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-   -   [REQ] 3D torpedo-room: Any modder interested in finishing it? (https://www.subsim.com/radioroom/showthread.php?t=141858)

AVGWarhawk 01-20-09 10:00 PM

Quote:

Originally Posted by skwasjer
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:

Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.

As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).

Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.

PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...

And thus answers the "joint effort" question. Nice work as well Skwasjer:up:

gimpy117 01-20-09 10:20 PM

that pic on the layout makes the command room look really dinky!!!

you have just done more work on the Typ. II than UBI...Congrats!

Turbografx 01-21-09 09:02 AM

Quote:

Originally Posted by gimpy117
that pic on the layout makes the command room look really dinky!!!

you have just done more work on the Typ. II than UBI...Congrats!

Haha, easily done considering Ubisoft did not create the Type II (I believe it was Mikhayl and his Type II is my favorite sub, it has much more character than the stock subs).

Dowly 01-21-09 03:20 PM

Excellent job you're doing there Tomi! This is propably the most anticipiated mod for me (yes even over GWX4, tho, looking at Tomi's sig, me thinks GWX4 will include this :p).

Archive1 01-22-09 07:42 PM

Tomi: Amazing work.
May I ask what graphic modelling software you are using? GMAX?
Do you know of a tutorial to help beginning modellers? GMAX does not have one that is very good.

longam 01-22-09 08:32 PM

And also I would like to thank the one person that wasn't going to MOD but we thank you anyway because of your spectacular programming skills, skwasjer. Your skills have opened up a new level to modding.

http://pj91wg.bay.livefilestore.com/...Oh8s/zeus3.jpg

:rock:

http://pj91wg.bay.livefilestore.com/...ash-image1.jpg

Madox58 01-22-09 08:58 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by skwasjer
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:

Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.

As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).

Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.

PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...

And thus answers the "joint effort" question. Nice work as well Skwasjer:up:

And if one would take the time to read the whole threaed?
(God forbid you do that!)
:nope:

It has been stated over AND over where TGW stand on this Mod.

If one wants to push self gratification on this?
What the hay?
;)

Feel free to be sanctimonious.
By all means.
:rotfl:

But try to be a little less obvious.
:roll:

longam 01-22-09 09:26 PM

Quote:

Originally Posted by privateer
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by skwasjer
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:

Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.

As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).

Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.

PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...

And thus answers the "joint effort" question. Nice work as well Skwasjer:up:

And if one would take the time to read the whole threaed?
(God forbid you do that!)
:nope:

It has been stated over AND over where TGW stand on this Mod.

If one wants to push self gratification on this?
What the hay?
;)

Feel free to be sanctimonious.
By all means.
:rotfl:

But try to be a little less obvious.
:roll:

...

AVGWarhawk 01-23-09 08:15 AM

Quote:

Originally Posted by privateer
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by skwasjer
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:

Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.

As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).

Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.

PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...

And thus answers the "joint effort" question. Nice work as well Skwasjer:up:

And if one would take the time to read the whole threaed?
(God forbid you do that!)
:nope:

It has been stated over AND over where TGW stand on this Mod.

If one wants to push self gratification on this?
What the hay?
;)

Feel free to be sanctimonious.
By all means.
:rotfl:

But try to be a little less obvious.
:roll:

Do you mean less obvious and obscure as this:

Quote:

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Sledgehammer427
hmmm. you DO know the GWX crew likes to tease us all right? They'll say they just got a guy in on the project, but then they will be mum about it. and believe me, work is progressing, thats GWX dude:up:


More that just GWX is working on the engine room animations, FYI. :know:



Let's just say.....there is a joint effort ongoing at present that will surely be of benefit to the whole community. http://www.psionguild.org/forums/ima...ies/pirate.gif
__________________
How about giving credit were credit is due? Skwasjer is part of Tomi's build. Skwasjers S3D Editor tool, designed and handed to the community, so builds like this can be imagined, designed and implemented. All Skwasjer got was "joint effort" from the GWX spokesman. It is a bit trifling that Skwasjer tool and help are reduced to nothing but "joint effort". Of course I was being obvious. Again, give credit were credit due.

Jimbuna 01-23-09 01:49 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by privateer
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by skwasjer
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:

Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.

As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).

Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.

When I'm quoted
Quote:

Let's just say.....there is a joint effort ongoing at present that will surely be of benefit to the whole community.
PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...

And thus answers the "joint effort" question. Nice work as well Skwasjer:up:

And if one would take the time to read the whole threaed?
(God forbid you do that!)
:nope:

It has been stated over AND over where TGW stand on this Mod.

