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add a sig to his work cause everyone knows he has done it !:rock: :rock: |
Race,
Will work on Ambient noise...for Rain.....:up: How was the Thunder?.... |
How do I get my hands on a beta copy? Are you open to bribery at all? :hmm:
:rotfl: |
Racerboy, 330M/sec is the speed of sound thru air, and the speed of sound thru water is 1524M/sec (5000ft/sec) so that Hawk can possibly do the same thing for the sonar side of things.
Awesome work you do, thanks for the Mods!:up: Edit: The above value is for Salt Water. |
I check this thread all the time like some kind of effects junkie! Great work!
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Wow, this looks like it could easily replace the RealDamage Mod!.
Increadable work! Keep it up! |
Nice raft. All it needs now is me in it, with five ladies and a carton of Bundy Rum:()1:
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You guys are going to cost me upgrades - I can see it Þ :hmm:
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RB......
I've been AWOL for some time from subsim and just stumbled across this. Shipmate your a bloody hero ! I've owned SH4 since day 1 but always played SH3, now it looks like the best of both worlds will soon be in our grasp. All the screenies I have seen so far have left me drooling for more. Each day seems to bring a new idea, and so far as I've seen not just that, but an idea that works. Thanks for your tiresome and gifted work. Kudos to you shipmate, your name will be carved in stone on the mod boards. :rock: Best regards. Fubar |
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Two of the figures that will be used as survivors and corpses. Eventually there will be several different types of ship crewmembers used - maybe several different officer models, deckhands, stokers, and signalmen. Racerboy said it's even possible to add furniture & personal posessions to the effects if we want. (Does anyone have ideas about other appropriate shipboard characters? Preferably characters who would not look out of place on any type of ship, since all of the ship models will be required to use the same figure models - thus, we can't make sure that doctors and nurses only spawn on hospital ships, for instance).
http://i33.photobucket.com/albums/d5...elife/Chef.jpg http://i33.photobucket.com/albums/d5...fe/Officer.jpg |
Debris
Thinking about debris...
Automobile/truck tires seemed to be fairly common floating debris after a sinking. Also, shattered wood planking. |
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Perhaps the odd empty life jacket :cry: could be included in the debris, for poignancy. |
Is there any way of adding the little red lights found on Allied lifejackets to survivors? Would be very atmospheric at night to see them twinkling on the sea showing the position of survivors.
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I am going to give that empty life jacket a shot. Maybe I can do it by taking the life-jacketed chest of the default AI crewmember and deleting the rest of the body. |
iambecomelife......Seeing Race is generating sounds on cues......Dare i say make sounds to life-boats? :hmm: ...I was tinkering with ....Sinking ships having voices...asking for help.........:hmm: Must speak to Race.....;)
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gday all...have been following this thread since its concept.....`ken great work racer:|\\ ....to be commended...
in regards to the sh3.sdl, i have tinkered with this for some time now and got some good results and some ****e ones also:rotfl: ...... depthcharges and distances are a success though.... am very interested in new sound events though. Theres alot that can be done in there...:sunny: ;doppler, a good native example would be the shell noise in the air and yes the aeroplanes... ;delay seems to be a constant... for example if u were 100 or 5000 meters form a torp explosoin and delayed the sound playing for 2 seconds its a 2 second constant...100 or 5000, i have found no other entry to varaise that delay entry.... would love a shot at makin some sounds for ur new added events:lol: slightly off topic now....any way of introducing some of the lost or missing phrases, i read somewhere u were having a look at this too...just seems to be alot of good immersive stuff missing...ive had a muck...but no real joy cheers mick |
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I will keep your name handy in case we can't find/make sounds we are looking for. Lost/missing phrases will be looked into but a little while later. Currently we are working on other items at the moment. I've been real busy with a Dupont project currently. It's basically taken my mod time down to 0 during the week so the weekends are the only time I have to play. :down: :damn: |
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