![]() |
yeah, im getting my last hurrah's out of this game now. Once i get SH4 in my grubby mitt's, i doubt ill look at SH3 again for a very long time, if ever again.
|
FINAL VERSION V1.0 RELEASED (JSGME comp)
SIZE: ca 30MB http://img88.imageshack.us/img88/905...ight001gj6.jpg USE ON OWN RISK BACKUP YOUR FILES BEFORE OTHER MODS MIGHT BE AFFECTED
Credits go to:
http://hosted.filefront.com/DivingDuck http://www.mediafire.com/?9q4mzmzgg2z URBS will follow, at the moment no upload possible. SIZE: ca 30MB Regards, DD |
really really great!!!! :)
very good work DD :yep: :up: also big thx to fliegender fisch for the great idea and his work |
Many thanks for this great improvement of the game.:up: I can't wait to try It. Can I install this in the middle of patrol?
|
DD and all who helped you:rock::rock::rock::rock:thanks for your tenacity on this:up:
|
Thanks all. downloading now!:up::up::up::up: and :up:
|
Cant wait to try it;) .
|
One question about install. OK, rename the directory NSS_Uboat7 (as backup) and then Copy TypeVII_OpenHatch folder to …\SilentHunter3\MODS \...
Now structure of that directory is TypeVII_OpenHatch\data\Interior and that directory Interior contains all the files needed. Is need to create another directory inside that Interior directory with same name of previous "NSS_Uboat7" and then in that directory copy the needed files to be JSGME compatible or I maybe wrong?:hmm: |
I only checked this thread today and .... that's UNBELIEVABLE !!!! :o :o
Diving Duck and Urfish, that's a great job!!! :up: :up: Maraz |
COOL! This is amazing huge kudos to all responsible in it.
I know this is probably not gonna sound good, but its just an honest to god straight up question, having done this for the Type VII. How hard would it be, to take this principle and apply it to the type IX boats and XXI boats? Would it require a start from scratch for them too? |
Water, water everywhere!
I've done something wrong, when starting SH3 I'm external to the U-boat & if I click to go to control room all I get is a view underwater - no control room!:-?
I renamed the old folder NSS_Uboat7 to OLD NSS_Uboat7 & installed the mod, checked interior folder now contains: Folders: NSS_Uboat2 NSS_Uboat21 NSS_Uboat9 OLD NSS_Uboat7 Files: NSS_Uboat7_CR.cam NSS_Uboat7_CR.dat NSS_Uboat7_CR.dsd NSS_Uboat7_CR.sim NSS_Uboat7_CT.cam NSS_Uboat7_CT.dat NSS_Uboat7_CT.sim NSS_Uboat7_RR.cam NSS_Uboat7_RR.sim I assume that is all?:doh: Why do I always get a warped one!:damn: |
Create folder NSS_Uboat7 and paste there all files from that mod
ie: Files: NSS_Uboat7_CR.cam NSS_Uboat7_CR.dat NSS_Uboat7_CR.dsd NSS_Uboat7_CR.sim NSS_Uboat7_CT.cam NSS_Uboat7_CT.dat NSS_Uboat7_CT.sim NSS_Uboat7_RR.cam NSS_Uboat7_RR.sim |
I thought this was JSGME ready as is! I suppose the mod enabler can't backup folders, just files!:)
Thanks! |
The folder structure should be as follows, I think...
TypeVII open hatch, which goes into JSGME's mod folder. then data > Interior > NSS_Uboat7 > and the files are in there. |
The original NSS_Uboat7 folder in the data > Interior folder.
Should simply be renamed something like NSS_Uboat7_original or something to the like. The folder structure to this new (smashing looking) mod is missing a layer - the aforementioned NSS_Uboat7 |
All times are GMT -5. The time now is 02:50 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.