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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 08-01-10 05:18 PM

Quote:

Originally Posted by Antar (Post 1453010)
GREAT idea, TheDarkWraith!

Look, I have a small proposal for it.
You know, many people who use this mod do not understand english or use "a little" english only.
Two idea:
1) All options as external text file (to create other language versions as fix/add-on) [sorry if this is done, I do not check the code]
2) Put at the right side aditional checkbox "help". I help is turned on, and user show some option by pointer the next window will be shown with description and/or screenshot:

I've added 'notes' to the items in the TAI and Nav Map features. The notes display just like any other item's notes, right above the message box. You have to have item notes enabled (3rd icon from right of left side of top right bar) to have them display:
http://www.subsim.com/radioroom/pict...pictureid=2765

TheDarkWraith 08-01-10 08:32 PM

New togglable icon added to top right bar for controlling of the TCx message feature:
http://www.subsim.com/radioroom/pict...pictureid=2766

and that wraps up v3.9.0.

v3.9.0 released. See post #1 for details :|\\

etheberge 08-02-10 12:05 AM

Hey TDW, I love the new contacts display options, I've been hoping someone would do this for a long time, thanks!

I've played around with 3.9.0 for a few minutes and here's a quick bug report:

- After dragging the message box to a new location, if you go into the navigation map and then exit the navigation map, the message box position gets reset to default Y axis coordinates. It keeps the new X axis coordinates correctly. I saw this with SH4 and SH3 UI, didn't test with SH5 UI.

- There's some missing descriptions in the item notes for the new TAI/NAV map features screen, i.e. Minefields, etc.

That's all I got so far. Apologies if those are known issues, I've been away for awhile.

TheDarkWraith 08-02-10 12:43 AM

Quote:

Originally Posted by etheberge (Post 1457948)
Hey TDW, I love the new contacts display options, I've been hoping someone would do this for a long time, thanks!

I've played around with 3.9.0 for a few minutes and here's a quick bug report:

- After dragging the message box to a new location, if you go into the navigation map and then exit the navigation map, the message box position gets reset to default Y axis coordinates. It keeps the new X axis coordinates correctly. I saw this with SH4 and SH3 UI, didn't test with SH5 UI.

- There's some missing descriptions in the item notes for the new TAI/NAV map features screen, i.e. Minefields, etc.

I'll look into the messagebox in SH3 and SH4 styles
The descriptions aren't really missing - it's just that I'm not sure what they do exactly and thus I've left them as unknown. Once someone figures out what they do I'll update the descriptions.

Brauner 08-02-10 09:24 AM

Battle stations
 
What's a porpoise of this command? When firing deck gun the fire rate is the same with or without battle stations command and to operate deck gun you need crew of 5 or more. If crew is not in battle stations that should affect fire rate diving speed etc.:06:

TheDarkWraith 08-02-10 10:28 AM

Quote:

Originally Posted by etheberge (Post 1457948)
I've played around with 3.9.0 for a few minutes and here's a quick bug report:

- After dragging the message box to a new location, if you go into the navigation map and then exit the navigation map, the message box position gets reset to default Y axis coordinates. It keeps the new X axis coordinates correctly. I saw this with SH4 and SH3 UI, didn't test with SH5 UI.

found the offending code for SH3/4 UI styles. Navigation map isn't the only thing that affects it. It doesn't affect the SH5Enhanced UI style. I'll issue a bugfix for this here soon :up:

PL_Andrev 08-02-10 10:40 AM

#1
TC reset
My friend reported that at version 3.3.1 he was destroyed very often because the TC level do not reset when enemy was sighted (ship or plane).

#2
The hydrophone contact line is dashed so as to remove accuracy
I prefer the line from sub to TAI border, but don't know that is possible.
Maybe other solution?
http://img338.imageshack.us/img338/8238/contline2.jpg

And this the player do not know where the line is finished (real end point do not match contact point).
The line should have transparent finish as on the screen. And be not 50% to original...


#3
"changed the merchants and warships map symbol to be the same symbol"
I think if you put this option the orange/red fields should be removed because there are like info "hey! I'm warship".
But what about enemy submarines? There are circle sign.
Second issue is "this strange sign" the better way is black dot as:


TheDarkWraith 08-02-10 11:15 AM

Quote:

Originally Posted by Antar (Post 1458197)
#1
TC reset
My friend reported that at version 3.3.1 he was destroyed very often because the TC level do not reset when enemy was sighted (ship or plane).

