SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Tonci87 07-22-13 05:11 AM

Quote:

Originally Posted by Anonymous4245 (Post 2088080)
it's sad day today to be a pirate :<

well time to buy the game in the local Video Game shop :D

Just donīt buy it from Steam!

Captain73 07-22-13 06:40 AM

Hi Trevalli :salute:
He started the Polish company, but ran into a problem!
I can not finish the Baltic operation!
Why was not confirmed by the destruction of the ships?
:hmmm:

http://i.pixs.ru/thumbs/6/7/5/SH5Img...53_8527675.jpg

My list of mods:

HTML Code:

Loading Screens Mod puma1x
NDB,NDH OM#1 - No Dialog Indicator
Sound Das Boot(edited)
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - Breakwater Piers
DynEnv v2.9 - No U-Mark
Better Sea Foam Dynamic Env compatible
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
sobers base sky mechanics V1
sobers water splash anim SH5
Naights_Underwater_Mod
Conus' Graphic Mod(edited)
silentmichal's interior mod 1.2.1
Naights Submaine Textures v1.2G (PUV)(edited)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith(edited)
New Wake Torp
New Torpedoes Explosion - FX Update add-on
FX Update torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfgs (edited+modified for engine ratio patches)
ImprovedWaves_Improved Pitch&Roll
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWraith
Parts Magui V 3.01 by DrJones(edited)
Parts Magui Patch 3.02(edited)
Parts Magui v3.02 RUS Localization Patch
Optical mod for Magui by Fifi(edited)
Manos Scopes-patch for 5x3
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith-Patch
IRAI_0_0_39_Inertia_Damage
Critical hits 1.1 Torpedos
Depth Charge Range Fix
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2.2(edited)
RUS v 7.0 for OPEN HORIZONS-II v 2.2
IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones
IO_MapCourseLine_normal pencil_mod
Gisement
MarineQuadratKarte
Fonts_patch
Cerberus62 Historical Ship Equipment 1.3
Reworked Morale and Abilities v.1.1
RUS for Reworked Morale and Abilities v.1.1 by Rongel
SH5Lifeboat_Wooden ver. 0.2
SH5 Longer Repairs v.1
smaller flags for Warships 1_0b
AMMO_v1.0_SH5_by_Raven_2012
sobers bad weather deck gun V1 SH5
TDW_No_Contact_Colors_1_1_0
SubFlags_0_0_8_byTheDarkWraith
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod

  + Generic Patcher v1.0.128.0


THE_MASK 07-22-13 07:08 AM

use TDW_GenericPatcher_v_1_0_139_0
Dont disable orbitor . Restart campaign if previously disable orbitor .

Trevally. 07-22-13 07:16 AM

Quote:

Originally Posted by Captain73 (Post 2088108)
Hi Trevalli :salute:
He started the Polish company, but ran into a problem!
I can not finish the Baltic operation!
Why was not confirmed by the destruction of the ships? :hmmm:

Hi Captain73:salute:

Some options for your problem are:-

another pirate:arrgh!:
TDWs patcher orbitor setting
wrong ship
wrong area
wrong date

:D

gap 07-22-13 07:27 AM

Quote:

Originally Posted by Trevally. (Post 2088115)
another pirate:arrgh!:

:haha:

Captain73 07-22-13 11:57 AM

Thanks Trevally and Sober
Now I have finished the Baltic operation!:up:
With my officer of the watch, strange things happen! He says to me, or the same, or very different distance to the goal!
His reports the distance to the target is very strange! :doh:
It's hard to determine the course of the enemy ship! :hmm2:

TheDarkWraith 07-22-13 12:00 PM

Quote:

Originally Posted by Captain73 (Post 2088303)
But with my officer of the watch is not understandable!
His reports the distance to the target is very protivorichivaya! :doh:
It's hard to determine the course of the enemy ship! :hmm2:

That's the whole point of the randomize nearest visual contact distance patch :up:

Anonymous4245 07-23-13 04:39 AM

Quote:

Originally Posted by gap (Post 2088083)
Good move :up:

You can also buy it from Amazon for as cheap as 5 USD. If you do it by using subsim's link to Amazon (top right corner of this window), you will also help Neal to pay the running costs of keeping this website alive :03:

I would buy it online if I had a Credit Card

Captain73 07-23-13 04:58 AM

Quote:

Originally Posted by TheDarkWraith (Post 2088308)
That's the whole point of the randomize nearest visual contact distance patch :up:

Hi Dark :salute:
I do not really understand the meaning of ...
Two destroyers move on me ...
The officer shall report to the ship-distance 9300 meters
8500 meters
8500 meters
8500 meters
12,700 meters
12,700 meters
4500 meters!
Although both destroyers come to meet me! I can see it well in binoculars! :06:

P.S. Trevally Sorry if I write not in the forum thread!

THE_MASK 07-23-13 05:43 AM

Dive man Dive

gap 07-23-13 05:48 AM

Quote:

Originally Posted by Captain73 (Post 2088703)
Hi Dark :salute:
I do not really understand the meaning of ...
Two destroyers move on me ...
The officer shall report to the ship-distance 9300 meters
8500 meters
8500 meters
8500 meters
12,700 meters
12,700 meters
4500 meters!
Although both destroyers come to meet me! I can see it well in binoculars! :06:

P.S. Trevally Sorry if I write not in the forum thread!

This is a clear example of what I was saying a while ago about the limits of the random function applied by TDW.

Randomness is okay indeed, but within certain limits. Consecuitive range estimations on the same target should be sorted in ascending or descending order, depending on whether our target is moving away or closing. Any function not taking this fact into account will give silly results (like the ones reported by you) soon or later :yep:

At the time TDW was working on the random range estimation patch I had suggested a possible workaround, but I think he didn't understand me. I am glad someone else is noticing the problem now. :03:

Sartoris 07-23-13 07:03 AM

Can't the range estimations be replaced with "contact close", "contact medium distance" and "contact long ditance" or something to that effect?

iroh99 07-23-13 07:31 AM

One question about OH2: Do I have to start a new game or can I keep playing on my old savegame?

Oh, and a question about the forum: How do I change my password and email-adress? I can't find the button for that.
Thank you :yeah:

volodya61 07-23-13 07:50 AM

Quote:

Originally Posted by iroh99 (Post 2088764)
One question about OH2: Do I have to start a new game or can I keep playing on my old savegame?

Yes, you have to start a brand new career with OHII :yep:

Quote:

Originally Posted by iroh99 (Post 2088764)
Oh, and a question about the forum: How do I change my password and email-adress? I can't find the button for that.
Thank you :yeah:

see here -

http://s19.postimg.org/86a2sndtv/edit.jpg

Adriatico 07-24-13 08:57 AM

Hmmm... In South Atlantic Convoys part of Western Approaches... basically there are no convoys ?

I spent days patroling that large map, picking a small ship or two... It will take ages to reach needed tons... for the first time I feel a bit bored with SH5...
I think that "neded tons" should be decreased for South Atlantic Convoys.

If you have work and family obligations... you don't have days and days to patrol almost empty ocean.
:shifty:


All times are GMT -5. The time now is 07:35 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.