is crazy in Atlanta right now. Don't want to damage my new PC.

leovampire 08-23-07 07:00 PM

to make it easier to find the links you are looking for
 
I made the download links say exactly what they are so just click on the one's you want.

Snakeeyes 08-23-07 07:47 PM

Okay... I downloaded your file from

http://files.filefront.com/Scene+DAT.../fileinfo.html

I have placed the file in the proper folder within the minitweaker program folder.

I open the minitweaker program, ignore the error about it not being able to find SHIII. Do I set the "alternate game folder" at the right top of the minitweeker to SHIV... my desktop\my_scene_mod.... or desktop\my_scene_mod\data?

I can locate the downloaded wind file in the mini tweeker fine on the left side of the minitweeker.

THE_MASK 08-23-07 07:56 PM

Why dont you and others go to http://www.subsim.com/chat/ and someone can help . Easier way of doing it i think .

leovampire 08-23-07 07:57 PM

the new folder you created on your desk top is what
 
you need to find then you go to the left and find the new tweeker file after you find the first file you are adjusting.

Snakeeyes 08-23-07 08:29 PM

Quote:

Originally Posted by sober
Why dont you and others go to http://www.subsim.com/chat/ and someone can help . Easier way of doing it i think .

You'd thnk right? But... with me taking small breaks between work and the kids the forum is my last best hope bud. :)

leovampire 08-23-07 11:58 PM

okay to make it easier for people I added the Mini Tweeker program to my downloads
 
It dosn't have any of the tweek files at all just the program it's self.

nattydread 08-24-07 01:04 AM

Ok, im looking for the LBO with 16km vis. I cant find it and I 'd like to know if it is in a ready to use mode with needing to do any special tweaking or editing and stuff.

Second, I need to kow weither or not it is needed or not needed if I want the 16km extended vis limit while using Seedler's Environmental mod. I couldnt tell if the 16km option is already included in Seedler's mod or not. From what I can tell, it seems the LBO files are already in Seedler's mod?

Additional clarification for all would be nice, especially since Im pressed for time lately...just not enough time to study the forums too in-depth right now.

wovik 08-24-07 01:27 AM

Actually with the Zmax = 2000 the horizon is at 16km but your crews vision range may be only 9km

chopped50ford 08-24-07 01:39 AM

awesome, im going to load this manually.

Pretty simple instructions and the tutorial is great.

One Question though, if you use the Scene DAT Tweek File (from tutorial), its set at "stock" performance levels.

Do you make only the blue changes and leave the stock numbers "as is" or do the the numbers that are yellow (no blue number changes) need to be added as well? Or will this create a weird mix. Of course I know the blue overrides for the new mod.

Thanks.


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