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-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

s7rikeback 02-03-17 03:56 AM

Quote:

Originally Posted by mark bonamer (Post 2463017)
robin,

has anyone reported issues to you regarding keyboard commands not working?

i am running your FOTRS keyboard but Battle Stations, Toggle Torpedo Tube, Toggle Stern Torpedo tube will not work. i am using SH_keymapper and i can see the the commands but they do not work during play. i even compared the key entries with the saved JSGME command.cfg file (pre-FOTRS) and it looks to be the same syntax for each key.
i am stumped. any ideas on how to fix this?:hmmm::timeout::06:

mark

Good morning Mark,

I am unable to reproduce the problems you describe. I'm sat outside Pearl and all the above functions work as intended.

Do you have any other mods installed they may be causing this?

Hmm but as you said in your post - you have opened the SH keymapper and it's showing the correct key functions there..:hmmm::06::hmmm:

THEBERBSTER 02-03-17 05:02 AM

Hi Guys
Another observation I have noticed when using 1920 x 1080 native resolution.
When going to Sonar you cannot see the green light without using the mouse and re-positioning.
When the bearing is found you have to use the mouse again to re-position to be able to ping and send the bearing to the TDC.
Is there a way you can do this as seen in "Silent Hunter 4 Dick O'Kane Sonar Only Manual Targeting Tutorial by Rockin Robbins" without having to re-position each time?
Peter

THEBERBSTER 02-03-17 05:05 AM

Hi gutted.
Thank you for the information, I will check it out.
Peter

gutted 02-03-17 05:16 AM

@THEBERBSTER

You can bind hotkeys to the hydrophone's ping, bearing, & range switches.

I have mine set to CTRL+A, CTRL+S, & CTRL+D respectively

(note: these keys are already used by FOTRSU, I present them as example. I've remapped 90% of the keys in my install)

in data\cfg\commands.cfg:

look for these entries...

[Cmd147]
Name=Sonar_ping
Ctxt=1
Key0=0x41,c,"Ctrl+A" <------- don't use this key. it's just an example.

[Cmd516]
Name=Send_sonar_range_to_TDC
Ctxt=1
Key0=0x53,c,"Ctrl+S" <------- don't use this key. it's just an example.


[Cmd517]
Name=Send_sonar_bearing_to_TDC
Ctxt=1
MnID=0x33010003
Key0=0x44,c,"Ctrl+D" <------- don't use this key. it's just an example.

At the top of the file increase the MaxKeyCommandsNb value by 3

[Commands]
MaxKeyCommandsNb=xxx;


If you prefer to flip the switches yourself, you would need to modify the position and/or field of view of the hydrophone camera using s3d so you can get em all in one screen.

propbeanie 02-03-17 06:55 AM

Gutted, you are overwriting the Emergency Surface with the Ctrl S and Emergency Dive with the Ctrl D short-cuts in FotRS Ultimate. There are other keys available though, like the whole row above the Home Keys - except the Back-slash key. The S, D, G & Return keys on the Home row are in use. The V, M, N & Forward-slash are used on the bottom row. The Reference Card will be back in this next version of FotRSU...

propbeanie 02-03-17 06:58 AM

Quote:

Originally Posted by gutted (Post 2463009)
If you were to give me the specifics of what it is you are trying to remove from the files, i could write you a program to do it.. with error checking and info.

I might take you up on this. What info do you need? What will you write it in? Would I need to use a specific editing program with what you do, or would yours be stand-alone? Would it be able to be incorporated at a later date into a larger utility program for SH4?

propbeanie 02-03-17 08:21 AM

Quote:

Originally Posted by mark bonamer (Post 2463017)
robin,

has anyone reported issues to you regarding keyboard commands not working?

i am running your FOTRS keyboard but Battle Stations, Toggle Torpedo Tube, Toggle Stern Torpedo tube will not work. i am using SH_keymapper and i can see the the commands but they do not work during play. i even compared the key entries with the saved JSGME command.cfg file (pre-FOTRS) and it looks to be the same syntax for each key.
i am stumped. any ideas on how to fix this?:hmmm::timeout::06:

mark

Quote:

Originally Posted by s7rikeback (Post 2463064)
Good morning Mark,

I am unable to reproduce the problems you describe. I'm sat outside Pearl and all the above functions work as intended.