#2
The hydrophone contact line is dashed so as to remove accuracy
I prefer the line from sub to TAI border, but don't know that is possible.
Maybe other solution?And this the player do not know where the line is finished (real end point do not match contact point).
The line should have transparent finish as on the screen. And be not 50% to original...


#3
"changed the merchants and warships map symbol to be the same symbol"
I think if you put this option the orange/red fields should be removed because there are like info "hey! I'm warship".
But what about enemy submarines? There are circle sign.
Second issue is "this strange sign" the better way is black dot as:


#1 I added the ability to set the TC level to user desired level based on certain messages posted in the message box. Those certain messages are customizable by the user via the options file. I added some default ones like ship sighted, convoy sighted, airplane spotted, etc.

#2 The contact line is used for other purposes other than as a hydrophone contact line. When the dashed line is enabled look at the TAI map and look what's affected: the view cone limits, the torpedo solution line, and some other things I can't think of off the top of my head. So given how it's used I made the best solution I could think of. If you have a better way I'm all for it :yeah:

#3 You have a valid point but I wanted to give the user the option to control the realism wanted. I didn't want to force something on them when they have the option to control it themselves. If they want the red/orange shading to disappear they can edit the map features to remove it.
Enemy submarines are circle yes when the add-on mod to set merchants/warships/sub to same 2D symbol isn't enabled. If that add-on mod is enabled then all of those use the new 2D symbol (looks like star of David). Now when you refer to 'this strange sign' you must be referring to the new symbol no? If so the reason it looks like it does is because how the game renders symbols for merchants and warships. Merchants and warships use the same symbol but the warships one is rotated 45 degrees. Now you see why the symbol looks like it does? I'm all for a different symbol if it can meet the criteria I posted above :yep:

TheDarkWraith 08-02-10 11:25 AM

Quote:

Originally Posted by etheberge (Post 1457948)
- After dragging the message box to a new location, if you go into the navigation map and then exit the navigation map, the message box position gets reset to default Y axis coordinates. It keeps the new X axis coordinates correctly. I saw this with SH4 and SH3 UI, didn't test with SH5 UI.

Here is the bugfix for this problem: http://www.filefront.com/17166825/Ne...-0-Bugfix1.7z/

I'm packaging up v3.9.1 with this change for those that would rather download a complete new version. It'll be available shortly at post #1

:|\\

DavyJonesFootlocker 08-02-10 01:06 PM

Something I noticed. When going to periscope depth both the attack and observation scope is below the waterline, even when fully extended. What is the depth of pericope depth?

TheDarkWraith 08-02-10 01:14 PM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1458302)
Something I noticed. When going to periscope depth both the attack and observation scope is below the waterline, even when fully extended. What is the depth of pericope depth?

PeriscopeDepth=12;meters 12.5
SnorkelDepth=9.4;meters 12.5

when I raise the attack scope it's fine. Obs scope requires me to go to snorkel depth. Sounds like a mod has changed where your sub 'sits' in the water.

Tectronus 08-02-10 01:47 PM

Quote:

Originally Posted by TheDarkWraith (Post 1457849)
I've added 'notes' to the items in the TAI and Nav Map features. The notes display just like any other item's notes, right above the message box. You have to have item notes enabled (3rd icon from right of left side of top right bar) to have them display:
http://www.subsim.com/radioroom/pict...pictureid=2765


Hey i saw a small little issue that could stop some people from seen these new messages.

If you have notes toggled off and mouse over any of these map options you will never seen the extra info you applied.

If you added alittle more logic to check state of notes when the either of the new map options windows pop up. Then some people with language barrier problem won't miss these new explanations of the options.

TheDarkWraith 08-02-10 01:55 PM

Quote:

Originally Posted by Tectronus (Post 1458341)
Hey i saw a small little issue that could stop some people from seen these new messages.

If you have notes toggled off and mouse over any of these map options you will never seen the extra info you applied.

that's why it says in the documentation (change log) that you have to have item notes enabled to see these :DL To add a mouse in/mouse out for each entry would be too tedious and time consuming.

TopCat 08-02-10 02:41 PM

Hello TDW

Your contact colour and shape mods work fine so far. Great work, thanks a lot! :DL
However there's a little problem with it. When you hover with the mouse over a contact symbol in the TAI or NAV map, a little pop up appears that says merchant or warship. These messages should be either removed or renamed (by something like "ship" or "visual contact"). Otherwise there's no point in using the same shapes for all ships. Could you do this for your next release (I don't think this should be very difficult for you to manage :D).

KarlKoch 08-02-10 02:43 PM

Already asked this and TDW didn't find a way to remove those tooltips (yet). Let's cross fingers that he will be able to remove them. :)


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