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gutted 01-22-17 11:36 PM

Quote:

Have any of you by chance noticed that the batteries also seem to drain perhaps a little too quickly? Almost like the batts were made in 1912, and not maintained too well?...
Yeah. But im no expert on such things. I feel like if the batteries didn't take so long to charge i could deal with the speed at which they get used up. Having to constantly run submerged due to aircraft takes it's toll on the battery when you can't recharge them over the night to be ready for the next aircraft the following morning :(

gutted 01-23-17 04:33 AM

OMG, i got rocked so hard by a DD after attacking a convoy he almost sunk me.
With some tricky use of the blow ballasts and then leveling off before i get to the surface (then sink back down), i was able to keep from sinking long enough for my crew to repair the bulkheads and pump out the water just as i was about to run out of compressed air.

But..

Both prop shafts were damaged, 2 diesel engines destroyed, and 2 electric engines destroyed.

I was able to surface once the DD's went away and spent the next few days on the surface waiting for the crew to repair the shafts. Finally they fixed them, but im still dead in the water. Why, if i still have 2 diesels and 2 electrics functional can i not move?


http://i.imgur.com/z1HqWlg.png

propbeanie 01-23-17 07:28 AM

Remember, SH4 only "simulates" two engines each, not the four. Going by your image, both sets of engines (and motors) are out of commission, no propulsion, and they are not on the list to be repaired. I don't know how a boat ends up with diesels (especially) "destroyed" when a boat is submerged, but the electrics... well... it's probably that, since the diesels drive the electricity that supplies the electric motors that actually drives the shafts, so therefore, the diesels are showing as destroyed?? Speculation here, that maybe they attempt to "simulate" that?? My question though would be, what could be so catastrophic that at least one of the electric motors won't turn?... maybe to where a person could do like 5 or 6 knots?...

geosub1978 01-23-17 11:41 AM

Quote:

Originally Posted by gutted (Post 2460060)
OMG, i got rocked so hard by a DD after attacking a convoy he almost sunk me.
With some tricky use of the blow ballasts and then leveling off before i get to the surface (then sink back down), i was able to keep from sinking long enough for my crew to repair the bulkheads and pump out the water just as i was about to run out of compressed air.

But..

Both prop shafts were damaged, 2 diesel engines destroyed, and 2 electric engines destroyed.

I was able to surface once the DD's went away and spent the next few days on the surface waiting for the crew to repair the shafts. Finally they fixed them, but im still dead in the water. Why, if i still have 2 diesels and 2 electrics functional can i not move?


http://i.imgur.com/z1HqWlg.png

This is a very old bug! If you recover from that 2x2 damage sometimes you cannot get underway even if repaired!

Rockin Robbins 01-23-17 12:18 PM

Quote:

Originally Posted by gutted (Post 2460000)
Did another test. From 87-91% it took almost 8 hours. That's quite a long time for just 4% charge.

Keep in mind that you're playing a zero sum game. At ahead emergency you have no power left to charge batteries. At ahead slow, most of your power is charging batteries. The less power you use from propulsion, the more will go to the batteries.

Another surprising thing: as long as you are charging batteries you are using fuel at the same rate as ahead emergency. This is why you want to have batteries at 100% as much of the time as possible. Too many people think that they're cruising at 9 knots so they don't have to worry about fuel. That isn't necessarily true if you're not on top of your battery state.

propbeanie 01-23-17 12:54 PM

Quote:

Originally Posted by Rockin Robbins (Post 2460180)
Keep in mind that you're playing a zero sum game. At ahead emergency you have no power left to charge batteries. At ahead slow, most of your power is charging batteries. The less power you use from propulsion, the more will go to the batteries.

Another surprising thing: as long as you are charging batteries you are using fuel at the same rate as ahead emergency. This is why you want to have batteries at 100% as much of the time as possible. Too many people think that they're cruising at 9 knots so they don't have to worry about fuel. That isn't necessarily true if you're not on top of your battery state.

Was it SH1, or some other game I can't remember the name of, that you could flip a switch to decide how much to dedicate to charging? or was it a mod??... Is there a way to set it to maybe half is SH4, and you actually only use half the fuel? Couldn't the real boats be set to use 1, 2, 3 or all 4 engines to charge? Seems to me that I'm asking questions that have been asked many times since 2007... :lol:

Obi Heed Kenobi 01-23-17 02:30 PM

Quote:

Originally Posted by propbeanie (Post 2460027)

...

