![]() |
Initial hits seldom cause fires. Fires start a little later. The first hits may rupture tanks or pipes and allow fuel oil or gasoline to vapourise and mix with air in time for the second wave of hits to spark off the fires, or even the starting up of damage control equipment can give the spark, as happened to the USS Lexington. Once the fire is started the crew have to put it out, but, at the same time, they have to prevent flooding. As fast as water is pumped onto the fire it also has to be pumped out of the hull. Ships on fire usually sink when the fires destroy the power supply to the pumps.
Simulating realist fires would be nice but I would rather the effort was put into making the game play more realistic. Edit (My God, is that really my new avatar??) |
Quote:
Well, were you having a wild time in Bangkok? :rotfl: |
I posted this in another thread, but maybe this will help some in regards to handing out awards.
Fluckey's Thunder Below, pg 291..just read it, great book. Quote:
|
Quote:
2) Patrol in SS-18 from Perth - got to go to Brisbane. Change of sub (Sargo(?)) - patrol - got to go to Perth to end it... no operational info in either patrols. |
Quote:
Quote:
|
Quote:
|
Quote:
Is it just me ? |
Quote:
|
On the sub crush depths issue, I've now adjusted all of the indicators so they're within 5ft of the point where the boat actually starts to sustain damage due to water pressure. The maximum safe depths are as follows:
Balao: 540ft (approx). Gato: 435ft. Gar, Salmon, Sargo, Tambor: 350ft. Porpoise: 345ft. S-18, S-42: 290ft. It is possible to get lower than these values before damage starts to be noticeable, but these are the maximum depths that are completely safe. I tested each one (except the Balao) by cruising at the indicated depth for over an hour. |
I am a BIG fan of this mod, and just wanted to say Thanks! to Beery (and others). I didn't try the newest (1.23+) versions with harder decetions but had so much fun with 1.22 and previous versions. RFB makes already very good game THAT much better.
|
This mod work vell (for me).
TKS BEERY:up: |
Third time, same mission!
Hello Beery, I like your mod. Updating it every time. But in this version (1.24) i get the smae mission again and again in my campaign. Fremantle-Singapore (drop agent) - Patrol South China Sea - Frematle.
What is causing this? |
Quote:
I'll probably take a look at the patrol destinations and add a bit more to them, as what's in RFB right now is the exact same patrol areas that are in vanilla SH4 and people have complained that this is happening in the stock game too. |
Quote:
I'm in the Pickerel in a dec 1941 starting date (current date june 42 and I'm in the asiatic fleet) and I've been assigned to recon Singapore harbor twice in a row. Personally I don't mind getting the same patrol destination in consecutive patrols, I just reason it as the brass sending me to where the action is hot. But I don't like getting recon a harbor or inserting agents to the same spot in consecutive patrols. |
Quote:
26 Philippines missions 12 Java Sea missions 6 Makasar Strait missions 17 Celebes Sea missions 19 South China Sea missions 12 Sulu Sea missions With a total of 92 possible patrols at this time I'm stumped as to how we can be getting repeat missions. I'll have to look into this further. One possibility - did you start on a Porpoise or did you transfer from an S-class boat? I have a theory that the patrol destinations are based on your first boat, which would tend to screw things up for people who started on the S-boats. |
All times are GMT -5. The time now is 09:03 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.