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-   -   [REL] Real Fleet Boat (https://www.subsim.com/radioroom/showthread.php?t=111770)

perisher 05-13-07 08:17 PM

Initial hits seldom cause fires. Fires start a little later. The first hits may rupture tanks or pipes and allow fuel oil or gasoline to vapourise and mix with air in time for the second wave of hits to spark off the fires, or even the starting up of damage control equipment can give the spark, as happened to the USS Lexington. Once the fire is started the crew have to put it out, but, at the same time, they have to prevent flooding. As fast as water is pumped onto the fire it also has to be pumped out of the hull. Ships on fire usually sink when the fires destroy the power supply to the pumps.

Simulating realist fires would be nice but I would rather the effort was put into making the game play more realistic.

Edit (My God, is that really my new avatar??)

Elder-Pirate 05-13-07 09:29 PM

Quote:

Originally Posted by perisher

Edit (My God, is that really my new avatar??)


Well, were you having a wild time in Bangkok? :rotfl:

tedhealy 05-13-07 11:57 PM

I posted this in another thread, but maybe this will help some in regards to handing out awards.

Fluckey's Thunder Below, pg 291..just read it, great book.

Quote:

Regarding awards, nearly everyone in the Barb knew that when an enemy naval vessel or a merchant ship of over 1000 tons was sunk during a war patrol, the patrol would be considered successful, and an award of the combat insignia would be authorized to all hands. Those already awarded would add a gold star to their insignia. If during a patrol more ships are sunk, the medal awarded the captain moves up the ladder, from Bronze Star to Silver Star to Navy Cross. For the Navy Cross, that captain then has the privilege of recommending three people for the Silver Star award, four for the Bronze Star, and six for Letters of Commendations with Ribbon.

flymar 05-14-07 02:02 AM

Quote:

Originally Posted by Beery
Quote:

Originally Posted by flymar
Tried 1.24 and...
* Large Sampan - about 30 HE and few AP shells (!). I guess it should go down after 15 HE - it's a wooden ship(!)
* I haven't got operation news 'bout changing the base from Perth to Brisbane (South Pacific fleet, June/July 1942).
* Got few Bronze Stars but in the box I see only Purple Heart.
I'm using only RFB, Ultimate Sound, CM Radio and Sky Environment.

On the other hand, if you're talking about 3", 4" or 5" deck guns, if you can't sink a sampan with two or three rounds from those guns either you're a REALLY bad shot or you don't have the latest RFB version.

If I recall correctly, subs based at Perth shouldn't ever have their base change to Brisbane. Perth-Fremantle is the last base for Asiatic Fleet boats.

On the issue of medals, RFB uses a mod that changes medals as realistically as possible, but there are some problems with it. If the problems aren't fixed I might have to return to the stock system.

1) I've used 3.50 deck gun - I'm not SO bad shooter and have 1.24 installed:)
2) Patrol in SS-18 from Perth - got to go to Brisbane. Change of sub (Sargo(?)) - patrol - got to go to Perth to end it... no operational info in either patrols.

Beery 05-14-07 07:18 AM

Quote:

Originally Posted by flymar
1) I've used 3.50 deck gun - I'm not SO bad shooter and have 1.24 installed:)

I just retested with the 3" deck gun against a large sampan. It takes 5 rounds (either HE or AP) on the waterline or in the hull to sink those sampans. It can only take longer if rounds are hitting above the hull. The game doesn't seem to recognise the superstructure or the cargo on these boats as damageable.

Quote:

2) Patrol in SS-18 from Perth - got to go to Brisbane. Change of sub (Sargo(?)) - patrol - got to go to Perth to end it... no operational info in either patrols.
S-18s do get sent to Brisbane so you should get sent there. I thought you were talking about bases being taken out of service. What happens is that when a boat goes out of service at a particular base during a patrol they get sent to their 'transfer to' base (which is a base where the boat is still in service) This happens on 19 June 1942. When you transferred to the Sargo this happened again - the sargo goes out of service at Brisbane on 16 May 1943 and all sargos are transferred to Perth. The game doesn't notify players of this (it's an issue with the stock game) and because it only happens for certain subs and only when subs are at sea it's hard to figure out how to notify players of the change. I think maybe I'll put something in the help file.

Beery 05-14-07 07:31 AM

Quote:

Originally Posted by tedhealy
I posted this in another thread, but maybe this will help some in regards to handing out awards.

Fluckey's Thunder Below, pg 291..just read it, great book.

Quote:

Regarding awards, nearly everyone in the Barb knew that when an enemy naval vessel or a merchant ship of over 1000 tons was sunk during a war patrol, the patrol would be considered successful, and an award of the combat insignia would be authorized to all hands. Those already awarded would add a gold star to their insignia. If during a patrol more ships are sunk, the medal awarded the captain moves up the ladder, from Bronze Star to Silver Star to Navy Cross. For the Navy Cross, that captain then has the privilege of recommending three people for the Silver Star award, four for the Bronze Star, and six for Letters of Commendations with Ribbon.