As for those whaling ships, about what time frame, and where abouts are you when you're seeing all of those? We cut ~way~ back on several RGG that spawned them, especially those coming out of Antartica westbound to Japan, but I haven't payed too much attention to along the Kurile Island chain until just the other day when doing some more Aleutian's work, but I haven't gotten into the composition of the RGG just yet... ??

So far, I'd say it has been between late 1942 and into 1944. I've encountered most of them a few hundred miles E to NE of the Bonins. I don't recall having ever seen these fleets anywhere else.

The composition is also always predictable: 1-2 factory ships, 4-6 whalechasers, and 3 escorts (1 DE and 2 Corvettes).

On every war patrol I've run from Midway heading west into this general vicinity, I've encountered at least one whaling fleet, and generally 2+. I run into them no matter what route I take, and even when I reload from the save leaving-base-autosave and I take a different route.

jldjs 01-23-17 04:04 PM

"So far, I'd say it has been between late 1942 and into 1944. I've encountered most of them a few hundred miles E to NE of the Bonins. I don't recall having ever seen these fleets anywhere else.
The composition is also always predictable: 1-2 factory ships, 4-6 whalechasers, and 3 escorts (1 DE and 2 Corvettes)."

I'd like to second that. Just completed the Feb 18 '44 recon to Yokohama mission from Midway and encountered 3 of these convoys. Also, the recon symbol was at Ishinomaki harbor instead of near Yokohama.

propbeanie 01-23-17 04:28 PM

OK folks, that is one of the "convoys" that was "turned off"... You might see one with a similar make-up as far as the whalers, but very rarely with that many, and maybe ~one~ escort, not three... We'll get it. Thanks for the confirmation jldjs and Obi Heed Kenobi...

Edit: OK, they are in the Merchants layer... three groups most layers, with two of those coming by your Bonin Islands area, and four of them in another file, with all turned down by over half, and I'll leave the escorts a mystery...

...btw, one comes from southern Borneo and goes east, and one by NZ, then both of them 'follow the chain' to Japan. The 3rd comes from up by Kiska. I don't remember the 4th one's origination...

Obi Heed Kenobi 01-23-17 10:24 PM

Quote:

Originally Posted by propbeanie (Post 2460281)
OK folks, that is one of the "convoys" that was "turned off"... You might see one with a similar make-up as far as the whalers, but very rarely with that many, and maybe ~one~ escort, not three... We'll get it. Thanks for the confirmation jldjs and Obi Heed Kenobi...

Edit: OK, they are in the Merchants layer... three groups most layers, with two of those coming by your Bonin Islands area, and four of them in another file, with all turned down by over half, and I'll leave the escorts a mystery...

...btw, one comes from southern Borneo and goes east, and one by NZ, then both of them 'follow the chain' to Japan. The 3rd comes from up by Kiska. I don't remember the 4th one's origination...

Awesome! Thanks for listening to the feedback - so far I'm really enjoying this.

Aktungbby 01-23-17 10:36 PM

Welcome aboard!
 
Obi Heed Kenobi!:Kaleun_Salute:After a long silent run and five recent posts ! Kindly forgive our poor manners.

james_nix 01-23-17 11:04 PM

Any plans down the road to add the Bonus Narwhal mod to FOTRS?

THEBERBSTER 01-24-17 05:25 AM

A Warm Welcome Back To The Subsim Community > Obi Heed Kenobi

propbeanie 01-24-17 06:48 AM

Quote:

Originally Posted by james_nix (Post 2460369)
Any plans down the road to add the Bonus Narwhal mod to FOTRS?

No. There is a fake Narwhal in there, but the Bonus Narwhal is that, a Bonus. Therefore, we are not at liberty to "share" it...

james_nix 01-24-17 07:57 AM

Quote:

Originally Posted by propbeanie (Post 2460429)
No. There is a fake Narwhal in there, but the Bonus Narwhal is that, a Bonus. Therefore, we are not at liberty to "share" it...

Oh, I didn't mean literally share it, but something like optional UPC files for example. Something modular where you would have to have the original. :hmmm:


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