Do you have any other mods installed they may be causing this?

Hmm but as you said in your post - you have opened the SH keymapper and it's showing the correct key functions there..:hmmm::06::hmmm:

I have gotten similar behavior before, maybe two or three times in six months time with the key cycling, but it's usually after Alt-Tabbing out of the game, and having used very high TC. I cannot get it to do it all the time, and under certain circumstances, it will come back. This is similar to the audio changing and / or not working properly, after doing high TC and / or Alt-Tabbing out of the game and then coming back in. I wonder if maybe some of the odd sensor behavior is related to this also.

While in the game, sometimes a Dive - Surface sequence will bring it back, or changing stations on the boat several times, but nothing is consistent with losing it, nor getting it back. You can get similar behavior in Stock and other mods. If nothing else, usually a Save and restart of the game will bring everything back into alignment...

gutted 02-03-17 08:42 AM

Quote:

Originally Posted by propbeanie (Post 2463096)
Gutted, you are overwriting the Emergency Surface with the Ctrl S and Emergency Dive with the Ctrl D short-cuts in FotRS Ultimate. There are other keys available though, like the whole row above the Home Keys - except the Back-slash key. The S, D, G & Return keys on the Home row are in use. The V, M, N & Forward-slash are used on the bottom row. The Reference Card will be back in this next version of FotRSU...

I forgot that i also completely remapped most of the keys :oops:

So yeah, don't use my keys...

edited my post

gutted 02-03-17 08:50 AM

Quote:

Originally Posted by propbeanie (Post 2463099)
What info do you need?

I need to know exactly what it is you do to fix the campaign files after editing in the mission editor. If i were to do it myself by hand, what would i be doing?

Quote:

Originally Posted by propbeanie (Post 2463099)
I might take you up on this. What info do you need? What will you write it in? Would I need to use a specific editing program with what you do, or would yours be stand-alone? Would it be able to be incorporated at a later date into a larger utility program for SH4?

It would be a standalone program written in C#. Basically you'd give it one or more files to "fix", and it would "fix" them, and maybe giving you back some info on what it did. I dunno. I need to know how to fix them by hand so i know what is/isn't possible to do in code.

CapnScurvy 02-03-17 09:27 AM

Quote:

Originally Posted by THEBERBSTER (Post 2463068)
Hi Guys
Another observation I have noticed when using 1920 x 1080 native resolution.
When going to Sonar you cannot see the green light without using the mouse and re-positioning.
When the bearing is found you have to use the mouse again to re-position to be able to ping and send the bearing to the TDC.
Is there a way you can do this as seen in "Silent Hunter 4 Dick O'Kane Sonar Only Manual Targeting Tutorial by Rockin Robbins" without having to re-position each time?
Peter

I'll take a look at that, I might be able to do something about it.

This "resizing" thing is a stock game issue, conflicting with our standard day computer!! The game just wasn't designed to run on these "standard" resolutions we use today.

In the early 2000 decade (when both SHIII and SH4 were designed....make no mistake, they were both designed together) the CRT Analog Monitor using a 1024x768 4:3 aspect ratio was the norm! The two games were developed for them. Today, we use more memory than the game ever thought would be used, causing us to look for tools like Larger Address Aware to get the game up to speed. The game also didn't expect to be used on a modern LED Digital Flat Screen Monitor, with more resolution/aspect ratio possibilities than you can count!! 1920x1080 wasn't even on the horizon for those designing games in 2003.

