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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 08-02-10 02:49 PM

Quote:

Originally Posted by TopCat (Post 1458380)
Hello TDW

Your contact colour and shape mods work fine so far. Great work, thanks a lot! :DL
However there's a little problem with it. When you hover with the mouse over a contact symbol in the TAI or NAV map, a little pop up appears that says merchant or warship. These messages should be either removed or renamed (by something like "ship" or "visual contact"). Otherwise there's no point in using the same shapes for all ships. Could you do this for your next release (I don't think this should be very difficult for you to manage :D).

Quote:

Originally Posted by KarlKoch (Post 1458382)
Already asked this and TDW didn't find a way to remove those tooltips (yet). Let's cross fingers that he will be able to remove them. :)

I believe there's a way to do it but it would require you all to edit the menu.txt file at your end. This is because it would be way to much work for me to do 3 simple changes X the number of languages this mod supports X 2. If you want to do it try this:

821=Contact;Warship
822=Contact;Merchant
823=Contact;Submarine

this should change the tooltips used :hmmm:

EDIT:

just tried it and it works! I'll include that little spiel in my documentation so that users can do this if they want.

Stormfly 08-02-10 02:50 PM

Quote:

Originally Posted by TheDarkWraith (Post 1458306)
PeriscopeDepth=12;meters 12.5
SnorkelDepth=9.4;meters 12.5

when I raise the attack scope it's fine. Obs scope requires me to go to snorkel depth. Sounds like a mod has changed where your sub 'sits' in the water.

iam asking me what may be the reason for delivering these files with your UI.

With every new version, i have to delete these files, because i use my own personal settings, also for me for example the keypress "D" means always diving for me and not surfacing or holding dept if at or below your setted dive dept, cant understand that ppl set a reachable dept for the diving command, i mean this command means dive or ? :hmmm:

Tectronus 08-02-10 02:58 PM

I was just making sure you where aware of it. Guess i didn't read them to well late last night.. Was to busy looking at all the cool stuff you added. :up: Yea mouse overs would be crazy and pointless. I thought i was thinking of ezer ways doing it. Really, im surprised that you added then extra info to them at all. Its vary cool to see that your project aim is to help as many people/play styles as you can. Vary cool indeed.

TopCat 08-02-10 03:04 PM

Hey TDW, thanks for this tip. Just changed it and it works perfect! :woot:

TheDarkWraith 08-02-10 03:10 PM

Quote:

Originally Posted by Stormfly (Post 1458388)
iam asking me what may be the reason for delivering these files with your UI.

the main reason is because since I changed the obs scope to the historically accurate height I had to add a snorkel icon to the depth bar. That snorkel icon takes you to snorkel depth and snorkel depth was the same as periscope depth in the stock files. Thus I had to change them and include them in the mod.

On a similar note I took v3.9.1 a little beyond the bug fix version. Since I had already modified the UBoot_Sensors.sim file to change the periscope heights I decided to make some more changes to it:
- added my version of the rotating DF loop. My version of it allows for random rotations, ability to stop and pause at certain angle, direction changes, and different speeds of rotations. It is always visible but will not be visible underwater. I've also added the DF sensor to it so it can act like a true DF loop! Also added my version of the radio rod rising when submerging and stowing when surfacing. My version of it does not 'pop' up or down. It slowly rises/falls as you submerge/surface. It also won't start rising until you have already submerged some.

etheberge 08-02-10 03:17 PM

Quote:

Originally Posted by TheDarkWraith (Post 1458188)
found the offending code for SH3/4 UI styles. Navigation map isn't the only thing that affects it. It doesn't affect the SH5Enhanced UI style. I'll issue a bugfix for this here soon :up:

You sir, are a lean mean coding machine. Thanks!

TheDarkWraith 08-02-10 03:35 PM

v3.9.1 released. This is a bugfix for version 3.9.0. The bug is present in the SH3 and SH4 UI styles only. It effects more than the navigation map also. v3.9.1 also went beyond being a bugfix version because I also added my version of the DF loop and the Radio Rod rising/lowering.
It fixes this bug:
- After dragging the message box to a new location, if you go into the navigation map and then exit the navigation map, the message box position gets reset to default Y axis coordinates. It keeps the new X axis coordinates correctly. I saw this with SH4 and SH3 UI, didn't test with SH5 UI.

See post #1 for details :|\\


Stormfly 08-02-10 04:00 PM

wow, the new DF antenna looks nice, especialy the random turning. But the radio antenna is flickering up and down in heavy weather :timeout:

...any chance for a quick fix ? :D

TheDarkWraith 08-02-10 04:13 PM

Quote:

Originally Posted by Stormfly (Post 1458432)
wow, the new DF antenna looks nice, especialy the random turning. But the radio antenna is flickering up and down in heavy weather :timeout:

...any chance for a quick fix ? :D

the one downfall of the radio rod is heavy seas. I'm trying to make it rise/lower another way but it's not working correctly yet. I'll figure it out eventually.

EDIT:

and here that eventually came! I pick up on things really easy and am excellent at figuring things out WHEN it's something hard. Sometimes the blatantly obvious eludes me as in this case. Heavy seas should be no problem anymore for the radio rod. I have to issue another bug fix for the rec manual thing someone posted so I'll include this also.

Txema 08-02-10 06:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1458407)

On a similar note I took v3.9.1 a little beyond the bug fix version. Since I had already modified the UBoot_Sensors.sim file to change the periscope heights I decided to make some more changes to it:
- added my version of the rotating DF loop. My version of it allows for random rotations, ability to stop and pause at certain angle, direction changes, and different speeds of rotations. It is always visible but will not be visible underwater. I've also added the DF sensor to it so it can act like a true DF loop! Also added my version of the radio rod rising when submerging and stowing when surfacing. My version of it does not 'pop' up or down. It slowly rises/falls as you submerge/surface. It also won't start rising until you have already submerged some.

Great !!!!

What are you referring to when you say that you have also added the DF sensor to the DF antenna to make it act like a true DF loop ?? How does it work ?? Does it pick up enemy ships radio transmissions and informs the player about them ? How ?? This new feature sound great !! :yeah:


Txema

TheDarkWraith 08-02-10 06:41 PM

v3.9.2 released. This is a critical update due to a post in the SH5 forums saying that it's possible to open the stock bugged recognition manual if your mouse in on the far left side of the screen in any of the scope views. This has been fixed in this version along with some changes to the DF loop and radio rod. See post #1 for details :|\\

DavyJonesFootlocker 08-02-10 10:07 PM

Do you uninstall the last version or overwrite it? I uninstalled the older version and the UI went to default. The dials went missing.

DavyJonesFootlocker 08-02-10 10:30 PM

Oops nevermind. Got it right now...:D

Meldric 08-03-10 03:41 AM

Hi!

Was the settings-file changed between 3.9.0 and 3.9.2? As I am not really sure, I do make my settings for each version and sometimes new versions come so fast that I never even used several versions. It would in my eyes be a major improvement if you could note in the changelog for every release if the the settings have been changed so that we would know when we need to re-do all our settings and when we could simply keep using the old file...

What do you think?

Stormfly 08-03-10 04:11 AM

now it works fine, Thanks for this instand help TDW :yeah:

...btw any chance for finaly implement a popup delay for incomming radio messages (to have the incomming sound before message popup) ?

also triggers regarding opening torp tube doors are still missing.


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