SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

TheDarkWraith 03-06-11 08:32 AM

Quote:

Originally Posted by Magnum (Post 1613196)
I have to report same thing as mobucks. I hit a merchant and managed to make her stop, so I was at scope depth and waiting to see her sunk when I heard some loud explosions and my sub get a total damage burst. Every single equipment on sub got damaged. I was about 1200m far from the ship and nobody else around, so this was something hard to explain until now when I saw mobucks report.

The red flare is also reducing the fps pretty much. When the ship fires the flare, for few seconds my pc freeze.

Are you sure you didn't get bombed by an airplane :06:

Zedi 03-06-11 08:33 AM

At fist place I thought that is a plane, but there was heavy fog around with the visibility under 800m. So for a plane would be impossible to spot my scope in this condition. And there is no log about damage taken, I mean the source of the damage :/

And is not only the sub taking damage, but also the crew. When this happened to me, it was like a nuke blast. Everything on board got damaged, including the crew. But overall, the damage was in low intensity, dropped the sub integrity and crew health with 2-3%. Maybe because I was pretty far from the burning ship. But the explosion was loud and near, like when u get hit by enemy shell.

TheDarkWraith 03-06-11 08:35 AM

Quote:

Originally Posted by Magnum (Post 1613316)
Is not only the sub taking damage, but also the crew. When this happened to me, it was like a nuke blast. Everything on board got damaged, including the crew. But overall, the damage was in low intensity, dropped the sub integrity and crew health with 2-3%. Maybe because I was pretty far from the burning ship. But the explosion was loud and near, like when u get hit by enemy shell.

That sounds like an airplane bombed you while submerged. They can and will try to bomb you if they have bombs and you are submerged with IRAI. Have you been able to duplicate this experience?

What year in the game did this happen to you? Maybe the plane had radar? I'm not really sure just trying to figure out what happened as I can't duplicate this problem you all are having.

Zedi 03-06-11 09:06 AM

Hmm.. ye, is November 43 and planes have radar. But if so, why he attacked me only once? Anyway I will keep an eye on this issue, a log would help very much because my crew is retarded.. they know nothing, I need to figure out everything that happens on my ship.

TheDarkWraith 03-06-11 09:08 AM

Quote:

Originally Posted by Magnum (Post 1613338)
Hmm.. ye, is November 43 and planes have radar. But if so, why he attacked me only once? Anyway I will keep an eye on this issue, a log would help very much because my crew is retarded.. they know nothing, I need to figure out everything that happens on my ship.

With IRAI when a plane is out of bombs, torpedoes, or air depth charges it goes back to following waypoints (to avoid the dredded looping over your position indefinitely). It's very possible a plane had one bomb (or one air depth charge) and found you, did a bombing run on you while submerged, and after releasing his one and only bomb went back to following waypoints.

mobucks 03-06-11 09:08 AM

definately not an airplane here, happened on the last 5 single merchants i sank. I come in fully surfaced close to do work with deck gun (let crew shoot/aim, i just say to fire/hold fire) It is Nov. 41'

No Hull damage all those times though, maybe Magnum was hit by plane.

Im running the latest combo of updated mods over MO.

TheDarkWraith 03-06-11 09:12 AM

Quote:

Originally Posted by mobucks (Post 1613341)
definately not an airplane here, happened on the last 5 single merchants i sank. I come in close to do work with deck gun (let crew shoot/aim, i just say to fire/hold fire) It is Nov. 41'

No Hull damage all those times though, maybe Magnum was hit by plane.

You're closing in on the merchant and firing your deckgun on it. At what point do you start taking phantom damage? Is there some kind of event that correlates to damage taken by the sub? :06:

Gravina 03-06-11 10:37 AM

Same here 3500 mts from a liberty that was stopped due torp impact also 2 cimarrons those are more far like 3900 or 4000 mts and im geting unknow damage (repeat) unknow damage the ships are having diferent internal explosions (maybe starshells tips or canister) LOL :ping: , also im getting damage underwater and surfaced, no air contacts.

Hope to back base one piece:timeout:.

stoianm 03-06-11 11:13 AM

Quote:

Originally Posted by Gravina (Post 1613384)
Same here 3500 mts from a liberty that was stopped due torp impact also 2 cimarrons those are more far like 3900 or 4000 mts and im geting unknow damage (repeat) unknow damage the ships are having diferent internal explosions (maybe starshells tips or canister) LOL :ping: , also im getting damage underwater and surfaced, no air contacts.

Hope to back base one piece:timeout:.

I tryied to have this secondary behavior of Fix13 but i was not able to duplicate this ,,problem'' - i tested in dif missions and in a campaign also:

Here i just fired an electric torpedo under a ship an the ship splited in half - i was submerged and at about 350 metters from ship:
http://i1124.photobucket.com/albums/...oianm/fix1.jpg


And you can easy observe that my uboat had zero damages:hmmm:
http://i1124.photobucket.com/albums/...oianm/fix2.jpg

I would like to have this behavior but for example if i am about maybe 100-200 meters away from a ship taking damages and my uboat take some damages also but not to manny...i think will be very immersive but i do not know if is posible to do that:)

cheers

TheDarkWraith 03-06-11 11:44 AM

Quote:

Originally Posted by stoianm (Post 1613411)
I tryied to have this secondary behavior of Fix13 but i was not able to duplicate this ,,problem'' - i tested in dif missions and in a campaign also:

I can make damage happen to a vessel that's close to another vessel having secondary explosions no problem.

