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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL]OpenHatch_V3_RH released (https://www.subsim.com/radioroom/showthread.php?t=104514)

Ducimus 03-16-07 03:22 AM

yeah, im getting my last hurrah's out of this game now. Once i get SH4 in my grubby mitt's, i doubt ill look at SH3 again for a very long time, if ever again.

DivingDuck 03-16-07 06:28 AM

FINAL VERSION V1.0 RELEASED (JSGME comp)
SIZE: ca 30MB

http://img88.imageshack.us/img88/905...ight001gj6.jpg

USE ON OWN RISK

BACKUP YOUR FILES BEFORE

OTHER MODS MIGHT BE AFFECTED
  • Detailed installation instructions included.
  • This mod is JSGME compatible.
  • all needed files for HiResGauges included
Do not just overwrite your existing NSS_Uboat7 folder. In case you do, make sure to delete NSS_Uboat7_RR.dat.



Credits go to:
  • Urfish - initiated this mod, pushed me this far, will be on duty for the artwork when incorporating further compartments (actually checking the YES´ or NO´s)
  • NYGM - used the NYGM version of typeVII to modify
  • GWX - HiResGauges textures are taken from GWX
    • OakGroove for his Bordinstrumente mod which is part of GWX
    • tweaks to Bordinstrumente by Jonz and Marhkimov
Download Sites:
http://hosted.filefront.com/DivingDuck
http://www.mediafire.com/?9q4mzmzgg2z

URBS will follow, at the moment no upload possible.

SIZE: ca 30MB

Regards,
DD

HanSolo78 03-16-07 06:30 AM

really really great!!!! :)

very good work DD :yep: :up:

also big thx to fliegender fisch for the great idea and his work

poor sailor 03-16-07 06:37 AM

Many thanks for this great improvement of the game.:up: I can't wait to try It. Can I install this in the middle of patrol?

ReallyDedPoet 03-16-07 06:44 AM

DD and all who helped you:rock::rock::rock::rock:thanks for your tenacity on this:up:

Reece 03-16-07 06:47 AM

Thanks all. downloading now!:up::up::up::up: and :up:

Kumando 03-16-07 07:12 AM

Cant wait to try it;) .

poor sailor 03-16-07 07:47 AM

One question about install. OK, rename the directory NSS_Uboat7 (as backup) and then Copy TypeVII_OpenHatch folder to …\SilentHunter3\MODS \...
Now structure of that directory is TypeVII_OpenHatch\data\Interior and that directory Interior contains all the files needed. Is need to create another directory inside that Interior directory with same name of previous "NSS_Uboat7" and then in that directory copy the needed files to be JSGME compatible or I maybe wrong?:hmm:

Maraz 03-16-07 08:34 AM

I only checked this thread today and .... that's UNBELIEVABLE !!!! :o :o
Diving Duck and Urfish, that's a great job!!! :up: :up:

Maraz

Penelope_Grey 03-16-07 08:43 AM

COOL! This is amazing huge kudos to all responsible in it.

I know this is probably not gonna sound good, but its just an honest to god straight up question, having done this for the Type VII. How hard would it be, to take this principle and apply it to the type IX boats and XXI boats? Would it require a start from scratch for them too?

Reece 03-16-07 08:56 AM

Water, water everywhere!
 
I've done something wrong, when starting SH3 I'm external to the U-boat & if I click to go to control room all I get is a view underwater - no control room!:-?

I renamed the old folder NSS_Uboat7 to OLD NSS_Uboat7 & installed the mod, checked interior folder now contains:
Folders:
NSS_Uboat2
NSS_Uboat21
NSS_Uboat9
OLD NSS_Uboat7
Files:
NSS_Uboat7_CR.cam
NSS_Uboat7_CR.dat
NSS_Uboat7_CR.dsd
NSS_Uboat7_CR.sim
NSS_Uboat7_CT.cam
NSS_Uboat7_CT.dat
NSS_Uboat7_CT.sim
NSS_Uboat7_RR.cam
NSS_Uboat7_RR.sim
I assume that is all?:doh:

Why do I always get a warped one!:damn:

KrvKpt. Falke 03-16-07 09:02 AM

Create folder NSS_Uboat7 and paste there all files from that mod
ie:
Files:
NSS_Uboat7_CR.cam
NSS_Uboat7_CR.dat
NSS_Uboat7_CR.dsd
NSS_Uboat7_CR.sim
NSS_Uboat7_CT.cam
NSS_Uboat7_CT.dat
NSS_Uboat7_CT.sim
NSS_Uboat7_RR.cam
NSS_Uboat7_RR.sim

Reece 03-16-07 09:05 AM

I thought this was JSGME ready as is! I suppose the mod enabler can't backup folders, just files!:)
Thanks!

Penelope_Grey 03-16-07 09:07 AM

The folder structure should be as follows, I think...

TypeVII open hatch, which goes into JSGME's mod folder.

then data > Interior > NSS_Uboat7 > and the files are in there.

Penelope_Grey 03-16-07 09:10 AM

The original NSS_Uboat7 folder in the data > Interior folder.

Should simply be renamed something like NSS_Uboat7_original or something to the like.

The folder structure to this new (smashing looking) mod is missing a layer - the aforementioned NSS_Uboat7


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