If one wants to push self gratification on this?
What the hay?
;)

Feel free to be sanctimonious.
By all means.
:rotfl:

But try to be a little less obvious.
:roll:

Do you mean less obvious and obscure as this:

Quote:

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Sledgehammer427
hmmm. you DO know the GWX crew likes to tease us all right? They'll say they just got a guy in on the project, but then they will be mum about it. and believe me, work is progressing, thats GWX dude:up:


More that just GWX is working on the engine room animations, FYI. :know:



Let's just say.....there is a joint effort ongoing at present that will surely be of benefit to the whole community. http://www.psionguild.org/forums/ima...ies/pirate.gif
__________________
How about giving credit were credit is due? Skwasjer is part of Tomi's build. Skwasjers S3D Editor tool, designed and handed to the community, so builds like this can be imagined, designed and implemented. All Skwasjer got was "joint effort" from the GWX spokesman. It is a bit trifling that Skwasjer tool and help are reduced to nothing but "joint effort". Of course I was being obvious. Again, give credit were credit due.

What in heavens name is beginning to develop here?

Quite frankly I don't understand what all the angst is about.

Nobody has given or taken for that matter any credit away from anyone.

What is known (if the thread is read thoroughly) is that Tomi approached GW for help and was given such without any pre-condition being asked or expected.

Tomi is completely free to relate/engage with anyone on his work and is well aware of the position.

He is also the sole decision maker when it comes to the release of his work.

As a result, he now frequents The Lair where cordial links with regard to modding are regularly maintained.

If I'm to be quoted
Quote:

Let's just say.....there is a joint effort ongoing at present that will surely be of benefit to the whole community.
I would be grateful if people could be less judgemental in their interpretaion......"joint" = more than one.....not me or you or him or her.....simply 'more than one party'.

No praise/detriment/disrespect was intended or implied to any individual or party.

The word 'joint' was merely meant to highlight the fact that more than one party/entity was involved in helping Tomi.

I notice no positives are derived from the fact that the community as a whole should benefit as a result of the 'joint' effort.

Can we all just take a step back and consider the best way forward before matters disintegrate into something that will be of no benefit to anyone.

At the end of the day we are talking about nothing more than a game.

If we can all come to the same realisation that none of us are better than all of us and peaceful co-existence is the best way forward, I'm sure the whole sub simming community can only but benefit.

If we can all adhere to those simple principles.........

Spectemur Agendo and Respect http://www.psionguild.org/forums/ima...ies/pirate.gif

Archive1 01-23-09 07:25 PM

jimbuna...amen to that. I was also starting to worry about the direction the thread was taking. We need to keep the communications lines open so Tomi can communicate with the forum, not get bogged down in negative comments about individuals. I think we all appreciate what several parties have contributed to this and other mods from which we all benefit.
Pace, friends.

Tomi_099 01-24-09 02:59 PM

Peace !!
 
Peace guys and looks forward to the new !! :up:


http://img509.imageshack.us/img509/6803/56172342pd8.jpg

skookum 01-24-09 03:03 PM

Hey Tomi,

Do you think the aft bunk space will end up being included in this mod when it's eventually released? In other words, will the ENTIRE interior be modeled? Looks phenomenal!

Sledgehammer427 01-24-09 03:03 PM

beautiful tomi!

cant wait to see that end result!

Tomi_099 01-24-09 03:09 PM

Sorry !!
 
Quote:

Originally Posted by skookum
Hey Tomi,

Do you think the aft bunk space will end up being included in this mod when it's eventually released? In other words, will the ENTIRE interior be modeled? Looks phenomenal!

............................

Sorry but I could not understand! sorry! :oops:

gimpy117 01-24-09 03:40 PM

he says there is an aft space for bunks and wants to know if it will be modeled

bigboywooly 01-24-09 06:10 PM

Sehr schön Tomi
Just keep doing what you are doing
:up:

AVGWarhawk 01-24-09 06:21 PM

That is superb Tomi. Excellent work!

ReallyDedPoet 01-24-09 06:31 PM

Quote:

Originally Posted by AVGWarhawk
That is superb Tomi. Excellent work!

Ditto to that, looks great :yep::up:


RDP

Archive1 01-24-09 07:28 PM

Tomi:
My question in message #500 was lost in the crossfire that took place later. I'd like to repeat it here...

"What 3D graphics editor do you use? Wings or GMAX or some other...
Do you know of any tutorial that will help people do modeling? The tutorial with GMAX is of no help for submarine interior modeling. I can use S3D and DatTexExtract but they only let one get to surface .tga files to be edited or included in a 3D graphics program for modeling interior spaces."

I repeat, your work is terrific. Can't wait for it to be available for SH3 GWX.


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