This report of secondary explosions causing damage to player's sub is mind-boggling. I can't reproduce it and you haven't been able to so that makes me feel better. The maximum radius any secondary explosion could cause damage to another vessel is 46m (worst case).

stoianm 03-06-11 11:55 AM

Quote:

Originally Posted by TheDarkWraith (Post 1613440)
I can make damage happen to a vessel that's close to another vessel having secondary explosions no problem.

Very cool...will be nice to have that in sh5... the bright from fire is scratch my eyes:D - to much brigt

Sepp von Ch. 03-06-11 01:20 PM

One question: your new mod with funnel smoke provides the same as Enhanced FunelSmoke1.2_by HanSolo78 mod?

If not, these mods are compatible?

Thank you for reply.

Church SUBSIM 03-06-11 01:22 PM

Last night I managed to get a mission in off the East Coast of England. 2nd Patrol in Happy Times, so that makes it Mid 40.

I encountered a unescorted convoy of 8 ships (all of which had deck guns).
I managed 3 of 4 hits sinking 2 ships. The first was a Hog on the exterior line, impact made at 800 meters with two torps. Center and rear. No damage taken to the sub.

The second was a war supplies in the second row, 1 hit, center, about 1200 meters. No damage taken to the sub.

Within a few minutes, I was at 17m, 50rpms. I took damage to several systems. I was bombed once by 2 hurri's and was strafed repeatedly until they seemingly ran out of ammo. The only reason I knew for sure was by popping into the external camera. I could hear the engines of the planes and within a minute or two they started straffing runs.

The first ship sunk within 15 minutes, the other within 1hr 10m.

Later in the mission, I encountered 2 convoys intersecting, no escorts.
Again, firing and getting ranges from 400m to 2500m I managed to get 5 of 5 hits, no damage taken.

Then out of know where I lost my diesels along with a host of other systems. Popped into external camera and could hear the sound of the RAF but could not locate them.

I have the core of my mods set up like this ....

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_13_ByTheDarkWraith
FX_Update_0_0_13_UHS_Fix
FX_Update_0_0_13_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
AirTorpedoes

I am assuming that there is no change in the FX update that would effect the no hydro no aircraft spotting but it seems like the are very ... well ... good guessers of late.

Frankly, I love the idea of not having everything so static in game, damage to other ships in close proximity is a very good thing.

Other note re: new stack smoke on the ships. They seem to be a serious FPS generator. I love the effect but the toll is noticeable, esp with large convoys. I was using Han Solo's enhanced funnel smoke mod prior to this revision and while it was a tad smaller in terms of smoke size, it seemed to be a friendlier alternative in regards to FPS. If you are not familiar with the mod, you can dl it here: [REL] Enhanced Funnel Smoke SH5

Might be worth taking a look at it. Also there seems to be a lot of purple around the edges of the smoke (may just be me). It also seems that when I set a ship on fire with an attack, the tremendous amounts of smoke being generated don't increase the hit on the FPS. I assume the smoke from damage is rendered differently than the smoke from propulsion?

Not complaining, just providing feedback on this fantastic mod!

stoianm 03-06-11 01:34 PM

Quote:

Originally Posted by Church SUBSIM (Post 1613493)
I am assuming that there is no change in the FX update that would effect the no hydro no aircraft spotting but it seems like the are very ... well ... good guessers of late.

Are you thinking that now the airplanes can see you even you are submerged?... i think that Irai no aicraft is only about you not being able to spot airplanes when submerged.

TheDarkWraith 03-06-11 01:37 PM

Quote:

Originally Posted by stoianm (Post 1613502)
Are you thinking that now the airplanes can see you even you are submerged?... i think that Irai no hydro is only about you not being able to spot airplanes when submerged.

that would be correct. The no aircraft spotting while submerged means your crew is unable to spot aircraft while submerged. Aircraft can still spot you.

From what I've been reading so far it appears that people that are receiving damage from the new version of the mod are actually receiving damage from airplanes attacking them. It makes sense because there's nothing that can cause damage greater than 46m (worst case) from the vessel with fire on it. Furthermore, since the aircraft resume following waypoints after they are out of bombs or torpedoes they would bomb you then quickly head out following waypoints again and it would be very hard to spot them unless you were in external cam.

Church SUBSIM 03-06-11 02:09 PM

Quote:

Originally Posted by TheDarkWraith (Post 1613510)
that would be correct. The no aircraft spotting while submerged means your crew is unable to spot aircraft while submerged. Aircraft can still spot you.

Well then ... that makes the world a little more clear for me ;)

Zedi 03-06-11 02:27 PM

Is possible that somehow the attacked ships launch planes? Because is hard to believe that in the middle of nowhere and hidden in heavy fog at scope depth planes come out of nowhere and do a hit and run job with deadly precision. Even if they have radars. If this is really what is happening, then this AI is not so artificial anymore, it starts to evolve and be evil :dead:

I will start to keep a close eye on this, its getting very interesting :P

7thSeal 03-06-11 02:45 PM

I know that in some cases where I attack a convoy within the range of an airfield alot of times planes will show up and join the hunt for me.

THE_MASK 03-06-11 03:11 PM

I found you need to be at least 30 mts under not to be spotted by planes .

stoianm 03-06-11 03:14 PM

Quote:

Originally Posted by sober (Post 1613574)
I found you need to be at least 30 mts under not to be spotted by planes .

i was asking myself what was the min depth... good to know...thanks


All times are GMT -5. The time now is 02:45 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.