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edit: Ak! please ignore following. Managed to do it a second time, just noticing discussion of topic in UHS thread
Im pretty sure IIRC that somewhere in the 240+ pages of this thread that there's something about compatibility between DW's interface mod and the Uboat Historical Specs mod, but can someone kindly remind me if one should be installed before the other and in what order. IIRC they are compatible even though some common files are affected, but need to enable in particular order. Tks in advance. |
The dials are not showing up in game.:damn:
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Hi Royale-Adio, not trying to stop you from trying to do your UI. But just in case your not aware my UI Mod as basically a remake of Kamarazov Kiub Interface that your attempint to remake ;). The scopes and panels are reworked from that Mod. http://www.subsim.com/radioroom/showthread.php?t=169119 |
Fixed the line problem in the messagebox and Ship's journal starting with v3.9.0. The ship's journal is now draggable (the area to grab onto to drag is the top line with the title and date in it). It's position on screen is saved at game end and restored at game start.
http://www.subsim.com/radioroom/pict...pictureid=2754 |
What i would like is an option for the game to drop down to 1TC when anything appears on the message box .
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I changed the UI to Sh4 and still nothing. I'm I supposed to be docked or something?
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Silent Hunter 5\MODS\NewUIs_TDC_3_8_1_ByTheDarkWraith\data\.... if that's fine then your options file isn't setup correctly. Ensure the following: ##################################### UI Stuff (SH3/4/5 modes) ################################## #+++++++++++++ UI Style ++++++++++++++ # Possible UI Styles: SH5Enhanced = 0 SH3Style = 1 SH4Style = 2 # the current UI Style # set below to either SH3Style, SH4Style, or SH5Enhanced UIStyle = SH3Style |
Yes, got all that setup and still nothing.
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Ahh, I uninstalled the mod then re-installed it via the mod enabler and still getting the default controls.:damn:
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Cannot fire torpedoes
I'm sure this is probably pretty simple, :oops: but I've exhausted my patience in trying to figure out why clicking the fire button does not fire the darn torpedo :damn:
Is there an option somewhere that I'm missing? I'm running this in the SH4 version. |
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