Good stuff! I hope we're able to figure out where the medal criteria are listed. I'd love to adjust this.

Uber Gruber 05-14-07 08:03 AM

Quote:

Well shallow waters and lingering to long in the target area of a convoy did not help. Anyho...bang of a mod man!, knew it all along but now i actually got down to play it after all this time (took a while to port as I have a ton of stuff interfering) Cheers man!
Well i'm pleased Captain Cox likes RFB. If Beery and team concentrate on modding realism "mechanics" of SHIV, then it would be really cool if Captain Cox could concentarte on realism "graphical" add on to RFB. I think this would be an excellent division of labour and result in a very good polished result.

Is it just me ?

Beery 05-14-07 08:44 AM

Quote:

Originally Posted by Uber Gruber
Well i'm pleased Captain Cox likes RFB. If Beery and team concentrate on modding realism "mechanics" of SHIV, then it would be really cool if Captain Cox could concentarte on realism "graphical" add on to RFB.

Yes. Captain Cox does really good graphical stuff. I'm looking forward to seeing what he puts his talents to next. Maybe he could be convinced to have a go at the smoke (?), as people are saying it's too light.

Beery 05-14-07 08:51 AM

On the sub crush depths issue, I've now adjusted all of the indicators so they're within 5ft of the point where the boat actually starts to sustain damage due to water pressure. The maximum safe depths are as follows:

Balao: 540ft (approx).
Gato: 435ft.
Gar, Salmon, Sargo, Tambor: 350ft.
Porpoise: 345ft.
S-18, S-42: 290ft.

It is possible to get lower than these values before damage starts to be noticeable, but these are the maximum depths that are completely safe. I tested each one (except the Balao) by cruising at the indicated depth for over an hour.

OlegM 05-14-07 09:56 AM

I am a BIG fan of this mod, and just wanted to say Thanks! to Beery (and others). I didn't try the newest (1.23+) versions with harder decetions but had so much fun with 1.22 and previous versions. RFB makes already very good game THAT much better.

bruschi sauro 05-14-07 10:13 AM

This mod work vell (for me).
TKS BEERY:up:

Madfox 05-14-07 03:07 PM

Third time, same mission!
 
Hello Beery, I like your mod. Updating it every time. But in this version (1.24) i get the smae mission again and again in my campaign. Fremantle-Singapore (drop agent) - Patrol South China Sea - Frematle.

What is causing this?

Beery 05-14-07 03:51 PM

Quote:

Originally Posted by Madfox
Hello Beery, I like your mod. Updating it every time. But in this version (1.24) i get the smae mission again and again in my campaign. Fremantle-Singapore (drop agent) - Patrol South China Sea - Frematle.

What is causing this?

What sub are you in when you experience this? What dates? That info will help me track it down.

I'll probably take a look at the patrol destinations and add a bit more to them, as what's in RFB right now is the exact same patrol areas that are in vanilla SH4 and people have complained that this is happening in the stock game too.

tedhealy 05-14-07 04:27 PM

Quote:

Originally Posted by Beery
Quote:

Originally Posted by Madfox
Hello Beery, I like your mod. Updating it every time. But in this version (1.24) i get the smae mission again and again in my campaign. Fremantle-Singapore (drop agent) - Patrol South China Sea - Frematle.

What is causing this?

What sub are you in when you experience this? What dates? That info will help me track it down.

I'll probably take a look at the patrol destinations and add a bit more to them, as what's in RFB right now is the exact same patrol areas that are in vanilla SH4 and people have complained that this is happening in the stock game too.

I just got this in my last patrol too.

I'm in the Pickerel in a dec 1941 starting date (current date june 42 and I'm in the asiatic fleet) and I've been assigned to recon Singapore harbor twice in a row. Personally I don't mind getting the same patrol destination in consecutive patrols, I just reason it as the brass sending me to where the action is hot. But I don't like getting recon a harbor or inserting agents to the same spot in consecutive patrols.

Beery 05-14-07 05:08 PM

Quote:

Originally Posted by tedhealy
I'm in the Pickerel in a dec 1941 starting date (current date june 42 and I'm in the asiatic fleet) and I've been assigned to recon Singapore harbor twice in a row. Personally I don't mind getting the same patrol destination in consecutive patrols, I just reason it as the brass sending me to where the action is hot. But I don't like getting recon a harbor or inserting agents to the same spot in consecutive patrols.

From December 1941 until June 1942 there are five currently operational destination areas for this boat in this flotilla: Philippines, Java Sea, Celebes Sea, South China Sea, Sulu Sea. Of these there are:

26 Philippines missions
12 Java Sea missions
6 Makasar Strait missions
17 Celebes Sea missions
19 South China Sea missions
12 Sulu Sea missions

With a total of 92 possible patrols at this time I'm stumped as to how we can be getting repeat missions. I'll have to look into this further.

One possibility - did you start on a Porpoise or did you transfer from an S-class boat? I have a theory that the patrol destinations are based on your first boat, which would tend to screw things up for people who started on the S-boats.


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