That being said, there might be something we can do. I'll need to do some tests. I was successful in making the Captain's Log Book (in the Captain's Office) not get "cut off" at the bottom of the page. Unlike the Sonar Station, you can't move the camera to see the bottom portion of the Log Book....those entries just don't show on a 1920x1080 resolution for the reasons I pointed out.

propbeanie 02-03-17 09:40 AM

Quote:

Originally Posted by gutted (Post 2463146)
I need to know exactly what it is you do to fix the campaign files after editing in the mission editor. If i were to do it myself by hand, what would i be doing?

It would be a standalone program written in C#. Basically you'd give it one or more files to "fix", and it would "fix" them, and maybe giving you back some info on what it did. I dunno. I need to know how to fix them by hand so i know what is/isn't possible to do in code.

I sent you one of those infamous propbeanie rambling PMs... :03:

KaleunMarco 02-03-17 11:41 AM

Quote:

Originally Posted by s7rikeback (Post 2463064)
Good morning Mark,

I am unable to reproduce the problems you describe. I'm sat outside Pearl and all the above functions work as intended.

Do you have any other mods installed they may be causing this?

Hmm but as you said in your post - you have opened the SH keymapper and it's showing the correct key functions there..:hmmm::06::hmmm:

s7rike:
i know it is most odd.
one of the other guys commented that he had experienced the same no-op of some keys under different circumstances, like alt-tab or high TC. while i do use high TC, i desperately try to avoid alt-tabbing out to Win7. and i would not go to battle stations while using any TC over 1.
i was going to try and attach the command.cfg file to this post but it is too large and exceeds forum limits.
would you mind if i friended you and then tried to send it via private message?
mark

KaleunMarco 02-03-17 11:49 AM

Quote:

Originally Posted by mark bonamer (Post 2463199)
s7rike:
i know it is most odd.
one of the other guys commented that he had experienced the same no-op of some keys under different circumstances, like alt-tab or high TC. while i do use high TC, i desperately try to avoid alt-tabbing out to Win7. and i would not go to battle stations while using any TC over 1.
i was going to try and attach the command.cfg file to this post but it is too large and exceeds forum limits.
would you mind if i friended you and then tried to send it via private message?
mark

well, so much for that idea: no file attachments are allowed in PM.
AND i cannot figure out how to CHAT.
so i guess i'll have to do it the old fashioned way:

[Cmd436]
Name=Toggle_Battle_stations
Ctxt=1
MnID=0x3F0C000A
Key0=0x42,,"B"

[Cmd324]
Name=Cycle_fore_torp_tube
Ctxt=1
Key0=0x51,c,"CTRL + Q"

[Cmd325]
Name=Cycle_aft_torp_tube
Ctxt=1
Key0=0x45,,"E"

propbeanie 02-03-17 12:35 PM

Quote:

Originally Posted by mark bonamer (Post 2463200)
well, so much for that idea: no file attachments are allowed in PM.
AND i cannot figure out how to CHAT.
so i guess i'll have to do it the old fashioned way:

[Cmd436]
Name=Toggle_Battle_stations
Ctxt=1
MnID=0x3F0C000A
Key0=0x42,,"B"

[Cmd324]
Name=Cycle_fore_torp_tube
Ctxt=1
Key0=0x51,c,"CTRL + Q"

[Cmd325]
Name=Cycle_aft_torp_tube
Ctxt=1
Key0=0x45,,"E"

FotRSU should have the "Cycle Forward Tubes" as an Un-CTRL'd, plain "W" key. A plain "Q" should open and close the selected tube. However, cycling of the Aft Tubes with a plain "E" should work, as should the plain "B" for Battle Stations... Can you go to Battle Stations from the HUD buttons? Can you see if other keys and combos don't work the next time you get this?

Edit: The question is, where'd you get the file for key assignments?

THEBERBSTER 02-03-17 03:01 PM

Hi CS
I appreciate your help with the 1920 x 1080 resolution problem as there must be a lot of players having the same problem as me.
Peter


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